myApertureLabs

Archive of maps from the communities of myApertureLabs and myApertureInnovations. Gone but not forgotten!

Portal 2 Advanced Playground [WIP]
Uploaded by myApertureLabs · Feb 14, 2016
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This is pretty much a demo for some stuff I plan on including in a playground map in the future, along with some othe map ideas I haven't gotten around to. Testing entities include: Bombcube Bombcube Detonation Field Bombcube Deactivator Remote Bombcube God Cube Timed Gel Cubes Magnetic Button My trained Lab Assistant Stationary turret (Not complete by any means. Just forgot to take it out.) If you want to use any of these, please PM me before you do. Plagiarism is NOT cool. Once again, this ...

Portal 2 Advanced Playground [WIP]
Portal 2: The return
Uploaded by myApertureLabs · Feb 14, 2016
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Portal 2: The return For Minecraft 1.4.5 Uses Ichun's PortalGun mod 1.4.4v0.1 In this Minecraft map, using the Ichun's PortalGun mod, you play as Chell, and as she decided to back to Aperture (after Portal 2). So, you'll need to pass trough a lot of chambers, meet GLaDOS, Wheatley, and use new devices together to the Portal Gun! This map has 3 main ambients: -The destroyed/abandoned chambers; -The "Old Aperture" chambers; -The New Chambers. This map uses custom texture pack, and there are i...

Portal 2: The return
Contraption Cube + Button
Uploaded by myApertureLabs · Feb 14, 2016
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Exclusive models from Portal 2 - Educational Version

Contraption Cube + Button
Particles Manifest Batch File
Uploaded by myApertureLabs · Feb 14, 2016
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A small windows batch script you can include with your maps to make installation easier. Only required for Portal 2 maps that use custom particles, as the per-map manifests work in Portal 1. Usage: edit the script with notepad. Find the line that looks like so: echo "file" "particles/impact_fx.pcf" >> particles_manifest.txt Replace "particles/impact_fx.pcf" with the name of your particle system. Include it in the map zip, place it in the particles folder and tell users to r...

Particles Manifest Batch File
CubiS
Uploaded by myApertureLabs · Feb 14, 2016
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This map is planned to be part of a DLC of my Portal 1 mod: "Renewable Aperture". There's a lot of things to change (for example, the switchs textures). So, if you find any bug/error, tell me. The map uses somethings from Source SDK base 2007. I added them to the file, but they may be bugged. So, tell me anything about. It uses custom textures by me, edited from SketchUp, and custom models made inside Hammer, all part of this mod. Any questions, ask me at http://hugobdesigner.blogspot.com/p/Re...

CubiS
ContraptionCube/Button and PeTI instances
Uploaded by myApertureLabs · Feb 14, 2016
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Exclusive models from Portal 2 - Educational Version, including the original instances

ContraptionCube/Button and PeTI instances
Indirect Actuality - 2012 Re-release
Uploaded by myApertureLabs · Feb 14, 2016
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This is a 2+ year old map that I made back when I wasn't nearly as good at mapping. It features puzzles set in a tron-esque matrix environment. I'm not proud of the puzzles, especially with 2 years and numerous maps sitting between when I made this and now. The difficulty is mostly artificial, stemming from complex, arbitrary fling puzzles, advanced platforming, and turrets. Back when I made this, I wasn't good at making puzzles, so this was how I made the map "hard." Installation instructions...

Indirect Actuality - 2012 Re-release
CTE: Photonic Texture Pack
Uploaded by myApertureLabs · Feb 14, 2016
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AS SEEN IN: PHOTONIC (created by P0rtalplayer) Ever get tired of putting Portals on white surfaces? Ever look at dark surfaces in envy of the lack of Portalability? Is Portalability even a word? Who cares! With this texture pack, you can now create maps with a completely new theme! Leave Aperture behind and make a map in this totally non-canon texture pack! Warning: publishing a map without proper credit or listing me as a contributor may result in removal of your file and/or your nose.

CTE: Photonic Texture Pack
A Little Higher
Uploaded by myApertureLabs · Feb 14, 2016
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Jump A Little Higher! A Little Higher is a small mappack containing 5 short, and simple puzzles using a new element, The Repulsion Cube. With this new element, players can control the Repulsion Gel at their will to solve puzzles. BONUS! NOW FEATURES A SIXENSE VERSION!

A Little Higher
Our Clients
Uploaded by myApertureLabs · Feb 14, 2016
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This game takes place shortly after the "Bring your Daughter to Work Day" fiasco. You play as Doug Rattmann, who is trying to get to the relaxation annex. Exposition and a bit more of a backstory is provided in the readme file. This is my first map in Hammer, to learn more about the software and build experience. Any feedback would be appreciated. Thanks for your time!

Our Clients