Map

BLUE 3
Uploaded by lavoie6453 · Jun 12, 2011
28 comments · 4.8 (23)

The title says it all! Note: There is no need to use glitches or cube throwing to complete this test.

BLUE 3
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"If cube- and button-based testing caused..."
Uploaded by MXXE · Jun 01, 2011
18 comments · 4.8 (23)

My entry to the summer mapping initiative, playing in clean Aperture. If you find bugs, manage to get stuck somewhere or know how to break the room, please tell. Have fun! Changelog: v 1.1: - lowered a platform - corrected a texture - the testchamber sign actually activates - added a light to the cold room - I tried to make clear what the "useless button" does, with signs and by removing the timer sound - One of the droppers is now large - Slightly bigger room for the testchamber sign - Elevator plays a movie - Starttext added

"If cube- and button-based testing caused..."
[SP] Around the bend
Uploaded by Fluppy · Dec 18, 2011
15 comments · 4.8 (21)

A short, easy-medium difficulty chamber. I made this chamber to celebrate my 1 year mapping anniversary. The map is in overgrown style. This map involves Aerial Faith Plates, Hard Light Bridges, Discouragement Fields, cubes and buttons.

[SP] Around the bend
Workaround
Uploaded by Jane_Doe · Aug 27, 2011
41 comments · 4.8 (21)

A map in the Destroyed style, and consequently involving malfunctioning/overgrown/broken elements. Not everything in this map works toward the solution, even though it may have been part of the original chamber Anyway, a chance for me to work on lighting, scenery and sound as much as anything. All intelligible comments are very welcome Revision R1b: Thanks already to folk pointing out an exploit in the last area - since fixed @ 16:00 GMT 28/08 Also a potential trap alluded to by xdiesp in the unlit area opened by the first box-button - fixed @ 12:15 GMT 29/08 Revision R1c: Altered the second chamber to negate the obvious (Once Portal2Two had shown it) easy way to deal with the turrets there - talk about blinded by your own routine! - fixed 18:00 GMT 31/08

Workaround
Advanced Flinging
Uploaded by jedilink25 · Jun 07, 2011
9 comments · 4.8 (21)

Advanced Flinging
Sp_reconstruct
Uploaded by TopHATTwaffle · Jun 06, 2011
20 comments · 4.8 (21)

Even in the mits of a light shortage GLaDOS will make sure testing can happen. In this sequenced puzzled fly through the air to solve the very puzzle the GLaDOS is fixing. Screens: http://i.imgur.com/QJM5c.jpg http://i.imgur.com/dEiic.jpg Video (Shows Solution): http://www.youtube.com/watch?v=1T3OaUGuGbQ

Sp_reconstruct
[SP] Angrybombs
Uploaded by MissStabby · Jun 30, 2011
132 comments · 4.8 (80)

While waking up from a cryosleep she thought it was a good idea to go on a "adventure" with Rick the adventure sphere. Things you can expect: EXPLOSIONS!!! Rick the adventure sphere, fully animated with his witty comments. Turrets flying all over the room, from the EXPLOSIONS!!! Companioncubes taking to the sky, because of EXPLOSIONS!!! A witty maze where you have to avoid... EXPLOSIONS!!! A interactive scanner that lets you scan all things in the room. Some behind the scene moments. This map is like chr!stmas, no its better than chr!stmas! Try it out, and be sure to let me know what you think in the thread. Have fun playing!!! Playthrough video [spoiler]StI11uB8LoM[/spoiler] BUGS FIXED: V1.06 (03-07-11) Fixed an exploit where players could portal on the bts ceiling and bypass a trigger. Added a hidden door leading the player to the bts area. Added a cutting effect for the emergence of the maze puzzle. Added windows infront of the hint area to prevent players wanting to get there. (caused more confusion than help) V1.05 (01-07-11) fixed an exploit where you could send a bomb through the grates. Added sparks on different locations to attract attention the hint panel is triggered imidiately insteaf of after 20 mins. Added a fizzler to the entrydoor so you cant get stuck anymore. Added a playerclip to the hardlightbridge "gate" to prevent players getting stuck Fixed an bug with players getting stuck after jumping off the scanner generated hardlightbridge V1.04 (01-07-11) Fixed an exploit where you could place a portal at the cube receptacle. Added a subtle hint system for players getting stuck for longer than 7 minutes (and staying alive aswell). (it is known that the demo funnel is rotating/stopping in sync with the puzzle funnel, this is to avoid visual glitches) V1.03 (30-06-11) The trigger closing the door behind you at the start of the game wasnt fully covering the briefing room, so it could get players stuck behind closed doors if they ventured too far. V1.02 (30-06-11) A invisible wall that prevents you from using the second catapult didnt deactivate at mapswawn... Version 1.02 has it fixed!

[SP] Angrybombs
sp_daisycutter_01
Uploaded by DaisyCutter · May 09, 2011
19 comments · 4.8 (40)

A reasonably simple 5 chamber single player map. It is my first Portal 2 map. Hope you enjoy it.

sp_daisycutter_01
Orb Facility
Uploaded by Nyskrte · Oct 20, 2011
30 comments · 4.8 (20)

Orb Facility provides a realistic simulation of life on a natural satellite. On a more serious note, this map was the inspiration for Impetuosity. Expected Playtime: 1 hour

Orb Facility
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[Coop] Abandoned Geodome
Uploaded by Hunter-Killer · Jul 19, 2011
12 comments · 4.8 (20)

Another forgotten test deep underground in one of the many, many geodomes you need to use Repulsion Gel and Excursion Funnels to make it possible to navigate through the test and bounce your way to the exit. Theme: Geodome, Underground Elements: Repulsion Gel, Excursion Funnels, Light Bridge and Cooperation! Have fun and happy testing! A video walkthrough will be uploaded shortly. If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!

[Coop] Abandoned Geodome