Co-op
the History of Co-Op
Rememeber from singleplayer how cave johnson was working on phasing out human testing? Well if he had succed it might look something like this. Head through Aperture as Atlas and P-body guided by lines of text that go by the name of Robert. Everything but the spawn and end rooms level choosers portal guns and you is old fashioned. Except for one chamber at the end. Do you guys think I should add another course after the end? CHANGELOG: 1.1intial 1.2added missing maps 1.3fixed map 7
Walls and Turrets
Run to a turret then go and sit Hide behind a wall and pray you don't get hit
Kinda Hot In Here
This map took me a while,but im very proud of it,i can say its my best map so far,so anyway summer has came and its kinda hot in here! i would like to thank to my new partner RabidDog for helping me with the map,and making it well,good. NOTE:THIS IS NOT BUGGED! a lot of people think this is bugged and cheating,THIS IS NOT BUGGED!
Because I'm a Potato
a coop map for the competition, this map is different as only one player has the portal gun at a time, you still need to work together.
Site E
Site E is the 5th in the ROBOT PRIDE Cooperative Testing Initiative series. It features some medium/easy difficulty puzzles that feature lasers and excursion funnels. UPDATED: Fixed I/O
Rage Gaming | Portal | 2 PVP
First to click the button in the middle of the map wins. The button betwen the glass is the button you need to click to win.
Shredder Pit
This is my first coop map and my first map in Hammer. All I really did in Hammer was make shredders and make indicator lights and make the coop door at the end. But that is a lot to learn for someone who knows NOTHING about Hammer. Rate and tell me how I did. 08/06/12 EDIT Uploaded the correct file that is solvable and has more light. Sorry for the previous download.
Scooter Entry
A fairly small and easy map the introduces new ideas, timing, and cooperation.
Unfinished Business Part 1
Small two chamber map. Easy and Medium difficulty. Clean Environment. First part of a 3 map coop series using maps originally meant for a full coop campaign but it was cancelled. I'm busy on a different project at the moment but I've taken a break to polish the maps up and finally release them. Screenshots: https://dl.dropboxusercontent.com/u/485 ... _00001.jpg https://dl.dropboxusercontent.com/u/485 ... _00004.jpg https://dl.dropboxusercontent.com/u/485 ... _00005.jpg https://dl.dropboxusercontent.com/u/485 ... _00006.jpg Changes: v1.0 - Initial release. v1.1 - HDR Cubemaps. - Increased light levels for HDR. v1.2 - LDR Cubemaps v1.3 - Added detail everywhere. - Adjusted first chamber so trigger_catapults kick smoother. - Added additional puzzle to room 1 (Really easy but hopefully fun) - Added a delay to the mid-spawn rooms entry fizzler when being disabled to prevent player going back to room 1. v1.4 - Fixed cubemaps. - Corrected a texture size on one of the fizzlers. - Dimmed the lights in room 2. I hope you enjoy the map