Deseption_maze_v1

by thomars.dm · Uploaded Sep 16, 2011

Deseption_maze_v1

File Size: 0.12 MB

Downloads: 43

Rating: (1 votes)

Description

Concept map excuse the messiness theirs holes and all sorts in this map when im finished but for now it hidious concept map

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thomars.dm • Sep 16, 2011 • #55434
101 posts

Concept map excuse the messiness theirs holes and all sorts in this map when im finished but for now it hidious concept map

File Name: Deseption_maze_v1.rar
File Size: 126.75 KiB
Click here to download Deseption_maze_v1

Djinndrache • Sep 16, 2011 • #55435
1,442 posts

I'm ending in an medium-sized white-room with just nothing in it. Is this the current "exit"?

thomars.dm • Sep 17, 2011 • #55436
101 posts

YES

Djinndrache • Sep 17, 2011 • #55437
1,442 posts

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

A-QkpAgXWPY
(Link: http://www.youtube.com/watch?v=A-QkpAgXWPY)

Also note the video description for more feedback and my signature for additional project information.

Random • Sep 17, 2011 • #55438
171 posts

Some tips on map-making in general:
Stick with a theme. Here you have a mash of all sorts of different textures that don't fit well together. You should have your brushes make sense for the style of map you create, and later you would be detailing them to look nicer.
Don't turret spam! Seriously, it's pointless and no one really likes it. A few turrets are good if they are central to a puzzle, but once you get a large number of them in one place I consider it a lost cause. They either add superficial "difficulty" by making the player take them out any way they can before completing another step of the puzzle, or fail in protecting whatever they are meant to stop the player from doing.
Use light entities properly, it looks fullbright right now. It isn't hard at all to just set a few around the map and it'll look a hundred times better (if done correctly).
Your puzzle of having to flip the cube up was honestly annoying and didn't add anything to the puzzle. Try to stay away from things like that feel unnatural.
I think you were trying to spell "Deception", but I could be wrong.

thomars.dm • Sep 17, 2011 • #55439
101 posts

thank you, random and djinndrache

thomars.dm • Sep 17, 2011 • #55440
101 posts

it amazing watching other peopls thought processes

Djinndrache • Sep 17, 2011 • #55441
1,442 posts

thomars.dm wrote:
it amazing watching other peopls thought processes

If it amazes you to watch someone's though process you can spend lots of days and weeks and even months on my YouTube channel. Lots of videos and more coming almost every day

Glad you like it

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