Map

Martin_1
Uploaded by Skinnycap · Jun 14, 2008
0 comments · (No ratings)

My frist Portal map :) This is my first portal map i have make, it's kida bad, play it and say what you think:P

Martin_1
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the_cube_v0.3.0_jaxx2008
Uploaded by jaxx0rr · Jun 06, 2008
10 comments · (No ratings)

The Cube - Escape Inspired by the movie with the same name.

the_cube_v0.3.0_jaxx2008
Agito
Uploaded by cornontheCoD · Jun 05, 2008
21 comments · 5.0 (1)

a map with no portal gun. Interested? music by The HamsterAlliance custom models by Hen7 to install extract the folder to steamapps/USERNAME/portal/portal it will show up in bonus maps This map started out as an idea for a map where all the rooms can rotate, and that makes up the puzzles, but in portal the player's body gets in the way of a rotating room. So I made this level instead All puzzles are based off of rotation it is set in Agito labs, a dirtier, less flashy section of aperture science the level turns off the crosshairs at the beginning, but turns it back on at the end of the level. if you exit early or want it on type this in console: cl_drawhud 1 edit: requires HL2, the portal map pack based off of the flash version, and maybe EP1 and EP2

Agito
[Signage]Cube, Portal, and rotate signage.
Uploaded by Farragar · May 28, 2008
0 comments · (No ratings)

Cube, TWP portal, and rotate signages. Signage files (png) of a single cube, TWP portal, and a rotate.

[Signage]Cube, Portal, and rotate signage.
[Overlays]-dirt/abandoned overlays
Uploaded by cornontheCoD · May 27, 2008
0 comments · (No ratings)

the dirt overlays I made and used in my map unfortunately, I only made them for my level, so you will have to keep the folder named "Agito" named that all the time. copy the "Agito" folder into the portal/portal/materials folder and they will work after you restart hammer

[Overlays]-dirt/abandoned overlays
Random Maze 1_9
Uploaded by thehermit2 · May 26, 2008
0 comments · (No ratings)

Final version of the 2 part random maze This is what I hope will be the final version of the two part random maze that I entered in the April '08 mapping contest. Changes to this version include: -Tweaked the architecture so that dead ends are easier to spot from within the portal maze. -Added distinct observation window lighting to some of the outer walls and repositioned the number overlays to make orienting easier. -Added Challenges. -Removed the auto-restart feature. -Packed it all in a .bmz with .bns files and thumbnails. Let me know if it works correctly.

Random Maze 1_9
KernCore's Chamber ONE (v. 2.1)
Uploaded by KernCore · May 25, 2008
0 comments · (No ratings)

This is my first portal-map... KC_Chamber_ONE This is my first portal-map... hope u like it ^.^ KC_Chamber_ONE includes many challenges (e.g momentum, speed,timers...) and a challengemode for portals, steps and time... -KernCore- (in v.2.1 i've added cubemaps and more details in the map) http://kerncore.deviantart.com/

KernCore's Chamber ONE (v. 2.1)
Turrent Dispencer
Uploaded by Sleepwalker · May 23, 2008
0 comments · (No ratings)

Dispenses turrets from a cube dropper Dispenses turrets from a cube dropper.

Turrent Dispencer
Gear Portal Map Pack V2
Uploaded by MrTwoVideoCards · May 18, 2008
31 comments · 5.0 (1)

Gravity, and love! After working with our first map, we shortly thereafter released our Gravity Tech demo based on much of what Hurry had made from the Logic series. We asked, he said "kk" and thereon we expanded on it to revolve more then just cubes. So here it is, an improved version of map 1, and two all new maps with gravity puzzles included. Thanks Hurry, and to everyone else, and enjoy! Shortly we plan to release challenges for the next two maps.

Gear Portal Map Pack V2
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[RELEASE] Zeta
Uploaded by Doomsday192 · May 18, 2008
44 comments · (No ratings)

My latest map :) pl_zeta, set in the zeta wing of aperture science, more pics here: http://forums.thinkingwithportals.com/pl-zeta-t1109.html music by The Hamster Alliance this map uses CP4P and Aldez's prefabs V1.1 -- fixed bug where putting a cube thru a portal on the fling platform would make it disapeer Known bugs: The rocket turret doesnt go in all the way when deactivated, i cannot figure out how to fix this, so i guess we are stuck with it :(

[RELEASE] Zeta