[Coop] Puffin

by Nyskrte · Uploaded Feb 19, 2012

Screenshot 1

File Size: 4.51 MB

Downloads: 4832

Rating: (20 votes)

Description

In response to macko68. Expected Playtime: ~1 hour.

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Nyskrte • Feb 19, 2012 • #53381
125 posts

In response to macko68.

Expected Playtime: ~1 hour.

File Name: mp_coop_puffin.rar
File Size: 4.51 MiB
Click here to download Puffin

Nyskrte • Feb 20, 2012 • #53382
125 posts

Obligatory double-post to link signature and leave room for teaser screenshots.
(because updates on the first post break image links in it)



As always feedback is appreciated.

1.01:
-Removed a misaligned texture before anyone noticed.
-Added intro text.
-More variety to the textures.
-You can no longer get caught on the vent.
-Repacked it to reduce download filesize.

macko68 • Feb 20, 2012 • #53383
65 posts

Nyskrete hats off. That was much better. Took us over an hour but that was mainly to the fact that until the very end we didnt use a cube:)|| This was due to the fact that we ||didnt see that fizzler from cube goes off for few seconds, we thought that you need to deactivate it. We had lots of fun figuring out how to make it without the cube and use reversed lightbridge to get to the button over the lightbridge and rotating gel to get to the second platform. I don`t know if that all was intended. Personally I prefer this kind of chambers - small with twist and the more fizzlers the better All in all a top release. Thank you for your hard work.

Nyskrte • Feb 20, 2012 • #53384
125 posts

macko68 wrote:
Nyskrete hats off. That was much better. Took us over an hour but that was mainly to the fact that until the very end we didnt use a cube:)|| This was due to the fact that we ||didnt see that fizzler from cube goes off for few seconds, we thought that you need to deactivate it. We had lots of fun figuring out how to make it without the cube and use reversed lightbridge to get to the button over the lightbridge and rotating gel to get to the second platform. I don`t know if that all was intended. Personally I prefer this kind of chambers - small with twist and the more fizzlers the better All in all a top release. Thank you for your hard work.

Quite impressive work getting up to the second floor without a cube. I'm glad this map I hammered out shortly after seeing your response tickled your fancy more than Impetuosity. I will be patching out this method shortly however as it circumvents the set piece of the map too obviously.

1.02/1.03:
-Offending portal surfaces moved.
-Removed another surface that also broke the level progression. Thanks Apoth.
-Realized how fragile blue gel makes puzzles.

Raidix • Feb 21, 2012 • #53385
31 posts

Really good map!
It looks awesome, puzzles are really challenging and length is fine as well.
It took us ~20 minutes to solve it.

PortalCombat • Feb 21, 2012 • #53386
306 posts

really nice map with a good looking testchamber.
voted 5/5 stars.

We have played the v1.01 of your map yesterday and gonna play the v1.03 today.
I am pretty sure we did not solve it the correct way yesterday, but we will see if it changed with v1.03.


Edit:
Ok, we have played the map now with v1.03 and you did some good changes.
Altough we are not sure if we used the correct solution. o.O

So I would suggest a video with the correct solution, please.

Thanks for mapping, please keep up the good work.


Regards
PortalCombat

Nyskrte • Feb 22, 2012 • #53387
125 posts

I don't want to post the intended solution myself, I'm hoping that others will figure it out without my intervention.

1.04:
-Removed a light source that returned from the grave in 1.03.
-Added negative reinforcement.

BlumCoLe • Feb 22, 2012 • #53388
211 posts

PortalCombat wrote:
really nice map with a good looking testchamber.
voted 5/5 stars.

We have played the v1.01 of your map yesterday and gonna play the v1.03 today.
I am pretty sure we did not solve it the correct way yesterday, but we will see if it changed with v1.03.

Here it is!

hC_b0KGO-f8

PortalCombat wrote:
Thanks for mapping, please keep up the good work.

/sign

//v1.03 encoding in progress...

Nyskrte • Feb 22, 2012 • #53389
125 posts

I see the issue here, the intended solution is too precise, you try it, but then opted out when it was proving too difficult to execute. I'll look into ways of making it more reliable, remove the water bug on the gel platform and phase out that other unintended solution. Other than that everything else seems to be flowing the way the puzzle was originally intended.

