sp_BetaTestMap1P2Vasek.bsp

by verba · Uploaded Oct 09, 2011

Screenshot 1

File Size: 1.68 MB

Downloads: 60

Rating: (1 votes)

Description

Hello everybody, I'm a french mapper and I present to you my first single player portal2 map. It is another beta version, the puzzle will not change in time, only about graphic improvements will be brought. Enjoy ^^

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Comments

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verba • Oct 09, 2011 • #57025
3 posts

Hello everybody, I'm a french mapper and I present to you my first single player portal2 map. It is another beta version, the puzzle will not change in time, only about graphic improvements will be brought. Enjoy ^^

File Name: sp_betatestmapsp2vasek.zip
File Size: 1.68 MiB
Click here to download sp_BetaTestMap1P2Vasek.bsp

Lpfreaky90 • Oct 10, 2011 • #57026
2,842 posts

Heyhey,

Your map has a very nice puzzle
There are however a few issues, I took some screenshots and uploaded them, you can view them http://steamcommunity.com/profiles/7656 ... tab=public here. Things I found while playing this map are in the caption of the immages. If you have any more questions/versions just let me know

One thing that really bugged me though is that have the habit of dying when I see turrets. In this level I had to restart the whole level. You might want to have an autosave after the hard light bridge. preferably in a way turrets cannot see you.

~Lp

verba • Oct 10, 2011 • #57027
3 posts

Big thanks Ipfreaky90 for your input. I m going to try to make changes. In order to upload a Beta V1.1 map, can i edit my first post or do i need to make another post?
Thanks again for your feedback.

andyb • Oct 10, 2011 • #57028
257 posts

You can edit your first post

verba • Oct 10, 2011 • #57029
3 posts

thanks andyb ^^.

Lpfreaky90 • Oct 11, 2011 • #57030
2,842 posts

Just another small suggestion: if you change your map, make sure the name of the new file is different, so people can see they have a different version. It is also a good idea to add a changelog, so people can see what changed.

(Something like:
version 2:
Added a door
Removed a turret
* Killed wheatley)

gurcrist • Oct 26, 2011 • #57031
33 posts

I liked the puzzle, but I used quite a few minutes to realize that the button to remove the bridge didn't have to be pressed constantly for it to be gone. Same goes with the button in the ceiling. Usually players think that you have to leave something there to solve the puzzle. Maybe you can make the box disintegrate when it hits the button making it possible to aquire a new one? And replace the ceiling button with a pressable button on a timer giving the player some time to fling to the exit.

My two cents anyway.

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