Map

The mind breaker
Uploaded by arek_91 · Jun 06, 2011
10 comments · 3.6 (7)

AKA "Ratman's Mind starring Chell" Physically impossible (but beatable) test chamber with companion cube.

The mind breaker
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Teamwork1
Uploaded by Moojuiceman · Jun 06, 2011
8 comments · 3.6 (7)

Welcome to Teamwork! Trust your partner and hope they trust you too...

Teamwork1
sp_custom_monstereuthanasia
Uploaded by RetroDLC · Jun 05, 2011
7 comments · 3.6 (7)

Show compassion towards Wheatley's monsters and help them out of their misery... Note: Reuploaded to the right category.

sp_custom_monstereuthanasia
portal10
Uploaded by jos28 · Jul 28, 2011
5 comments · 3.5 (17)

easy four chambers.Lasers,gels

portal10
Lost In Transition
Uploaded by baca25 · Jul 11, 2011
22 comments · 3.5 (20)

Atlas and P-Body get lost in the transition between test chambers and they must find their way back to Glados and her test chamber. This is the third map that I have ever created and I thought that I would go all out on this one. There are three rooms in this map, and I have uploaded each room as its own file to reduce lag and allow players to stop after each room and continue later on if they wish. I would rate these puzzles as hard to solve and if you and your partner are looking for a challenge then this is the map for you, and you should expect to spend a while in this map. Play instructions: Unzip the maps from the archive and place all three in your Steam/steamapps/common/portal 2/portal2/maps folder. Both players have to download the maps. Start a normal co-op game and whoever is hosting (the Blue Robot) type in "changelevel mp_coop_lostintransition" in the console (which is activated by the ` key under ESC. The rooms should end and load automatically, but if they don't or if you would like to start at a different room then enter in the name of the room you would like to start at. I would like to thank those who tested my map for their help: RockeTek, SofaEater, Roksonixx, and Karmatoe. Please Give Feedback on what you thought of my map. v1.1 - Fixed minor bugs, fixed unintended way to solve last room, and changed second rooms looks a bit. v1.2 - Made it so that you no longer have to backtrack for the cube in the third room. v1.3 - I added 1 more second of time before panels go down, and I have added a sound to beep .8sec before the panel goes down. v1.4 - Fixed Minor things in first room. On Third room I made it so you can't fall behind panels, and made them a little wider. v1.5 - Added some placement helpers, and added some effects and looks. P.S. I like watching the videos of my maps.

Lost In Transition
Adventure With Light Bridges
Uploaded by Gmex · Mar 25, 2012
13 comments · 3.5 (10)

Originally I was going to make this map a lot more detailed, but the hammer client became fairly sluggish with all the information I had on the map. If I do anymore maps in the future they will be smaller, possibly in map packs with more interesting details. The gameplay of this level is complete though, barring a few minor bugs.

Adventure With Light Bridges
Andro Strain
Uploaded by Keeve · Oct 23, 2011
9 comments · 3.5 (10)

My first mapping attempt, and yes I am aware of a few issues, like unwanted shadows (any help is welcome). This map is my attempt at playing around with different concepts, like a moving laser.

Andro Strain
sp_test 2.0 portal 11
Uploaded by jos28 · Sep 09, 2011
14 comments · 3.5 (10)

this is my second map. Thinking,cool fun. Thanks for playing

sp_test 2.0 portal 11
The Crossroads
Uploaded by theevilgod · Jun 05, 2011
7 comments · 3.5 (10)

Thanks for playing!!! Update:v.1.2 [ADDED]:Elevator button [REMOVED]:Crusher Crushing Annoying sound. [CHANGED]:Vent exit solution. Update:v.1 [ADDED]:AutoDISCONNECT [FIX]:Multiple solution; [FIX]:the pits now will kill the players and fizzle the cubes; [FIX]:thermal discouragement beam with fixed indicators.

The Crossroads
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Trigonometry
Uploaded by Constructor#8 · Jun 24, 2011
23 comments · 3.5 (23)

Part 2 in the Alien Discovery of Aperture series. A study on human perception of motion and quickness of instinct. You make your way through 4 fluorescently lit chambers designed without failure or common errors in mind. Refined version of trigonometry with a fourth chamber.

Trigonometry