Map
Out of Order
Entry for november contest. Instructions: 1. Extract to: SteamApps//portal/portal/maps 2. Launch Portal, and select Bonus Maps. 3. Select "Maps by Jaxe", and select this map.
No Story
Map For November Contest 07 A Map for the november Companion Cube contest 2007. The map is called No Story, made by Theprogram00. Extract to "portal/portal/maps" Folder EDIT: fixed screenshot
The Fall
Submission for Oct '07 contest. This map has 3 relatively easy puzzles, including a box/sphere puzzle, a ball catcher puzzle, and a flinging puzzle.
-deep within aperture-
3 test chambers in 1 map this is deep within the aperture complex. the test's here aren't hard, you just need to think good before you do somthing. -made for the mappingcontest october 2007- maybe there will come more versions of these harder puzzels
PMK 5
A large map split into two sections A large map split into two sections One section is normal and the other is companion cube based Advanced and challenge versions are included as well as two small extra maps The difficulty ranges from easy to hard
Chambers Three
Three maps of varying difficulty Three maps of varying difficulty (mostly pretty easy). Planned and mostly finished last december, finally got around to finishing them. Custom GlaDOS voice work provided by Hamsteralliance
Rainbow Palace
A central hub map introducing some new puzzles. VIEW THE README IF YOU'RE HAVING TROUBLE OPENING THE MAP.
Snakepit
A difficult map based around flinging To play this map, extract the .rar file to the portal/portal/maps folder and open via the bonus maps menu.
Accident Prone (Oct. 07 Contest)
What happened to the previous Chamber 16? Three puzzle areas of moderate difficulty. This map was created for TWP's first map contest. To play, follow these directions: 1. Extract the archive from your [steamid]/portal/portal directory 2. Launch Portal 3. Click Bonus Maps 4. Select "Maps by Shmitz" 5. Select "Accident Prone" Revision History: 1.1.0 * Added clip brushes to stairs. * Moved autosave to top of stairs. * Added "signage" to final puzzle. * Adjusted second and third puzzle to remove unintended "jumping" solutions. * Various improvements related to the SDK update.
Lost Chamber Zero
Released version My first map. I tried to resemble the logic in Portal levels, don't hate me D: