File Size: 1.01 MB
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Haha, awesome! Is this going to be the boss or a more common enemy?
It was a little buggy though: it caught me close to a wall and didn't kill me right away, so I was stuck a good while between her and the wall, spamming movement keys and moving the mouse before she finally got me.
Well i don't really know where i am going with this little piece in the grand scheme of things, just yet. I literally slapped this thing together in a day after watching the Matrix on tv.
I may create several pathtracks, targets, and triggers to make this thing flail around while you attempt to fend it off in the dark. Or I may just give it some lasers, or claws. The big problem is collisions. It will ghost through a brush, but it will get caught when a physics object gets in it's way.
Any thoughts on the matter would be welcome
Fracture... sincerely.. IMPRESSIVE!! Lol, I coulnd't stop playing with it yesterday! I even took a ride onto it! (by portalling on the ceiling and jumping on it)... Really good work, dude!
Really creative, and I liked that you used mostlly stock props... If you find a modeller that monster would be awesome!
Btw, you're right, it's TOTALLY like those chasing "mini" robots in Matrix that ate your ship if they notice it! I loved its arms movement.
I'll even rate this
(5/5)
Cheer up! Looking forward to test that mappack of yours!
I just updated the file with a new version that have an attempt at an attack pattern.
I am wondering how they map enemies in official games?
EDIT: to add to any jokes you might be coming up with, this tentacle monster is comprised of exactley 69 func_tanks 
aw, lame. Well I am thinking about just having this thing fly around using track_paths, and reroute them in correspondence to the players location in the room, and so will only attack when it is in range, I will attach a trigger to the player that sets off the necessary relays.
This whole thing can be remove. The mappack INTO THE MULTIVERSE is currently in the WIP
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File Name: thebeastV3.rar
File Size: 1.01 MiB
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