Co-op
[Coop] 10 reasons for reasoning
To begin with we just want to thank everyone here on TWP for your support, you're an amazingly helpful lot! This is something me and StGinger here on the forum has worked on for quite some time. It's consisting of two maps, with five chambers each that will keep you busy for about 2-3 hours, depending on your ability to work together. Our goal with the difficulty was to make it about as hard as the original valve maps, so everyone should be able to enjoy. Since this is our first release we're really looking forward for your feedback. We had never mapped ever before this, but don't be alarmed, we have put an humungus amount of time and effort into this. Quotes from solvers of science: "well done 5/5 for sure" -Willn09 "OH MY GOD! THIS IS FREAKING AWESOME!!!" -lpfreaky90 "This map was outstanding! It took my partner and I about 2.5 hours to go through it." -Tremer "it was like playing a couple hours of DLC quality maps!" -Sicklebrick "this map is beautiful. Absolutely love the the aesthetics." -theprogram00 Thank you and have fun! Warning! Contains Playthrough! For stuck or done participants only! [spoiler]z51OX3F6gmg[/spoiler] New in version 1.1: -Fixed a problem that could occur with a logic_branch_listener New in version 1.2: -Fixed an open observation room witch could be used to exploit a puzzle. New in version 1.3: -Made the last chamber of part two harder. -Fixed some exploits due to unnecessary white texture and source bug. -You can no longer bring cubes around part two. -Fixed a world portal that interfered with a fizzler rendering it useless. -Prevented ninja/hard solutions in several puzzles that may have prevented participants from comming up with the intended one. -Improved framerate in second chamber of part two. -Fixed a possible exploit with the laser in chamber one, part one. -Removed a GLaDOS line which didn't fit in. New in version 1.4: -Made the 4th puzzle in part 2 easier to understand. -Fixed a glass which were portable. -Small esthetic touches. -Added a second or half a second here and there on timers, making some of the puzzles in part one easier to execute. -Put in some helpful spotlights to make stuff (even) more noticeable. -Stepping off one button when both are pressed in last puzzle doesn't turn off the funnel anymore. Big thanks to everyone commenting!
[Coop] Evolution #02
This map is the second map of the Evolution maps set. Each map will have one particular object. In this second map you will play with funnels. The first map can be found here : topic2901.html
[Coop] Puffin
In response to macko68. Expected Playtime: ~1 hour.
Hardlight Therapy
An easy difficulty co-op sphere focusing on hard light bridges.
Toussonian: One
Hello Testsubjects, this is my very first Portal 2 map. I think it is an quite easy and pretty straightforward map. Since it is the first map I've created with the editor, I, at the start, didnt pay attention to the texture-corresponding sizes and I regret it now, but I hope you can see past it. I'm also aware that it does not have a lot of details. This map might be re-made in the Toussonian Mappack (with correct sizes for textures), which I'm currently working on with a friend. I welcome all balanced feedback you have! Have Fun! - Update v1.1 Added a panel. This way, the second player has to be more involved, in order to solve the puzzle. A little bit more timing and running needed. Still short and quite easy though. Have fun!
Coop Test Map Nr.3
This is my 3. Map . Its the biggest of the 3. It has many puzzles new idears . And you can only solve it in coop.
Kinda cold in here
its kinda cold in this map
Tricky Maze
In this map, you and your partner go into a maze to find three cubes for three cube switches. Each switch pressed in will allow you to gain access to the exit elevator. This is also my first Co-Op map. Edit: P-Body's exit assembler is now fixed. Edit: Fixed P-Body's exit for sure
Abgrund
"Abgrund" is German and means "abyss". You will see the end room from the starting point, but there's an abyss. You have to get over somehow ... The maps is set somewhere in the 1960s. Not really big, but some tricky puzzles. Some screenshots (maybe they contain spoilers, so be careful): 1. http://files.homepagemodules.de/b29324/ ... 77n273.jpg 2. http://files.homepagemodules.de/b29324/ ... 77n274.jpg 3. http://files.homepagemodules.de/b29324/ ... 77n275.jpg 4. http://files.homepagemodules.de/b29324/ ... 77n276.jpg Thanks to Flo2912 for helping with the design.
[Coop] Lightspeed
A short, co-op test chamber that revolves around two elements, namely Repulsion Gel and Light Bridges. It's not particularly brain-taxing, but hopefully it's enjoyable to play nonetheless. REVISION 1: Removed portalable surfaces that permitted unintended solutions. The revision should actually be online now, as I re-uploaded with a different filename. Some screenshots: http://i.imgur.com/cXmMBh.jpg http://i.imgur.com/hsKf7h.jpg http://i.imgur.com/irzRih.jpg This is the first map I've made, so feedback is especially welcome.