myApertureLabs
Archive of maps from the communities of myApertureLabs and myApertureInnovations. Gone but not forgotten!
Portal 2 Advanced Playground [WIP]
This is pretty much a demo for some stuff I plan on including in a playground map in the future, along with some othe map ideas I haven't gotten around to. Testing entities include: Bombcube Bombcube Detonation Field Bombcube Deactivator Remote Bombcube God Cube Timed Gel Cubes Magnetic Button My trained Lab Assistant Stationary turret (Not complete by any means. Just forgot to take it out.) If you want to use any of these, please PM me before you do. Plagiarism is NOT cool. Once again, this is just my laboratory for figuring stuff out, so it's not the cleanest. The Portal 2 Advanced Playground will be MUCH more refined and cleaned up. Basically, DO NOT DOWNLOAD AND RATE WITH THE ASSUMPTION THAT THIS IS A FULLY COMPLETED PLAYGROUND MAP. If you have problems with the testing elements, or think I can do something better, leave a comment though. I'll keep it in mind when building the actual map. (I really want this to get bumped down from the main page. It feels out of place...)
Portal 2: The return
Portal 2: The return For Minecraft 1.4.5 Uses Ichun's PortalGun mod 1.4.4v0.1 In this Minecraft map, using the Ichun's PortalGun mod, you play as Chell, and as she decided to back to Aperture (after Portal 2). So, you'll need to pass trough a lot of chambers, meet GLaDOS, Wheatley, and use new devices together to the Portal Gun! This map has 3 main ambients: -The destroyed/abandoned chambers; -The "Old Aperture" chambers; -The New Chambers. This map uses custom texture pack, and there are instructions at the .zip file. Click in comment below to see more informations and some screenshots!
Contraption Cube + Button
Exclusive models from Portal 2 - Educational Version
Particles Manifest Batch File
A small windows batch script you can include with your maps to make installation easier. Only required for Portal 2 maps that use custom particles, as the per-map manifests work in Portal 1. Usage: edit the script with notepad. Find the line that looks like so: echo "file" "particles/impact_fx.pcf" >> particles_manifest.txt Replace "particles/impact_fx.pcf" with the name of your particle system. Include it in the map zip, place it in the particles folder and tell users to run it before playing the map.
CubiS
This map is planned to be part of a DLC of my Portal 1 mod: "Renewable Aperture". There's a lot of things to change (for example, the switchs textures). So, if you find any bug/error, tell me. The map uses somethings from Source SDK base 2007. I added them to the file, but they may be bugged. So, tell me anything about. It uses custom textures by me, edited from SketchUp, and custom models made inside Hammer, all part of this mod. Any questions, ask me at http://hugobdesigner.blogspot.com/p/Ren ... rture.html or click in comment below, where will have some screenshots and more informations.
ContraptionCube/Button and PeTI instances
Exclusive models from Portal 2 - Educational Version, including the original instances
Indirect Actuality - 2012 Re-release
This is a 2+ year old map that I made back when I wasn't nearly as good at mapping. It features puzzles set in a tron-esque matrix environment. I'm not proud of the puzzles, especially with 2 years and numerous maps sitting between when I made this and now. The difficulty is mostly artificial, stemming from complex, arbitrary fling puzzles, advanced platforming, and turrets. Back when I made this, I wasn't good at making puzzles, so this was how I made the map "hard." Installation instructions included in readme.txt if you forgot or never learned how. Credits: p0rtalplayer (subject15837) - mapping Colossal - textures Various people (come on it's been 2 years, I don't remember) - playtesting
CTE: Photonic Texture Pack
AS SEEN IN: PHOTONIC (created by P0rtalplayer) Ever get tired of putting Portals on white surfaces? Ever look at dark surfaces in envy of the lack of Portalability? Is Portalability even a word? Who cares! With this texture pack, you can now create maps with a completely new theme! Leave Aperture behind and make a map in this totally non-canon texture pack! Warning: publishing a map without proper credit or listing me as a contributor may result in removal of your file and/or your nose.
A Little Higher
Jump A Little Higher! A Little Higher is a small mappack containing 5 short, and simple puzzles using a new element, The Repulsion Cube. With this new element, players can control the Repulsion Gel at their will to solve puzzles. BONUS! NOW FEATURES A SIXENSE VERSION!
RattmannReturns
The story of the Lab Rat continues. What happens next? You find out. Workshop Link: steamcommunity.com/sharedfiles/filedetails/?id=105205653 Custom things: Level Bloody Hand Texture Voice acting Compiled Captions Scripts - Main Script & Credits Arm model End Animation Color Correction Soundscapes