myApertureLabs
Archive of maps from the communities of myApertureLabs and myApertureInnovations. Gone but not forgotten!
myApertureInnovations Official Promotional Content Package 001
Four overlays and an elevator video to use in any of your maps. No need to give attribution in credits or anything like that. The contents of both folders go right in /steam/steamapps/portal 2/portal2/. Materials should just show up in the texture browser and the video can be specified in the elevator instance like any other bik video. Textures by Colossal Video animation by p0rtalplayer Logo art by reepblue
Edifice
Valve Summer Mapping Initiative Honorable Mention
Antiquated Aperture
Fun Old Aperture-styled map of easy-medium difficulty. Utilizes Conversion and Repulsion gel in fun ways. Also has easter eggs! :D
Conversion Diversion
Clean-styled test chamber with a Portal feel. A variety of elements are used in this test. There's even an easter egg. :)
[Coop] Tic Tac Toe 2
We will now take a break from the collaboration for an instructional competition. Featuring music by Jomonay.
Where It All Began
Workshop Description: This is the absolute first Portal 2 map I have ever released. I had to make some significant edits in order to make it ready for the Workshop. This map was made in the Alien Swarm SDK before the Portal 2 Authoring Tools had ever been released. This was my first map, so go easy on the ol' gal. ;)
Ruby's Second Test Chamber + "Advanced" Version
A new Single Player Map in the "Clean Aperture" Style. This is my first attempt at this style so any constructive criticism is appreciated. This test chamber includes: Ariel Faith Plates Fizzlers Lasers Laser Redirection Cubes Danger Field and of course buttons and switches. Included is also an "Advanced" Version, really it just adds turrets, I took them out because people seemed to have had a large problem with them.
A Little Higher
Jump A Little Higher! A Little Higher is a small mappack containing 5 short, and simple puzzles using a new element, The Repulsion Cube. With this new element, players can control the Repulsion Gel at their will to solve puzzles. BONUS! NOW FEATURES A SIXENSE VERSION!
CTE: Photonic Texture Pack
AS SEEN IN: PHOTONIC (created by P0rtalplayer) Ever get tired of putting Portals on white surfaces? Ever look at dark surfaces in envy of the lack of Portalability? Is Portalability even a word? Who cares! With this texture pack, you can now create maps with a completely new theme! Leave Aperture behind and make a map in this totally non-canon texture pack! Warning: publishing a map without proper credit or listing me as a contributor may result in removal of your file and/or your nose.
Indirect Actuality - 2012 Re-release
This is a 2+ year old map that I made back when I wasn't nearly as good at mapping. It features puzzles set in a tron-esque matrix environment. I'm not proud of the puzzles, especially with 2 years and numerous maps sitting between when I made this and now. The difficulty is mostly artificial, stemming from complex, arbitrary fling puzzles, advanced platforming, and turrets. Back when I made this, I wasn't good at making puzzles, so this was how I made the map "hard." Installation instructions included in readme.txt if you forgot or never learned how. Credits: p0rtalplayer (subject15837) - mapping Colossal - textures Various people (come on it's been 2 years, I don't remember) - playtesting