[JFTC] Flinging with Portals (Test Chamber 03/19)

by RectorRocks · Uploaded Jun 29, 2012

Screenshot 1

File Size: 1.21 MB

Downloads: 458

Rating: (3 votes)

Description

Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared! IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much. Size: Medium Difficulty: Easy (but frustrating if your cube keeps fizzling) Testing elements involved: Aerial Faith Plates Excursion Funnel Basic elements (Cube dropper, switch, button) Improvements: -Observation Rooms -Lightings -Reduced total test chambers to 19 -Autosave after the elevator -Harder puzzles NOTE: Ignore the test chamber sign on the right. Tell me what you think about this map! I'll then try to improve in my next map. Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!

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RectorRocks • Jun 29, 2012 • #59953
522 posts

Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared!

IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much.

Size: Medium
Difficulty: Easy (but frustrating if your cube keeps fizzling)

Testing elements involved:
Aerial Faith Plates
Excursion Funnel
Basic elements (Cube dropper, switch, button)

Improvements:
-Observation Rooms
-Lightings
-Reduced total test chambers to 19
-Autosave after the elevator
-Harder puzzles

NOTE:
Ignore the test chamber sign on the right.

Tell me what you think about this map! I'll then try to improve in my next map. Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!

File Name: sp_flinging_with_portals.rar
File Size: 1.21 MiB
Click here to download [JFTC] Flinging with Portals (Test Chamber 03/19)

quatrus • Jun 29, 2012 • #59954
1,047 posts

Nice map. The only difficult part was getting the cube on the plate, more technique difficulty than hard to figure out...Still well done, look for more. Thanks for creating

RectorRocks • Jun 29, 2012 • #59955
522 posts

quatrus wrote:
Nice map. The only difficult part was getting the cube on the plate, more technique difficulty than hard to figure out...Still well done, look for more. Thanks for creating

Thanks! I'll make more difficult puzzles in my next map. Thanks for testing!

sicklebrick • Jun 29, 2012 • #59956
876 posts

Little easy, but I love little fling maps, cheers Liking the way the series is shaping up so far.

RectorRocks • Jun 29, 2012 • #59957
522 posts

sicklebrick wrote:
Little easy, but I love little fling maps, cheers Liking the way the series is shaping up so far.

Haha, thanks. Cheers!

UsCobra11 • Jun 29, 2012 • #59958
272 posts

You've come a long way Rector! But, I still have some nitpicks I need to point out...
1. Some glass lights are not put it in the wall. They stick out by 1 unit or so.
2. Some glass lights are not properly aligned with the textures they are next to. This can look really ugly in my opinion
3. Use different lighting sources! instances/lights can provide a good amount. I love using the 128 light panel instance (4 lights strips together.). Seeing only 1 light strip as your only source was a bit cluttered..
Good job though! You've improved a lot

And also...

RectorRocks wrote:
Size: Large
Difficulty: Medium-Hard (80%-20%)

I think this is wrong. I'd say it small/medium size, easy difficulty imo

RectorRocks • Jun 29, 2012 • #59959
522 posts

UsCobra11 wrote:
You've come a long way Rector! But, I still have some nitpicks I need to point out...
1. Some glass lights are not put it in the wall. They stick out by 1 unit or so.
2. Some glass lights are not properly aligned with the textures they are next to. This can look really ugly in my opinion
3. Use different lighting sources! instances/lights can provide a good amount. I love using the 128 light panel instance (4 lights strips together.). Seeing only 1 light strip as your only source was a bit cluttered..
Good job though! You've improved a lot

And also...

RectorRocks wrote:

Size: Large
Difficulty: Medium-Hard (80%-20%)

I think this is wrong. I'd say it small/medium size, easy difficulty imo

Thanks! The light strips were out by 1 unit or so because I'm too lazy to use instances and clip the walls. I'll improve my lighting and use more light instances in my next map. Thanks for testing!

Also, changed the size and difficulty to Medium and Easy (but frustrating)

PCdoc • Jul 07, 2012 • #59960
245 posts

A lot of fun - medium challenge but the main thing is the FUN.

I was left thinking "ok where's the rest" - I wamnted more after exiting through the door.

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