Co-op

PLEASE DELETE
Uploaded by Fracture · Jun 30, 2012
4 comments · 5.0 (3)

EDIT: due to recent player critique, this map is being deconstructed for later review. please delete this page accordingly

PLEASE DELETE
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Chell House
Uploaded by noam2000 · Jun 04, 2012
7 comments · 0.7 (7)

Well,now when i got way better in hammer,i made another scary map,but this time,it IS scary,hope you enjoy it PS sorry i could upload an image,long story

Chell House
Cubism
Uploaded by Bam191 · Jun 02, 2012
29 comments · 5.0 (15)

Atlas and P-Body find themselves plunged into yet another one of GLaDOS' devious tests. After getting their bearings, they notice a lack of the nagging comments and cruel jokes that they had gotten used to. Unperturbed, they make their way to the starting area, but something doesn't feel quite right... Hey guys, this is my first Portal 2 map. I discovered hammer roughly two weeks ago, and this is the first thing that came to my mind! Please leave some comments and constructive criticism, and let me know if you find any bugs or cheats! Huge thanks to everyone who walked my through how to use hammer, and to the people who helped me test my map before I released it. Very special thanks to Max G. (HammerHead) for helping me a considerable amount with the map. The frames on the glass, the cages around the buttons, and a bunch of the textures are entirely thanks to him. Sorry for not mentioning it earlier! READ THE README FILE, IT IS IMPORTANT! v1.3~~ Removed some cheats. Read patch notes in the README to find out more. v1.2~~ Minor bug fixes, and removed some cheats. Read patch notes in the README to find out more v1.1~~ Map-breaking bug has been solved, read patch notes in the README to find out more

Cubism
Abandon Chambers COOP Pack
Uploaded by Hunter-Killer · May 24, 2012
8 comments · 5.0 (16)

UPDATE: Finally on the workshop - http://steamcommunity.com/sharedfiles/f ... =341008938 With everyone now testing in other dimensions and GlaDOS occupied with her new little killers Atlas and P-body were getting pretty bored so they decided to wondered off into the unknown and ended up stumbling across the abandoned chambers... 5 parts so far, all focusing around use of funnels with either paint or fling mechanics added into the mix. Many thanks and happy testing!

Abandon Chambers COOP Pack
Quad
Uploaded by JinxMontalgo · May 23, 2012
9 comments · 5.0 (15)

A "simple" underground map requiring you and your partner to travel to all four areas to proceed. Update 1.5 -made physical changes to prevent exploits and alternative solutions -reduced blob spread angle of the white gel from 5 to 2.5 -created "indicator lights" for the exit door Screenshots: http://i1026.photobucket.com/albums/y32 ... _b0001.jpg http://i1026.photobucket.com/albums/y32 ... _b0002.jpg http://i1026.photobucket.com/albums/y32 ... _b0003.jpg http://i1026.photobucket.com/albums/y32 ... _b0004.jpg http://i1026.photobucket.com/albums/y32 ... _b0005.jpg http://i1026.photobucket.com/albums/y32 ... _b0000.jpg

Quad
mp_coop_chamber_0_v1
Uploaded by Almeida · May 13, 2012
8 comments · 2.0 (5)

This is my first map. I'm still learning to use the Hammer. Just a simple test chamber.

mp_coop_chamber_0_v1
mp_coop_cherish
Uploaded by Heavyduty · Apr 16, 2012
6 comments · 3.8 (8)

i fixed a few errors, and changed the textures, i hope this one is to your satisfaction, have fun as always.

mp_coop_cherish
[Coop] Atloss
Uploaded by Falconerd · Apr 08, 2012
9 comments · 5.0 (8)

Players are separated by glass. However, each side is equipped with a personal slime pit if you feel like switching it up. I cannot accurately gauge the difficulty. There are no ninja skills required. Changelog 2012/04/10 Fixed some exploits. Added Indicator lights. Added a starfizzler. 2012/04/09 Initial release.

[Coop] Atloss
Problematic
Uploaded by Insomnautik · May 18, 2012
22 comments · 5.0 (16)

Is it really that time again? I don't mean to imply I've been sleeping on the job, but I might be spending a bit too much time in the new editor. Anyways, you guys deserve a new coop map with all the flood of SP maps coming around. In this test your goal is to get to the exit door, which is right in front of you. Although its not so easy, with three side puzzles to make it to the exit your going to have to use all the tricks you've learned. Also, I have an invisible checkpoint system implemented so you never have to solve a puzzle more then once to get back to its objective if you fail anywhere in the test. Also, just a note, this has never seen the inside of the new editor, this is a pure hammer baby. Screenshots: Video Playthrough (N/A Yet): ---------- Changelog: v0.1 - Release v0.2 - Fixed Some Minor Bugs

Problematic
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Share It!
Uploaded by zivi7 · May 18, 2012
15 comments · 4.4 (8)

A small chamber in which you'll need to share the test elements with your coop partner to complete the test. Estimated difficulty: easy to medium. Check post 3 below for a screenshot. Installation as usual: Download the .rar-file. Extract the .bsp-file in it into your Portal2/Portal2/maps folder. Host a coop-game, bring down the console and type "changelevel mp_coop_pti_shareit12". Have fun and drop me a line of feedback! --- Updates: v1.2: Fixed an exploit, a new way to get stuck and some visual things. Many thanks to LpFreaky for finding and explaining those! And of course also for moving this into the Coop-category. v1.1: - Changed the PTI catapult panel for a faithplate - Added a marker panel to make the wall button more obvious - Addes signs to make the laser pits more obvious - Added a laserfield in the funnel area so the players can't get stuck in case they go in there together. - Fixed the heights of the laser pits. - Fixed an unintended solution. Many thanks to Chickenmobile and Mumbles for testing or suggestions along the way.

Share It!