New conceppt + monitor issue [UPDATED]

by CDFLion · Uploaded Jul 04, 2012

Screenshot 1

File Size: 0.59 MB

Downloads: 47

Rating: (0 votes)

Description

I made this map from an idea i had on my way home. I made the map and here it is. The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim. The reasons I posted it in the "works in progress" are: 1- I have a monitor that doesnt show the player Done! Used the worldportal 2- Want your opinion on the main concept 3_ Not sure if Pakrat worked 4- Suggestions are welcome PS: its still a work in progress

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CDFLion • Jul 04, 2012 • #63251
14 posts

I made this map from an idea i had on my way home. I made the map and here it is.
The concept is character switch. Through a "fizzler type" field, the player would switch the player model between Atlas and Chell. Atlas would be able to cross disencouragement fields and Chell would be able to swim.

The reasons I posted it in the "works in progress" are:

1- I have a monitor that doesnt show the player Done! Used the worldportal
2- Want your opinion on the main concept
3_ Not sure if Pakrat worked
4- Suggestions are welcome

PS: its still a work in progress

File Name: characterswitchv1_1.7z
File Size: 604.27 KiB
Click here to download New conceppt + monitor issue [UPDATED]

FelixGriffin • Jul 04, 2012 • #63252
2,680 posts

Interesting idea. Be sure to make it clear, maybe make the player's view monochrome for Atlas or supersaturated for Chell?

CDFLion • Jul 05, 2012 • #63253
14 posts

Tried a few tricks like prop_mirror, point view, changed a few settings on the monitor: nothing works.

FelixGriffin • Jul 05, 2012 • #63254
2,680 posts

Link a worldportal to itself to get a makeshift mirror, or make a monitor model with two skins (Atlas and Chell).

For the screen effect, mess around with an env_fade entity.

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