Material
Flawol Overgrown Portal 1 Pack
Tired of the many basic attempts at creating an Overgrown version of the Portal 1 aesthetic? The Flawol Overgrown Portal 1 Pack (or FOP1P, pronounced 'fop-ip') has you covered! This pack aims to resolve this problem by faithfully remixing all the texture set of Portal 1 in the Portal 2 Overgrown style. This pack features: 27 textures, composing of every possible variant for the Concrete, Metal and Plastic texture sets all lovingly damaged faithful to their looks - and more! Blend Materials for every possible floor variation! With both of Portal 2's dirt and moss blends being used! Every P1 Test Chamber Model retextured and adapted with a remake of P2's Craquelure texture, creating an authentic Valve-style look to the models. (Pellet Models and Turret not included) Credit is Required
too many overlays
a series of grunge textures extracted from various valve textures, now repurposed as overlays that can be applied to any material. there's no need to credit me, but you can if you want. additionally, p2ce version with vtf 7.6 optimizations can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3791987840
Hi-res Coop Signages
Hi-res coop signs, that's all. Includes: singage/hr/ coop_teamdoor_blue_overlay.vmt coop_teamdoor_blue.vmt/vtf coop_teamdoor_orange_overlay.vmt coop_teamdoor_orange.vmt/vtf When crediting, make sure to credit: AbbieInSpace (Creating the Textures) oktocentillion (Making Base textures for the exit person) If you're using P2:CE, I recommend using the workshop version, as it uses vtf 7.6 format https://steamcommunity.com/sharedfiles/filedetails/?id=3727885688 (If you have any questions, or problems, Lmk!)
Optimized P2 Door Frame Prefab
made a custom door frame for p2's doors since the ones made by valve are pure hell to work with, made with 9 brushes, 6 times less than the default frames credit: not required this is literally just 9 brushes turned into a func_detail
Dirty blend white tiles w/o 64u grid
3 custom textures that allow for your overgrown maps to be less ugly by making the tiles consistent. Turns out, retail blend tile textures are exactly the same as the textures used in E3 builds, likely earlier. They have remained unchanged, compared to the regular tile texture eventually losing the 64u grid and getting it's own bumpmap. The retail blend textures use the same bumpmap as metal tile floors, giving it that 64u grid look. The tiles themselves are 1024x1024, and are 8u across the square texture.Combined with the blend texture, that exists as a 512x512, 4u wide texture, this alienates the blend textures from their non-blend counterparts by making one of them really ugly for no reason other than pure laziness on Valve's part. This .zip file adds 3 textures: 2 .vmt files that change the blend texture and the bumpmap, and a slightly edited blend texture that now stretches a 1024x1024 image, just like the tile's it's paired with. Now you can use both tiles interchangeably without a weird difference between them. NO CREDIT REQUIRED