Map

Share It!
Uploaded by zivi7 · May 18, 2012
15 comments · 4.4 (8)

A small chamber in which you'll need to share the test elements with your coop partner to complete the test. Estimated difficulty: easy to medium. Check post 3 below for a screenshot. Installation as usual: Download the .rar-file. Extract the .bsp-file in it into your Portal2/Portal2/maps folder. Host a coop-game, bring down the console and type "changelevel mp_coop_pti_shareit12". Have fun and drop me a line of feedback! --- Updates: v1.2: Fixed an exploit, a new way to get stuck and some visual things. Many thanks to LpFreaky for finding and explaining those! And of course also for moving this into the Coop-category. v1.1: - Changed the PTI catapult panel for a faithplate - Added a marker panel to make the wall button more obvious - Addes signs to make the laser pits more obvious - Added a laserfield in the funnel area so the players can't get stuck in case they go in there together. - Fixed the heights of the laser pits. - Fixed an unintended solution. Many thanks to Chickenmobile and Mumbles for testing or suggestions along the way.

Share It!
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[SP] ML's Jailbreak Labyrinth
Uploaded by MasterLagger · Mar 03, 2012
29 comments · 4.2 (20)

A map where the player is imprisoned and must find a way to escape the prison cell and escape Aperture. This map introduces a new element (Key Cards) which, on obtained, will unlock certain doors inside the facility. They're small and white. Although there are certain save points in the map, I recommend player to manually save there game whenever your in a safe spot. This map is somewhat difficult, dangerous, and large. There are a few Easter Eggs in this map as well. Credit to lpfreaky90 for making the Relaxation Chamber (although I made a few tweaks to it). Thank you lpfreaky90!

[SP] ML's Jailbreak Labyrinth
Laser Articulation
Uploaded by McGinge · May 17, 2011
29 comments · 5.0 (14)

A Portal 2 singleplayer map with a penchant for articulating lasers in interesting ways.

Laser Articulation
[SP] Compact Compression
Uploaded by MutatedTurret · Aug 11, 2011
28 comments · 4.8 (28)

My second map for portal 2. A fairly straight forward medium difficulty map, with slightly longer than medium length. Utilizes moving buttons to create unique triggers.

[SP] Compact Compression
Le Hardlaser Level 1.5
Uploaded by Dr_D1cK_H4nDleR · May 25, 2011
33 comments · 4.4 (17)

LAG HAS BEEN FIXED! A somewhat hard level with mainly lasers. You have your cubes, a room and your lasers. Not fancy or anything but its a puzzle that probably will make you think a bit. Now go solve. Contains 3 chambers, tractor beams and light bridges. Screenshots http://i.imgur.com/s9O2z.jpg http://i.imgur.com/10DtM.jpg http://i.imgur.com/dNokr.jpg PM me or post in topic if you: - Want the solution - Found a bug or glitch - Want to give some feedback Thank you for trying it out. : ) Spoilers (Solutions - ONLY LOOK AFTER PLAYING IT) Chamber 2 - Puzzle 1 - http://i.imgur.com/fdZtU.jpg Chamber 3 - Puzzle 1 - http://i.imgur.com/hijBH.jpg Chamber 3 - Puzzle 2 - http://i.imgur.com/7tkw3.jpg Chamber 3 - Puzzle 3 - http://i.imgur.com/XfpDR.jpg Video Walkthrough (Thanks to MatrixBandit!)(SPOILER VIDEO): http://www.youtube.com/watch?v=IkXsm-BW ... ideo_title Known Bugs: - Cubes can be glitched to float mid air (out of my control) 1.5 - Lag has been fixed. To make it work I had to set all the lasers off and individually activate them after the game started via triggers.. I don't know why this fixed it but it did.

Le Hardlaser Level 1.5
Sunbury Chambers 13
Uploaded by BierPizzaChips · Nov 01, 2012
3 comments · 5.0 (5)

Explorative COOP. Approximately 40 minutes gameplay. Key game play elements: Cubes, Spheres, a portable lightbridge and bouncing goo. Steam: http://steamcommunity.com/sharedfiles/f ... d=96689176 Packed with 7zip Update history: 0.2: - changed light settings to increase the galleries' effects - added glass wall to avoid shortcut via tractor beame - added sign as ingame hint of portable hardlight bridge 03.: - on community request added new spawners in case of death - replaced sign for portable hardlight bridge with posters displaying the hint as graphic visible for both players - added blue blob overlay as hint - replaced broken COOP Exit with other instance - added new ingame sound atmosphere - lowered PETI object trigger instances to fit to the ground

Sunbury Chambers 13
[coop] mp_coop_inandout
Uploaded by Naigel · Jun 06, 2011
12 comments · 5.0 (4)

This coop map features many mechanics found in Portal 2. Funnel, laser, gel, flinging, and so on. There are 3 general testing areas, of which 1 is completely 'outside'. Whenever 1 room is finished, a handy dandy shortcut is opened for your convenience. The theme is mix of clean and behind-the-scenes. This map is submitted for the Summer Mapping Initiative (contest 2011). Current version is a fast compile, due to time limit I had no other option (full compile takes too long). Expect poor performance in some areas. In the meantime a full compile is running...

[coop] mp_coop_inandout
[SP] Lab_life
Uploaded by 650yoghurt · Aug 01, 2011
12 comments · 5.0 (20)

This is Three maps i've made. my plan was actualy to make about 5 chambers also with a cool ending with companion cubes. But school had to come first so this is the finished product Please check the "README" file before asking questions cheers.

[SP] Lab_life
Portal: DeJa-Vu [Demo]
Uploaded by audiotrash · Feb 20, 2012
31 comments · 5.0 (17)

Thank you for testing Portal: DeJa-Vu. How to Install: Place the Portal_DeJaVu folder in to STEAM/STEAMAPPS/SOURCEMODS - restart steam. Thank you to Skotty for his Instances & help. Thank you to Tyronis3 for his complete destruction during testing. UPDATED VERSION! FIXED SOUND!

Portal: DeJa-Vu [Demo]
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Three Rooms v2
Uploaded by PieGuy950 · Jun 15, 2011
28 comments · 5.0 (24)

My first puzzle for Portal 2. Yes, I know. Three rooms is a retarded name.I couldn't think of anything Naming puzzles isn't that easy. But i'm open for ideas. UPDATE: Added video for entry and exit elevators Fixed a couple walkaround problems Lightboard now works

Three Rooms v2