myApertureLabs
Archive of maps from the communities of myApertureLabs and myApertureInnovations. Gone but not forgotten!
Oktovrios [2.5]
Map by Kopeke(/Omega) (2012-2013) Special thanks to P0rtalPlayer and Vansulli for answering all of my questions. All custom content made by me! Except the easter eggs, that belong to ID Software. PS: This was suppose to be my entry for the first official contest but my computer died on the submission day. Changelog: [2.5] -Improved the chamber's geometry -Changed the Energy Destabilizing Field's placement to stop an alternate solution -Improved the map's optimization -Removed the radio because computers are better -Fixed missing textures (woops) [2.0] -Improved the chamber's geometry -Added a pit to stop an alternate solution -Improved the box dropper's placement -Removed the silver metal walls -Changed the the Energy Destabilizing Field's textures -Changed the Bonus map folder organisation to fit with future maps -Removed chalenges [1.0] -Released! Archive: [2.5] https://www.dropbox.com/s/9buzl11w59snw ... s_v2.5.zip [2.0] https://www.dropbox.com/s/jmtdkjbk4selp ... s_v2.0.zip [1.0] https://www.dropbox.com/s/93u21z3o1041l ... s_v1.0.zip
Our Clients
This game takes place shortly after the "Bring your Daughter to Work Day" fiasco. You play as Doug Rattmann, who is trying to get to the relaxation annex. Exposition and a bit more of a backstory is provided in the readme file. This is my first map in Hammer, to learn more about the software and build experience. Any feedback would be appreciated. Thanks for your time!
Edifice
Valve Summer Mapping Initiative Honorable Mention
neon
A little, 'n' difficult test chamber
myApertureInnovations Official Promotional Content Package 001
Four overlays and an elevator video to use in any of your maps. No need to give attribution in credits or anything like that. The contents of both folders go right in /steam/steamapps/portal 2/portal2/. Materials should just show up in the texture browser and the video can be specified in the elevator instance like any other bik video. Textures by Colossal Video animation by p0rtalplayer Logo art by reepblue
Conversion Diversion
Clean-styled test chamber with a Portal feel. A variety of elements are used in this test. There's even an easter egg. :)
Where It All Began
Workshop Description: This is the absolute first Portal 2 map I have ever released. I had to make some significant edits in order to make it ready for the Workshop. This map was made in the Alien Swarm SDK before the Portal 2 Authoring Tools had ever been released. This was my first map, so go easy on the ol' gal. ;)
Antiquated Aperture
Fun Old Aperture-styled map of easy-medium difficulty. Utilizes Conversion and Repulsion gel in fun ways. Also has easter eggs! :D
[Coop] Tic Tac Toe 2
We will now take a break from the collaboration for an instructional competition. Featuring music by Jomonay.
companion cube background
a companion cube background for your desktop. taken by me.