Portal Raw Level Signage (PSD file)

by Syon · Uploaded Dec 30, 2007

Screenshot 1

File Size: 1.78 MB

Downloads: 816

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Description

A PSD image file to assist in creating level signs This PSD file contains all the basic elements used in the large level signs at the start of each portal level. Each element is on it's own layer to allow the elements to be hidden or made transparent so that the "lighting up" animations for these sign can be quickly and easily created. Please see the readme file for more information. v1.0 - initial release v1.1 - changed to use the actual large number font use in portal - added a tutorial on creating the signs in photoshop

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Syon • Dec 30, 2007 • #67645
44 posts

This file is a photoshop PSD containing all the raw elements used in the large level signs at the beginning of each portal level. I rebuilt the level signs by using the various textures available in portal (sign backgrounds and overlays) because I've been largely unable to get the sign models decompiled to build my own. Instead I use this PSD to create the various stages of animation that the sign goes through, compile the images in to a multi stage VTF, then use an env_texturetoggle to do the animation.

Just thought I'd upload this since other people would probably find it useful.

Link:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=135

Happy mapping.

Interitus • Dec 30, 2007 • #67646
145 posts

If that allows me to do what I hope it allows me to do.....

WOOT. thanks

Do you use a specific font for the numbers?

Syon • Dec 30, 2007 • #67647
44 posts

For the large numbers I used Tall Skinny Condensed, I wasn't able to figure out what the font on the actual signs is, but this was such a close match that it's not very noticeable. Since most people won't have this font I made rasterized layers for the large numbers, you can show or hide the layers to get it to display whatever combination you want.

For the small numbers above the progress bars I used Microsoft San Serif since this was almost a perfect match.

Interitus • Dec 30, 2007 • #67648
145 posts

Any chance of someone doing a tutorial on how to do this? I'm uh... not quite sure what I'm doing...

Hurricaaane • Dec 31, 2007 • #67649
189 posts

Syon wrote:
I rebuilt the level signs by using the various textures available in portal (sign backgrounds and overlays) because I've been largely unable to get the sign models decompiled to build my own.

The texture containing all the pictures is in the ALPHA CHANNEL of this texture:
Portal\portal\materials\models\props_animsigns\awe_total.vtf

Syon • Dec 31, 2007 • #67650
44 posts

Hurricaaane wrote:
The texture containing all the pictures is in the ALPHA CHANNEL of this texture:
Portal\portal\materials\models\props_animsigns\awe_total.vtf

Ah very good, I hadn't noticed this before. I'll convert the PSD to use these at some point when I have time.

I'll also try to get a tutorial put together sometime this week of how to build the signs.

msleeper • Dec 31, 2007 • #67651
4,095 posts • Member

Syon • Jan 02, 2008 • #67652
44 posts

Updated with the correct font for the large sign numbers and a tutorial has also been added.

iamafractal • Jan 04, 2008 • #67653
272 posts

Syon wrote:
Updated with the correct font for the large sign numbers and a tutorial has also been added.

just curious. what font was that?

what are all the fonts?

Syon • Jan 09, 2008 • #67654
44 posts

I don't know the name of the font for the large numbers. The set of numbers is stored in a texture file, I just copied them out of the texture. I'm fairly sure the font for the small numbers is Microsoft San Serif. It's such a close match that the difference isn't noticable.

Hedgehog • Jan 09, 2008 • #67655
43 posts

iamafractal wrote:
just curious. what font was that?

what are all the fonts?

http://www.whatthefont.com/

With this site you can input an image, the site will analyze it and tell you which font it might be. Has only been accurate for me once, but maybe you are lucky

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