myApertureLabs
Archive of maps from the communities of myApertureLabs and myApertureInnovations. Gone but not forgotten!
Portal 2 Advanced Playground [WIP]
This is pretty much a demo for some stuff I plan on including in a playground map in the future, along with some othe map ideas I haven't gotten around to. Testing entities include: Bombcube Bombcube Detonation Field Bombcube Deactivator Remote Bombcube God Cube Timed Gel Cubes Magnetic Button My trained Lab Assistant Stationary turret (Not complete by any means. Just forgot to take it out.) If you want to use any of these, please PM me before you do. Plagiarism is NOT cool. Once again, this is just my laboratory for figuring stuff out, so it's not the cleanest. The Portal 2 Advanced Playground will be MUCH more refined and cleaned up. Basically, DO NOT DOWNLOAD AND RATE WITH THE ASSUMPTION THAT THIS IS A FULLY COMPLETED PLAYGROUND MAP. If you have problems with the testing elements, or think I can do something better, leave a comment though. I'll keep it in mind when building the actual map. (I really want this to get bumped down from the main page. It feels out of place...)
Particles Manifest Batch File
A small windows batch script you can include with your maps to make installation easier. Only required for Portal 2 maps that use custom particles, as the per-map manifests work in Portal 1. Usage: edit the script with notepad. Find the line that looks like so: echo "file" "particles/impact_fx.pcf" >> particles_manifest.txt Replace "particles/impact_fx.pcf" with the name of your particle system. Include it in the map zip, place it in the particles folder and tell users to run it before playing the map.
RattmannReturns
The story of the Lab Rat continues. What happens next? You find out. Workshop Link: steamcommunity.com/sharedfiles/filedetails/?id=105205653 Custom things: Level Bloody Hand Texture Voice acting Compiled Captions Scripts - Main Script & Credits Arm model End Animation Color Correction Soundscapes
CubiS
This map is planned to be part of a DLC of my Portal 1 mod: "Renewable Aperture". There's a lot of things to change (for example, the switchs textures). So, if you find any bug/error, tell me. The map uses somethings from Source SDK base 2007. I added them to the file, but they may be bugged. So, tell me anything about. It uses custom textures by me, edited from SketchUp, and custom models made inside Hammer, all part of this mod. Any questions, ask me at http://hugobdesigner.blogspot.com/p/Ren ... rture.html or click in comment below, where will have some screenshots and more informations.
strangeD
Its a simple map, with some strange items.
tutorial(95)
Another crazzy map, with crazzy things...
Oktovrios [2.5]
Map by Kopeke(/Omega) (2012-2013) Special thanks to P0rtalPlayer and Vansulli for answering all of my questions. All custom content made by me! Except the easter eggs, that belong to ID Software. PS: This was suppose to be my entry for the first official contest but my computer died on the submission day. Changelog: [2.5] -Improved the chamber's geometry -Changed the Energy Destabilizing Field's placement to stop an alternate solution -Improved the map's optimization -Removed the radio because computers are better -Fixed missing textures (woops) [2.0] -Improved the chamber's geometry -Added a pit to stop an alternate solution -Improved the box dropper's placement -Removed the silver metal walls -Changed the the Energy Destabilizing Field's textures -Changed the Bonus map folder organisation to fit with future maps -Removed chalenges [1.0] -Released! Archive: [2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip [2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip [1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip
neon
A little, 'n' difficult test chamber
Our Clients
This game takes place shortly after the "Bring your Daughter to Work Day" fiasco. You play as Doug Rattmann, who is trying to get to the relaxation annex. Exposition and a bit more of a backstory is provided in the readme file. This is my first map in Hammer, to learn more about the software and build experience. Any feedback would be appreciated. Thanks for your time!
Portal 2: The return
Portal 2: The return For Minecraft 1.4.5 Uses Ichun's PortalGun mod 1.4.4v0.1 In this Minecraft map, using the Ichun's PortalGun mod, you play as Chell, and as she decided to back to Aperture (after Portal 2). So, you'll need to pass trough a lot of chambers, meet GLaDOS, Wheatley, and use new devices together to the Portal Gun! This map has 3 main ambients: -The destroyed/abandoned chambers; -The "Old Aperture" chambers; -The New Chambers. This map uses custom texture pack, and there are instructions at the .zip file. Click in comment below to see more informations and some screenshots!