Co-op
Storming the Castle
Personality Cores Bruce and Dalton, are introducing Atlas and P-Body to the simulation room. This room will allow for simulated testing in any environment imaginable. Bruce and Dalton have decided to have Atlas and P-Body storm a castle for the simulation rooms first test. These tests range from Hard to Hard. If you are looking to be challenged, then this is a good map for you. Expect to spend a while in the map, and as a reward for finishing the map, you have the option to play with a couple things from my previous map. The creation of this map is the result of my one years worth of mapping experience, since I first released Mind Lock in May of last year. I had never opened a mapping editor before Mind Lock, and for those of you who have played it, and the few of you who have played every one of my maps since, you can see the growth I have gained with each and every map I've released. Without the Thinkingwithportals community, I would not have come this far. In this map I have implemented as well as created custom sounds (with subtitles), textures, and models. Catapults will be a little buggy, just try to stand in the middle of the bowl. Enjoy the map, and as always I would like to receive a lot of feedback in the View Topic section. If you make a video of playing this map, please submit it in the View Topic section as well, I watch every one of them. Play instructions: Unzip the ?portal2? file from the archive and place the portal2 folder in your Steam/steamapps/common/portal 2 folder. Say yes to merging and overwriting everything. It won't mess up your files. Before you start your co-op game type into the console in the main menu ?snd_updateaudiocache?. Both players have to download the files. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_castle" in the console (which is activated by the ` key under ESC). Thanks to my Playtesters for the havoc they cause when testing this map: That greek guy / Xires / Karmatoe / Hobbax v1.1 - Made hammers slower, Added speed gel signs. v1.2 - Made floor buttons Red. Raised white stones in second room. v1.3 - Made levers unblockable by player. v1.4 - Made catapults a little better. bombs cause less damage v1.5 - Edited catapults (Again). Fixed minor bugs.
Bridgebounce
Bridgebounce (mp_coop_ccm01) is a small, easy difficulty underground themed cooperation map for Portal 2. Involves light bridges and repulsion gel. Many thanks to Insomnautik for additional lighting, design, area detailing, and general testing/creating help. This is my first released map. v1.0 -Map Release v1.1 -Moved light bridge to obvious location -Fixed glitchy walls -Added exit sign -Added indicator lights -Cubes now fizzle in goo -Added placement helpers v1.2 -Fixed badly glitched portal walls -Made the exit door trigger slightly smaller -Made the test entrance catwalk longer -Added some player clips around the catwalk -Tweaked the time is takes for a cube to dispense (Takes longer than I thought, I will fix that in the next update) I recommend you leave feedback!
[Coop] One Plus One
One Plus One is three maps long, I didn't add much detail, so I apologize about that, but that shouldn't affect the gameplay, let me know if there are any glitches, cheats, or anything that doesn't look right or doesn't work. But most importantly, have fun! EDIT: If you downloaded the maps before 9:34 PM of 4/7/12, please re-install the map, there has been a small update.
Adventure With Light Bridges
Originally I was going to make this map a lot more detailed, but the hammer client became fairly sluggish with all the information I had on the map. If I do anymore maps in the future they will be smaller, possibly in map packs with more interesting details. The gameplay of this level is complete though, barring a few minor bugs.
[Coop] Evolution #02
This map is the second map of the Evolution maps set. Each map will have one particular object. In this second map you will play with funnels. The first map can be found here : topic2901.html
[Coop] Puffin
In response to macko68. Expected Playtime: ~1 hour.
Hardlight Therapy
An easy difficulty co-op sphere focusing on hard light bridges.
Coop Test Map Nr.3
This is my 3. Map . Its the biggest of the 3. It has many puzzles new idears . And you can only solve it in coop.
[Coop] Floor Plan
This test may not be for low end computers. I would tell you why but that would ruin the surprise. I tried to optimize as best I could so I hope it works well for the most of you. Anyways, this map is basically 4 tests in one, each using an element from the previous test to gain access and complete the next one, using every element to complete the final test. Testing elements include flings, cubes, funnels, lightbridges, and one dirty secret. Bonus to those of you who can get the companion cube to the end, you only get one. If you fizzle it or get it stuck you can only respawn a regular cube. Screenshots: http://www.nautikdesign.net/portal2maps ... ize_01.jpg http://www.nautikdesign.net/portal2maps ... ize_02.jpg http://www.nautikdesign.net/portal2maps ... ize_03.jpg http://www.nautikdesign.net/portal2maps ... ize_04.jpg Video Playthrough: http://youtu.be/K1oh5_BS0tw?hd=1 So, good luck with the fps, I hope you enjoy this test. Blind play throughs are always appreciated as it helps seeing how other people understand the map. Changelog: v0.1 - Release
[Coop] Space Gardens
The "Space Gardens" mappack takes place on the moon in the facility known as Creative Futures Space Gardens (CFSG). Activated by SIMBALD, you'll play as the robots with the task of activating the facility's main water pumps. 6 challenging test chambers, new test elements and plants await you on the moon! To install and play: 1. Extract everything from portal2 folder to your Portal 2 folder (Steam/steamapps/common/portal 2/portal 2). 2. Be sure that your co-op partner extracted everything too. 3. Type "snd_updateaudiocache" into the console and press Enter 4. Start a co-op game. 5. Type "changelevel mp_coop_cf_space_gardens" into the console and press Enter 6. Enjoy the game! ------- Change log: 1.1 Added easter egg to lobby Both players should hear songs now Edited something in chamber 2 Fixed panel bug in chamber 4 Added overlays to chamber 4 Fixed unintended solution in chamber 5 Various bug fixes 1.2 Fixed some unintended solutions in the last map Removed player clip from stairs (enjoy falling down!) Added music to 4th chamber 4th chamber now has 2 separate buttons (thanks Insomnautik!) Various bug fixes / changes in design ------- Special thanks to: Gig - betatesting, puzzle design Strnadik - textures warnightify - ideas chickenmobile - scripts, awesome lobby That Greek Guy - betatesting Pitkakorva - help geoffegg - speech and many others! Don't forget to rate this mappack and write your opinions to map's thread after you finish the game!