Map

Advanced Flinging
Uploaded by jedilink25 · Jun 07, 2011
9 comments · 4.8 (21)

Advanced Flinging
Advertisement
Registered users don’t see ads! Register now!
Sp_reconstruct
Uploaded by TopHATTwaffle · Jun 06, 2011
20 comments · 4.8 (21)

Even in the mits of a light shortage GLaDOS will make sure testing can happen. In this sequenced puzzled fly through the air to solve the very puzzle the GLaDOS is fixing. Screens: http://i.imgur.com/QJM5c.jpg http://i.imgur.com/dEiic.jpg Video (Shows Solution): http://www.youtube.com/watch?v=1T3OaUGuGbQ

Sp_reconstruct
[SP] Angrybombs
Uploaded by MissStabby · Jun 30, 2011
132 comments · 4.8 (80)

While waking up from a cryosleep she thought it was a good idea to go on a "adventure" with Rick the adventure sphere. Things you can expect: EXPLOSIONS!!! Rick the adventure sphere, fully animated with his witty comments. Turrets flying all over the room, from the EXPLOSIONS!!! Companioncubes taking to the sky, because of EXPLOSIONS!!! A witty maze where you have to avoid... EXPLOSIONS!!! A interactive scanner that lets you scan all things in the room. Some behind the scene moments. This map is like chr!stmas, no its better than chr!stmas! Try it out, and be sure to let me know what you think in the thread. Have fun playing!!! Playthrough video [spoiler]StI11uB8LoM[/spoiler] BUGS FIXED: V1.06 (03-07-11) Fixed an exploit where players could portal on the bts ceiling and bypass a trigger. Added a hidden door leading the player to the bts area. Added a cutting effect for the emergence of the maze puzzle. Added windows infront of the hint area to prevent players wanting to get there. (caused more confusion than help) V1.05 (01-07-11) fixed an exploit where you could send a bomb through the grates. Added sparks on different locations to attract attention the hint panel is triggered imidiately insteaf of after 20 mins. Added a fizzler to the entrydoor so you cant get stuck anymore. Added a playerclip to the hardlightbridge "gate" to prevent players getting stuck Fixed an bug with players getting stuck after jumping off the scanner generated hardlightbridge V1.04 (01-07-11) Fixed an exploit where you could place a portal at the cube receptacle. Added a subtle hint system for players getting stuck for longer than 7 minutes (and staying alive aswell). (it is known that the demo funnel is rotating/stopping in sync with the puzzle funnel, this is to avoid visual glitches) V1.03 (30-06-11) The trigger closing the door behind you at the start of the game wasnt fully covering the briefing room, so it could get players stuck behind closed doors if they ventured too far. V1.02 (30-06-11) A invisible wall that prevents you from using the second catapult didnt deactivate at mapswawn... Version 1.02 has it fixed!

[SP] Angrybombs
sp_daisycutter_01
Uploaded by DaisyCutter · May 09, 2011
19 comments · 4.8 (40)

A reasonably simple 5 chamber single player map. It is my first Portal 2 map. Hope you enjoy it.

sp_daisycutter_01
Orb Facility
Uploaded by Nyskrte · Oct 20, 2011
30 comments · 4.8 (20)

Orb Facility provides a realistic simulation of life on a natural satellite. On a more serious note, this map was the inspiration for Impetuosity. Expected Playtime: 1 hour

Orb Facility
[Coop] Abandoned Geodome
Uploaded by Hunter-Killer · Jul 19, 2011
12 comments · 4.8 (20)

Another forgotten test deep underground in one of the many, many geodomes you need to use Repulsion Gel and Excursion Funnels to make it possible to navigate through the test and bounce your way to the exit. Theme: Geodome, Underground Elements: Repulsion Gel, Excursion Funnels, Light Bridge and Cooperation! Have fun and happy testing! A video walkthrough will be uploaded shortly. If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!

[Coop] Abandoned Geodome
[SP] Rainbow's Competition Entry
Uploaded by Rainbow · Jun 06, 2011
18 comments · 4.8 (20)

Imaginative name I know... I was pushed for time and kinda rushed the very last part, but apart from that it's all done.

[SP] Rainbow's Competition Entry
Discouragement Chamber #9
Uploaded by animerunt · May 26, 2011
19 comments · 4.8 (20)

v4.1 - Visual tweaks. v4 - Tweaked the crusher timer. Moved turret. Added signage. v3 - Made quite a few changes after everyone's comments. Removed a lot of the voice acting. Removed the "monitor". Was sometimes to confusing. Will try to find a better use for this in another map. Faith plate area is done in a completely different way. Not as hard as the fly by and shoot. v2.1 - Forgot to add fizzlers to the water. v2 - I think I've addressed all the issues that everyone have run into. Keep letting me know if you find any more problems.

Discouragement Chamber #9
mp_coop_chickentest_1
Uploaded by ChickenMobile · May 09, 2011
27 comments · 4.8 (20)

This is my first Co-op map for Portal2! It is a puzzle that involves deadly water, turrets and a light bridge. Be creative, functional or crafty because there is more than 1 way you can solve this test. I will allow decompiling of this map, for strictly finding how I made the entities etc. However I will not tolerate whole parts of the test chamber being copied. Note: There is a good chance that these will be a series as I already put a command to change to chickentest_2. Madeby: Chicken Mobile 2011 Cant solve the test? Post a comment below.

mp_coop_chickentest_1
Advertisement
Registered users don’t see ads! Register now!
NYS-5 Series
Uploaded by Nyskrte · Sep 29, 2011
81 comments · 4.7 (38)

A series of five difficult levels. Compliments and criticism are appreciated. Average expected playthrough time: 3 to 5 hours. I'd like to thank the following, helping me make this what it is now: josepezdj, DaMaGepy, xdiesp, bmaster2000, Saturn, andyb, Djinndrache, quatrus, OnePortalizedGal, shawy89, Random, MutatedTurret, RubbishyUsername, Chaos Unleashed and Staffordshire University.

NYS-5 Series