Map
diversity testing
This might not be accepted, because the clock on the site was ahead, and it refused to upload at first. Extra note: After finally being able to TEST it, I've discovered that, shockingly, the only thing completely broken is a single laser, and the unimportant game end effect. Of course, it's still technically broken, but I had to try to submit thirty seconds before the deadline. It's also riddled with physics bugs, as a bonus. The first two tests work perfectly, though, and a lot of things that I expected not to, do work. There's a whole two working puzzles, even. Too late to fix anything, though. SO YEAH, the end is broken. A laser doesn't turn on, and a door won't open. The part before that, will take a billion tries because of a bug with trigger_push. I can't fix it past the deadline, so it's stuck like that. You've been warned.
[sp] E3_propulsiongel
To start with this was a recreation of the propulsiongelmap showed off at e3 2010, but then I decided to make it in the wheatleystyle and then I wanted to add another chamber to get more out off the puzzle.
The Shadows of Time: Episode 1
Felix Griffin and usCobra11 present, The Shadows of Time, Episode 1. Some physicists say that much of the universe consists of Dark Matter, but our research at Aperture has shown that up to 90% of that may be nothing but useless Sort-Of-Dark-But-Still-Pretty-Light Matter. The remaining useful 10%, Darker Matter, has proven useful in controlling the flow of time... Five short tests made for the mAI contest. Source code included. Enjoy!
Turrets And Chaos
This map is in WIP and is my first map. I have change a lot of things now. I think now you can enjoy much trouble.
Laser Encounters
The name says it all, and when you walk through those doors, you'll understand. Sounds are Key, so listen carefully.
Shredder Pit
This is my first coop map and my first map in Hammer. All I really did in Hammer was make shredders and make indicator lights and make the coop door at the end. But that is a lot to learn for someone who knows NOTHING about Hammer. Rate and tell me how I did. 08/06/12 EDIT Uploaded the correct file that is solvable and has more light. Sorry for the previous download.
Chander Test 8 (Angry Conductor)
The difficulty level i am not define, but you. You decide. Requezt for all who find a bugs, make the video gameplay. And please write your comments. Thank you! Good luck! ver.2) - replace indicator lights material texture; - fixed bug with final jump; - fixed first room. ver.3) - fixed bug with info_placement_helper in second room; - changed the transition into the second room;
SP warning_destroying
Destroyed style map with funnel, laser and speed gel. Still destroying. Watch your head and have fun. Version 1.3 Fixed some unintended solutions. I've updated the map since v.1.2 has one trigger I've forgot to update. You can do the map without it, but it makes intended solution less randomly. There are some custom textures of cracked and broken tiles (panels) that are not portable though they are portable in origin.I hope no one mind this. Credits to : omnicoder for Testchamber Sign Maker scotty for models
arc_reznor
Hello ThinkingWithPortals. My new years resolution is to release my portal maps that I've been making the past little while. For some reason I cannot figure out how you guys are making single test maps. So I've had to include my arc_transition_list.nut to make everything work. So put arc_transition_list.nut in your Program Files/Steam/steamapps/common/portal 2/portal2/scripts/vscripts/transitions/ folder If you did this with one of my previous maps the transition list is still valid and you don't have to do it again. -or- if you don't feel like putting vscripts in there, noclip forward after spawning, you should find the elevator pretty quickly. after doing/not doing all that don't forget to put arc_reznor.bsp into Program Files/Steam/steamapps/common/portal 2/portal2/maps Then load up portal2 open up the console, and type map arc_reznor and you should be good to go. This is my second release and I have a insatiable hunger for feedback, good or bad. Happy testing! -dan
Launch of Faith
Contest submission by Qmaster. A relatively simple puzzle in a style similar to Wheatley Laboratories but with a slight twist. My first released Portal 2 map, as an experienced mapper though. I have tried my best to make it cool. You can check out my other projects over on worldofleveldesign.com