1.05:
-Gel rotation denied. This should shutdown most of the skips now.
-Made the intended solution easier to execute.
-No more drowning when portalling through the gel platform.
-Moved a part of the puzzle to ensure a step is met.

c4n • Feb 22, 2012 • #53390
6 posts

Oh hi

We did play this map today, quite the good map here !
Was quite a lot of fun, we solved it in about ~30mn, but we didn't notice that we had to take the cube with us to the end ;D So we had a lot of fun trying to get to the end without doing each step again, with the cube.

Oh and the jump between the two plateform with blue on it (batman style as we say it) was quite fun, to figure out that you could get to the top only by falling a little, and jumping again with good timing if you see what I mean


Well overall a good time with my coop partner

BlumCoLe • Feb 22, 2012 • #53391
211 posts

Nyskrte wrote:
I see the issue here, the intended solution is too precise, you try it, but then opted out when it was proving too difficult to execute.

It is too hard, we're too weak! ^^

Gameplay v1.03:
6d3hUlAD4NI
If you like it and/or it helps: THUMBS UP

Keep it up!

Lpfreaky90 • Feb 22, 2012 • #53392
2,842 posts

We made a mistake, we started well after midnight.
My head exploded a couple dozen of times. Once again, great map.

One thing we encountered though was that the cube-dropper-fizzler was very very tight, it ended up fizzling about 65% of all our cubes. That was highly frustrating. All in all it's another mindbender! 5/5.

Djinndrache • Feb 22, 2012 • #53393
1,442 posts

lpfreaky90 wrote:
We made a mistake, we started well after midnight.
My head exploded a couple dozen of times. Once again, great map.

One thing we encountered though was that the cube-dropper-fizzler was very very tight, it ended up fizzling about 65% of all our cubes. That was highly frustrating. All in all it's another mindbender! 5/5.

^ this plus being half-asleep instead of thinking. That's what our blindrun will look like

Lpfreaky90 • Feb 22, 2012 • #53394
2,842 posts

Djinndrache wrote:
lpfreaky90 wrote:

We made a mistake, we started well after midnight.
My head exploded a couple dozen of times. Once again, great map.

One thing we encountered though was that the cube-dropper-fizzler was very very tight, it ended up fizzling about 65% of all our cubes. That was highly frustrating. All in all it's another mindbender! 5/5.

^ this plus being half-asleep instead of thinking. That's what our blindrun will look like

We also came up with a new rule of thumb: "Don't start Nyskrte maps after 3am"

KennKong • Feb 23, 2012 • #53395
942 posts

Redunzl and I started this one after mignight. Just when we decided to quit, we had that facepalm moment when we saw the piece that we were missing. Maybe next week, although I may try to solve it alone, switching players (everything we had done up to the point we quit could be done without coordinated timing, but not having explored the missing piece yet, I don't know for sure.) It clearly is another one of your masterpieces, albeit not one of your epics. We won't rate it 'til we've solved it, but I'm certain it's getting a 5.

Djinndrache • Feb 23, 2012 • #53396
1,442 posts

lpfreaky90 wrote:
We also came up with a new rule of thumb: "Don't start Nyskrte maps after 3am"

With only that being said, there it is:

bi7S6Z5443M
(Link: http://www.youtube.com/watch?v=bi7S6Z5443M)

Nyskrte • Feb 23, 2012 • #53397
125 posts

0:05:00-0:05:20

Djinndrache • Feb 23, 2012 • #53398
1,442 posts

He laughs about me after only 5 minutes of a 80-minutes video

Nyskrte • Feb 23, 2012 • #53399
125 posts

Djinndrache wrote:
He laughs about me after only 5 minutes of a 80-minutes video

It's ok Djinn. I still love you. But yeah, you made it alot harder on yourselves by not finding the intended solution in the middle area. I think I'll leave in the hovering gel trick just for that reason alone, because it didn't click at all.

redunzl • Feb 24, 2012 • #53400
58 posts

Yes, KennKong and I had great fun bashing around on this one. Unfortunately, we had to stop 'cause it was getting late and my brain was turning into what felt like a quivering mass of repulsion gel. We should have started much earlier!

I look forward to taking another crack at this the next time I'm over at Kenn's (next Wednesday, possibly sooner).

