Co-op
Paint Alone
A single and very easy coop map with repulsion gel. This is probably my least thought out puzzle but i realized it when it was too late and i didn't have the heart to just delete it. I hope you have some fun with it.
Tower Defense 2
More difficult Tower Defense Map with better design, larger map and more stuff to use. This is a Tower Defense Coop Map with Portal 2 game elements. I've added a ingame tutorial to let you see how it works. Special thanks to BlumCoLe for playtesting and suggestions. Screenshots:
mp_coop_deside
This map is released for testing. It might be changed/will be fixed. Ideas and feedback: add "audiotrash" on steam or post here. Anything is appreciated.
noam race 6
the last noam race if race maps arent allowed then delete this and im sorry
The Amazing Race
This is a set of four coop racing maps that I have created. I have created racing maps that don't just include fast reaction puzzles, but a mixture of quick reaction puzzles, thinking puzzles, and new or different things you haven't seen. I did this so that if one player isn't good at one type of puzzle, then they could catch up in the type of puzzle they are good at. Map 4 is going to be laggy for P-Body, unless you have a really good connection, so it won't be very fair, but will still be fun none the less. I hope you all enjoy yourselves, and I want to see LOTS of feedback and videos, telling me which maps you liked the best, how close your races were, and your overall opinion of the maps. !!!Make Sure Both Players Finish!!! Tip: When you get into the maps, type into the console "+remote_view" This will allow you to keep up the screen of what your opponent is seeing, so that you don't have to hold down Tab. Play instructions: Unzip the maps from the archive and place all five in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to download the maps. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_theamazingrace" in the console (which is activated by the ` key under ESC. This will bring you to the hub I created and you will be able to access all the maps. Thanks to my playtesters: Xires, That greek guy, Hobbax, and Elephant v1.1 - Fixed heaven button on map 4 - Fixed Boulder bug - Fixed Portal texture on map 4 - Added helpful signs at start of map 2 - Fixed and added some props on maps 2&4 v1.2 - Fixed getting stuck on map 3 - Changed Glass on Map 3 - Fixed shortcut on last puzzle on Map 3. - Fixed Cube going out of map 2
Four Rooms
This is very hardcore map -testchamber for a co-op team. The design is easy handled, but the correct solution isn't. You need to think how to collect 4 balls and 7 cubes! if you think,this map is not ending. please watch the my trailers.
Tower Defense
This is a Tower Defense Coop Map with Portal 2 game elements. I've added a ingame tutorial to let you see how it works. Special thanks to BlumCoLe for playtesting and suggestions. Updates: v1.01: - fixed missing text - fixed missing hint in "easy" mode Screenshot: Trailer: 0WYJaA7Rzrc
[Coop] Complexo
A complex cooperative puzzle for hardcore portal players. v1.1: Some minor changes. v1.2: Removed some exploits. Minor bug fixes. v1.2.1: Fixed cubemaps (hopefully).
Rookie Mistake
07/15/2012 Update: Whoa. So apparently, after all this time, instead of uploading "V2" of the map, I had just re-uploaded the V1 map again! Talk about rookie mistakes! I've just tried to upload the latest version (from Feb) again. Hopefully I got it right this time. Who knows... -------- As much fun as I had creating this map, and as great as I personally think it is, I have to admit that it's full of all kinds of "rookie mistakes"--things I'm sure many people do with their first Portal 2 maps that others look at and think, "Ha, newbie." With that in mind, here are some other names I was inclined to give to this map: - "Inigo Montoya" - "Look! BUTTONS!" - "All that, and LASERS to boot!" - "Convolution: Occam's Nightmare" - "Nice gel dispensers. [Sarcasm self-check: Complete]". - "Two test chambers taped together to look like one giant test chamber". The first one is a bit random and has nothing to do with the map itself. It's just the code name I gave to my map during creation: Chamber Inigo and Chamber Montoya. Hence the file name. Enjoy. -------- Three months later (!), I'm uploading a second version of the map, in which I try to address some of the rookie mistakes I made in version 1: * Chamber Inigo (First Chamber): Added extra machinery to try to prevent unwanted solutions. * Chamber Montoya (Second Chamber): Added extra machinery to try to prevent unwanted solutions. Also, I tweaked the expected solution in a couple of notable ways, after being inspired by Djinndrache's playthrough. * Overall: Improved the texturing based on the basic rules of texturing mentioned in posts. It's still far from perfect, but things look a lot better than they did before (I think?). For those who have not played the map yet, be sure to grab this latest version. For those who have already played, I think the look and feel of the map has changed enough that it's worth another playthrough. Especially if you solved the maps in unwanted ways the first time (that means you, Djinndrache Posted playthroughs, whether blind runs or speed runs or hey-look-another-rookie-bug runs, are much appreciated.
Coop Test Nr.2
This is my second map with more events musik and crazy puzzles. I hope you like it and if you do give it good votes. -i is a little map -it has puzzles that i have never seen befor -you must play in coop