[JFTC] New Journey for Cake (Test Chamber 01/48)

by RectorRocks · Uploaded Jun 21, 2012

Screenshot 1

File Size: 2.38 MB

Downloads: 443

Rating: (4 votes)

Description

Hey guys! I'm making a set of 48 test chambers, this one being the first. The set is called "Journey for the Cake" as you will get cake upon completing all 48 test chambers. Just to let you know, "[JFTC]" is the abbrevation of "Journey for the Cake" This first test chamber is called "New Journey for Cake" Size: Small Difficulty: Easy-Medium (70%-30%) Some testing elements you can expect: Hard Light Bridge Goo Discouragement Redirection Cube Thermal Discouragement Beam (and its receptacle) Turret CAKE (Its not a lie) Read the readme inside the .rar file. Remember! If you don't really care about the elevator videos, don't bother about the "portal2_dlc2" folder. This is my second map made in Hammer (Authoring Tools). I have improved alot. Download it and let me know what I can improve further! Remember to rate it and have fun! Blindruns and walkthroughs are appreciated! For those of you having trouble on the map, WARNING! Press "show" only after you completed the test chamber [spoiler]You're supposed to jump through the portal on the white portion of the floor where you're standing. You can shoot a portal there by going to the extended part of the floor with the railings. I purposely made the Goo hurt lesser and shallower to make it more easier. [/spoiler]

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RectorRocks • Jun 21, 2012 • #59929
522 posts

Hey guys! I'm making a set of 48 test chambers, this one being the first. The set is called "Journey for the Cake" as you will get cake upon completing all 48 test chambers. Just to let you know, "[JFTC]" is the abbrevation of "Journey for the Cake"

This first test chamber is called "New Journey for Cake"
Size: Small
Difficulty: Easy-Medium (70%-30%)

Some testing elements you can expect:
Hard Light Bridge
Goo
Discouragement Redirection Cube
Thermal Discouragement Beam (and its receptacle)
Turret
CAKE (Its not a lie)

Read the readme inside the .rar file. Remember! If you don't really care about the elevator videos, don't bother about the "portal2_dlc2" folder.

This is my second map made in Hammer (Authoring Tools). I have improved alot. Download it and let me know what I can improve further! Remember to rate it and have fun! Blindruns and walkthroughs are appreciated!

For those of you having trouble on the map, WARNING! Press "show" only after you completed the test chamber
You're supposed to jump through the portal on the white portion of the floor where you're standing. You can shoot a portal there by going to the extended part of the floor with the railings. I purposely made the Goo hurt lesser and shallower to make it more easier.

File Name: sp_new_journey_for_cake.rar
File Size: 2.38 MiB
Click here to download [JFTC] New Journey for Cake (Test Chamber 01/48)

sicklebrick • Jun 21, 2012 • #59930
876 posts

Cheers, really enjoyed that ^^
Little rough around the edges, but I'd like to see the other 47 chambers!

Here's the route I went with:
ie2ySPY54ZQ

Jepp • Jun 21, 2012 • #59931
134 posts

Hey! I made an awfully clumsy blindrun just for you!
Blindrun
Vr34jvTiSkM
Gah I got hit by that laser a lot... also I'm not that great at seeing those indicator lights. Actually I had a hard time seeing what I was looking at at times because it was really dark and my screen is pretty dark also so that's no good combination.
I liked the puzzle but I would've added a autosave somewhere so you don't need to start over when that turret scares the hell out of you, also I didn't understand that you needed to hug the door for it to open It was really unclear..

48 chambers is really many to be honest, but I hope you make it and keep up the quality!
I'll give it 4/5, it was fun

RectorRocks • Jun 21, 2012 • #59932
522 posts

sicklebrick wrote:
Cheers, really enjoyed that ^^
Little rough around the edges, but I'd like to see the other 47 chambers!

Here's the route I went with:
ie2ySPY54ZQ

Thanks! I'm working on the second test chamber right now. Thanks for your solution video, I appreciate it! Cheers!

RectorRocks • Jun 21, 2012 • #59933
522 posts

Jepp wrote:
Hey! I made an awfully clumsy blindrun just for you!
Blindrun
Vr34jvTiSkM
Gah I got hit by that laser a lot... also I'm not that great at seeing those indicator lights. Actually I had a hard time seeing what I was looking at at times because it was really dark and my screen is pretty dark also so that's no good combination.
I liked the puzzle but I would've added a autosave somewhere so you don't need to start over when that turret scares the hell out of you, also I didn't understand that you needed to hug the door for it to open It was really unclear..

48 chambers is really many to be honest, but I hope you make it and keep up the quality!
I'll give it 4/5, it was fun

Thanks for your blindrun! I appreciate it alot. I'll improve my lighting in my next map, add autosaves and place a sign beside a door that "needs a hug to open" reading "HUG ME! I'M AN AUTOMATIC DOOR!" How about that?

Yes, 48 test chambers are indeed too many. Don't worry, I'm working on the second test chamber right now. Thanks for rating...and testing! Cheers!

sicklebrick • Jun 21, 2012 • #59934
876 posts

RectorRocks wrote:
... reading "HUG ME! I'M AN AUTOMATIC DOOR!" How about that?

God.. yes!

quatrus • Jun 23, 2012 • #59935
1,047 posts

Nice map, 48 is indeed daunting - maybe try for a pack of 5-10 first... No one seems to be doing map-packs with a consistent theme...
On this one, I pushed the cube up through a portal on the bridge wall, and the low lethality of the goo made getting through to the back easier.
thanks for creating, looking for the next 47?

RectorRocks • Jun 23, 2012 • #59936
522 posts

quatrus wrote:
Nice map, 48 is indeed daunting - maybe try for a pack of 5-10 first... No one seems to be doing map-packs with a consistent theme...
On this one, I pushed the cube up through a portal on the bridge wall, and the low lethality of the goo made getting through to the back easier.
thanks for creating, looking for the next 47?

Thanks...and Well Done! How about I reduce it to 19? Like GLaDOS' Portal 1 tests? I've made Test Chamber 02 and making Test Chamber 03 now. Test Chamber 03 will be larger & harder than the two.

Shakky • Jun 24, 2012 • #59937
228 posts

Easy for my taste but you are improving. I personally would leave the goo out and just make it a pit. It wouldn't change the puzzle and it would clear some of the confusion but I still liked it.

My blindrun:
U03RI5zFJ8o

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