Lpfreaky90 • Feb 24, 2012 • #53401
2,842 posts

Nyskrte wrote:
Djinndrache wrote:

He laughs about me after only 5 minutes of a 80-minutes video

It's ok Djinn. I still love you. But yeah, you made it alot harder on yourselves by not finding the intended solution in the middle area. I think I'll leave in the hovering gel trick just for that reason alone, because it didn't click at all.

I THINK that using the ||hovering gel trick it is actually possible to skup both the small room and the cube on the button part. However, I'm not sure and I won't be able to test it today.

You said that we didn't find the intended solution for the middle area, well I have NO idea what that would be then! Could you give us a small hint?||

Looking forward to your next piece of evilness
This is the kind of maps I enjoy most, not really impossible flinging or other lame tricks but a solid PUZZLE! I love puzzles, I think that portal is a puzzle game. =D this is just a 5/5. No discussion about it. This map MUST be in the next community roundup! (That's enough praising for today ^_^)

Djinndrache • Feb 24, 2012 • #53402
1,442 posts

lpfreaky90 wrote:
This map MUST be in the next community roundup!

Cost for this: One more cake for me!

cathixx • Feb 24, 2012 • #53403
21 posts

Very very good map! The only think that makes us some problems was the bouncing between the two lightbridges (but perhaps you fixed it in a newer version). We need about 50 min to solve it and we realy enjoyed it

I think this is the intendet solution:
L7dMPkr6wqA
btw: it took us 13 tries to record this video. See outtakes

Nyskrte • Feb 24, 2012 • #53404
125 posts

Executed as intended cathixx. And yes, in the newer version you can bounce from either side and still get up.

redunzl • Feb 25, 2012 • #53405
58 posts

Yaaay, we made it! KennKong and I played the map again tonight online instead of waiting for my next visit to his place. It took us just over an hour, including a couple of "oops, we forgot to do that!" moments and the resulting backtracking required to recover.

I think the biggest mistake we made was not slathering the entrance platform thoroughly enough with gel. The first time we got there, we could not jump far enough to hit the gel from the light bridge.

We also (apparently) did not use the intended technique for getting to the upper button and platforms. Instead of bouncing between the light bridges, we left gel yo-yoing between the two platforms on the floor, walked the bridge up to one portal-height below the top of the angled wall with both of us on it, dropped gel onto the bridge, then bounced up to the button. I had a real "facepalm" moment when I watched cathixx's video -- we definitely made that part of the puzzle harder than it needed to be!

Excellent look, cool puzzle with not too much hurting of the brain, and truly interactive cooperation required throughout. Bonus points for not requiring any "super-ninja" skills to complete.

5/5 and big slab of Kirschtorte from me!

KennKong • Feb 25, 2012 • #53406
942 posts

Redunzl and I definitely made getting the cube to the exit more of a chore than it needed to be. Maybe I can convince him to record a video of us doing it our way, just so you can enjoy our suffering. Like I said before, this is getting a 5.

Spread.Love • Feb 28, 2012 • #53407
10 posts

great map, played it with a friend yesterday, we had a hard time to figure it out. after about 70 mins we finally found the solution

gj man, keep it up, 5 stars!

oMavericko • Mar 02, 2012 • #53408
7 posts

Thank you Nyskrte!

I created this forum account just to say thanks back when you made Impetuosity! Now you did it again with another great co-op map! Took my friend and I about an hour, and was tons of fun! Looking forward to more!

Nyskrte • Mar 06, 2012 • #53409
125 posts

1.061:
-Removed some shenanigans.
-Fixed a nodraw that nobody reported.
-Made some areas less boring to look at.
-Freedom turrets no longer fire duds.
-Fixed a texture alignment that nobody noticed.
-More overlays, because.
-Moved some glipping class.

Motanum • Mar 15, 2012 • #53410
248 posts

I've sent you a private message. Please take a look at it asap. Thanks

Mr_Rixa • Dec 20, 2012 • #53411
2 posts

Played this map wit Toggrok, succeeded to break it a bit on the way
Took us about 1h 30min to beat cuz we were a bit tired and were fooling around too much.

I can pm you the link to the game play video, gotta highlight some parts of it.

One thing that we think is a bug, that we managed to use to get to the cube button is this:
https://dl.dropbox.com/u/10853481/Puffin001.jpg

---
Highlighted some parts where we broke the map in. tho it seems I'm unable to send a pm at this point.

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