Map

Climbing_Companion_v1c
Uploaded by KillerBeeGees · Nov 01, 2011
33 comments · 5.0 (21)

A somewhat challenging climb with essentially just an excursion funnel and a cube. (Quick feedback on initial release let a lot of exploit prevention happen for the second release, v1c. Thanks guys!)

Climbing_Companion_v1c
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Rebound
Uploaded by El Farmerino · Nov 01, 2011
20 comments · (No ratings)

Small two-room puzzle, though I may expand on it in the future. Puzzles are mostly of the cerebral kind, with only a tiny amount of fast portalwork required. Shouldn't be too challenging for experienced players; my first map so didn't want to make it too complex! Can be completed in around 3 minutes if the player knows what to do. Hope you enjoy it! v1.1 - Thanks to John11 for pointing out numerous flaws. Major changes in this version: - Floor in initial room no longer accepts portals (except for under the gel dropper) - Cubes no longer automatically respawn after getting fizzled - New route to fizzler shutdown button - Laser grid added on wall opposite lightbridge - a couple of portal surfaces added/moved to rework puzzles and accommodate changes

Rebound
ML's Halloween Treat
Uploaded by MasterLagger · Oct 31, 2011
4 comments · 5.0 (4)

Happy Halloween! This map is a bit on the small side but is fun. Be sure to check EVERY room if your stuck. This map has the co-op checkpoint Airlocks so you won't restart from the beginning. Enjoy!

ML's Halloween Treat
ML's Halloween Trick
Uploaded by MasterLagger · Oct 31, 2011
29 comments · 5.0 (26)

Happy Halloween! This is a long map with auto-saves in it. It has a little bit of everything along with a few spooky stuff in it. Enjoy! BTW: There is an unused video that's being shown in the exit elevator. Edit: I think this is the best map I have ever made compared to AATC. Thank you for the positive ratings and comments. 2nd Edit: 20 votes with an average of 5/5! Wow, that's a first for me. 3rd and last edit: Over 1000 downloads! YES!

ML's Halloween Trick
sp_desertedchamber1
Uploaded by ZombeeDeath · Oct 30, 2011
9 comments · 4.5 (10)

Chell finds a box tube to travel along, as the elevator has broken down. Hope you enjoy. Its a small map, and is my first underground level. If there is any bugs or suggestions, please let me know.

sp_desertedchamber1
Sp00k
Uploaded by no00dylan · Oct 30, 2011
11 comments · 4.4 (9)

Sp00k is a short Halloween themed map for Portal 2 featuring gel, cubes, lasers, plates, and more.

Sp00k
The Horror V2
Uploaded by noam2000 · Oct 30, 2011
3 comments · 0.0 (5)

since i got better in hammer i upgarde the horror but im still not sure if this will scare you (its a scary map) how to play it: 1.copy mp_coop_the_horror_V2.bsp to portal2/portal2/maps 2.when you and your friend in game, type in console: changelevel mp_coop_the_horror_V2 Dont know how to enable console? go to options then keyboard/mouse then enable the developer console (you will find a button)

The Horror V2
Devil's Chamber
Uploaded by jonatan · Oct 29, 2011
25 comments · 5.0 (16)

A small difficult puzzle for hardcore portal players. v1.1: Moved buttons a little bit to make it more challenging...

Devil's Chamber
Fun With Paint
Uploaded by Patches34 · Oct 28, 2011
14 comments · 5.0 (18)

Every puzzle in this level revolves around using the speed and jump gels. This is the second level in a series of 5. Fun With Gravity Fun With Funnels - (Community Roundup) Version 1.1: Made a change to the second room Took the files out of the vpk Version 1.2: Reverted room two back to its original form. Moved faith plates in room three to the center of the room, so the player does not land on them. Version 1.3: Removed the vpk file.

Fun With Paint
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[Coop] Three Companions
Uploaded by doubledispatch · Oct 28, 2011
21 comments · 5.0 (16)

Take Atlas, P-Body, and the Companion Cube (come on, s/he is sentient, right?) through two main testchambers (plus additional gameplay) meant to really challenge you both as you rely on timing and various applications of the cube to progress. Just don't leave the cube behind. ~Ashley (doubledispatch) UPDATE: I've fixed the issue with getting stuck in panels and made the area beyond the second chamber an actual (if brief) puzzle of its own. I've also made a few more improvements here and there, including making the second testchamber brighter.

[Coop] Three Companions