myApertureLabs

Archive of maps from the communities of myApertureLabs and myApertureInnovations. Gone but not forgotten!

Oktovrios [2.5]
Uploaded by myApertureLabs · Feb 14, 2016
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Map by Kopeke(/Omega) (2012-2013) Special thanks to P0rtalPlayer and Vansulli for answering all of my questions. All custom content made by me! Except the easter eggs, that belong to ID Software. PS: This was suppose to be my entry for the first official contest but my computer died on the submission day. Changelog: [2.5] -Improved the chamber's geometry -Changed the Energy Destabilizing Field's placement to stop an alternate solution -Improved the map's optimization -Removed the radio because computers are better -Fixed missing textures (woops) [2.0] -Improved the chamber's geometry -Added a pit to stop an alternate solution -Improved the box dropper's placement -Removed the silver metal walls -Changed the the Energy Destabilizing Field's textures -Changed the Bonus map folder organisation to fit with future maps -Removed chalenges [1.0] -Released! Archive: [2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip [2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip [1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip

Oktovrios [2.5]
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Our Clients
Uploaded by myApertureLabs · Feb 14, 2016
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This game takes place shortly after the "Bring your Daughter to Work Day" fiasco. You play as Doug Rattmann, who is trying to get to the relaxation annex. Exposition and a bit more of a backstory is provided in the readme file. This is my first map in Hammer, to learn more about the software and build experience. Any feedback would be appreciated. Thanks for your time!

Our Clients
Edifice
Uploaded by myApertureLabs · Feb 14, 2016
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Valve Summer Mapping Initiative Honorable Mention

Edifice
neon
Uploaded by myApertureLabs · Feb 14, 2016
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A little, 'n' difficult test chamber

neon
myApertureInnovations Official Promotional Content Package 001
Uploaded by myApertureLabs · Feb 14, 2016
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Four overlays and an elevator video to use in any of your maps. No need to give attribution in credits or anything like that. The contents of both folders go right in /steam/steamapps/portal 2/portal2/. Materials should just show up in the texture browser and the video can be specified in the elevator instance like any other bik video. Textures by Colossal Video animation by p0rtalplayer Logo art by reepblue

myApertureInnovations Official Promotional Content Package 001
Conversion Diversion
Uploaded by myApertureLabs · Feb 14, 2016
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Clean-styled test chamber with a Portal feel. A variety of elements are used in this test. There's even an easter egg. :)

Conversion Diversion
Where It All Began
Uploaded by myApertureLabs · Feb 14, 2016
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Workshop Description: This is the absolute first Portal 2 map I have ever released. I had to make some significant edits in order to make it ready for the Workshop. This map was made in the Alien Swarm SDK before the Portal 2 Authoring Tools had ever been released. This was my first map, so go easy on the ol' gal. ;)

Where It All Began
Antiquated Aperture
Uploaded by myApertureLabs · Feb 14, 2016
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Fun Old Aperture-styled map of easy-medium difficulty. Utilizes Conversion and Repulsion gel in fun ways. Also has easter eggs! :D

Antiquated Aperture
[Coop] Tic Tac Toe 2
Uploaded by myApertureLabs · Feb 14, 2016
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We will now take a break from the collaboration for an instructional competition. Featuring music by Jomonay.

[Coop] Tic Tac Toe 2
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companion cube background
Uploaded by myApertureLabs · Feb 14, 2016
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a companion cube background for your desktop. taken by me.

companion cube background