Portal 1

Mirror Demo (not a map)
Uploaded by jwien001 · Dec 14, 2009
0 comments · (No ratings)

A proof-of-concept for a mirror. This map was an experiment of mine in which I was trying to create a mirror. Since the mirror textures provided are flawed, I took a different approach by using just a glass wall instead of a mirror, and placing an object on both sides of the mirror. I've also demonstrated a couple of cool tricks you can do with this setup. How I did it: Mirroring the box's movement was achieved with a clever setup using a logic_measure_movement and info_targets. The wall effect was created using an invisible func_clip_vphysics with a filter for the driver cube. The button effect was created by moving the func_door and box trigger of the button to the other side of the glass and changing the trigger filter. Much credit goes to HMW who pushed me in the right direction and helped with some of the trickier implementation details. Again, this is just a concept. I may or may not make a level of my own using this, but I encourage anyone who wants to to go ahead and do so (just cite where you got it from!). Once you figure it out, it's actually very simple and quick to implement. Also, I'd love to see what other interesting things can be done with this mirror setup, so I welcome any expansions on this idea.

Mirror Demo (not a map)
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hmw00_1_2.7z
Uploaded by HMW · Nov 08, 2009
85 comments · 5.0 (4)

Updated version of Manic Mechanic This is a minor update to the Manic Mechanic portal map, which fixes a long existing bug with some physics simulation puzzles. See the README file for details. To extract this package, you need 7zip, which can be obtained at http://www.7-zip.org.

hmw00_1_2.7z
Anti Zlocked [MP3]
Uploaded by Naulziator · Aug 17, 2009
0 comments · (No ratings)

New song (yay!) Actually this is a retake from a song I've written about ten years ago. Clocks in at 1:49

Anti Zlocked [MP3]
spherique00
Uploaded by trcc · Aug 10, 2009
0 comments · (No ratings)

WIP portal map A school project I had to do.

spherique00
Black Mesa Cube Skin
Uploaded by WinstonSmith · Aug 03, 2009
0 comments · (No ratings)

A Black Mesa themed Weighted Storage Cube skin. This is a skin for the Weighted Storage Cube. To install it, copy metal_box.vtf into your portal/materials/models/props/ folder. This skin was made using the incredible FREE tool Paint.net; you can download it at getpaint.net. Note: This skin is only for the Storage Cube; it won't affect the Companion Cube. There's a good chance I'll update this package soon with a matching WCC skin.

Black Mesa Cube Skin
Overture
Uploaded by geekofalltrades · Jul 25, 2009
16 comments · 5.0 (2)

The extended version of "Geekofalltrades' Portal Map," released almost a full year ago. This map contains test chambers 00-02. The map will eventually contain custom content, 5-7 maps, and a custom storyline. This is an updated version that fixes a handful of bugs from version 0.2. See the readme for the full list.

Overture
Portal Inside Portal wmf [FOR PESTCHAMBER]
Uploaded by penapappa · Jun 14, 2009
0 comments · (No ratings)

THIS IS NOT PLAYABLR MAP! IT'S FOR @PESTCHAMBER READ THE TITLE

Portal Inside Portal wmf [FOR PESTCHAMBER]
the_next_new_test_JV
Uploaded by JointVenture · Jun 11, 2009
0 comments · (No ratings)

This is "the_next_new_test_JV" I hope you have a lot of fun and get through without noclip :-) and please, dont forget to vote and to comment. greetings from JointVenture

the_next_new_test_JV
Dooleus HL2Portal Map 2
Uploaded by Dooleus · May 29, 2009
0 comments · 5.0 (1)

More HL2 combat in portal enviornments - WIP This one is mostly focused on the combat - lots of zombies and combine with stunsticks and manhacks - get creative with the portal gun or use the HL2 weapons. It's still a WIP, I'm aware of the problem with the elevator to the grav gun.

Dooleus HL2Portal Map 2
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Dooleus HL2Portal map 1
Uploaded by Dooleus · May 29, 2009
0 comments · (No ratings)

Fast paced and open-ended meyhem with HL2 content! I tried to balance the combat with the puzzles, but you can be inventive and approach the puzzles and combat from a couple different ways. Needs HL2 content copied to the portal directory.

Dooleus HL2Portal map 1