Portal 1
Mirror Demo (not a map)
A proof-of-concept for a mirror. This map was an experiment of mine in which I was trying to create a mirror. Since the mirror textures provided are flawed, I took a different approach by using just a glass wall instead of a mirror, and placing an object on both sides of the mirror. I've also demonstrated a couple of cool tricks you can do with this setup. How I did it: Mirroring the box's movement was achieved with a clever setup using a logic_measure_movement and info_targets. The wall effect was created using an invisible func_clip_vphysics with a filter for the driver cube. The button effect was created by moving the func_door and box trigger of the button to the other side of the glass and changing the trigger filter. Much credit goes to HMW who pushed me in the right direction and helped with some of the trickier implementation details. Again, this is just a concept. I may or may not make a level of my own using this, but I encourage anyone who wants to to go ahead and do so (just cite where you got it from!). Once you figure it out, it's actually very simple and quick to implement. Also, I'd love to see what other interesting things can be done with this mirror setup, so I welcome any expansions on this idea.
spherique00
WIP portal map A school project I had to do.
Portal Inside Portal wmf [FOR PESTCHAMBER]
THIS IS NOT PLAYABLR MAP! IT'S FOR @PESTCHAMBER READ THE TITLE
Dooleus HL2Portal map 1
Fast paced and open-ended meyhem with HL2 content! I tried to balance the combat with the puzzles, but you can be inventive and approach the puzzles and combat from a couple different ways. Needs HL2 content copied to the portal directory.
Portal - Time trouble v2
A map I'm working on! I hope you enjoy my map! please say what ever you want!
First Map
A test of mapping practices This is the first map (Excluding the wake up chamber) of my planned map pack,which takes place in the Enrichment Center 4XE3. As my first real attempt (read: A map consisting of more than 'lulz a box an a buttonz!'), I'd like to know what I'm doing right and wrong, to make the rest of the maps develope quicker. It includes a BMZ for easy import, and challenges for least time, steps, and portals (Most of which are impossible, as this map won't have challenges in the final version.)
Aperture Dèjá Vu DEMO
This is just a DEMO version Aperture Dj vu DEMO created by Marty, Tuoppi and Sbrown Map name Aperture_deja_vu_DEMO Contact: Email - [email protected] ------------------------------------------------------------------------------------- Description: This is a DEMO version of the Aperture Dj Vu mod. In this DEMO you will play 6 rooms. We hope that you will enjoy this DEMO version. ------------------------------------------------------------------------------------- To install, follow these steps: 1. Open the deja_vu DEMO compressed file with WinRar. 2. Exrtact Maps, materials and sound folders, into the main Portal directory, If it ask for overwrite anything, take "Yes" This will not remove any ather files. 3. Load up Portal, the map will be in the Bonus Maps, named "Aperture_deja_vu_DEMO" 4. Play through the maps, the level will change as you get to a certain point. The puzzles get harder as you move on. 5. Once you have completed all the maps and have seen the ending, the game will return to the main menu. 6. If you have encountered any bugs or want to give feedback, feel free to send an e-mail. ------------------------------------------------------------------------------------- If you are going to edit my creation / use for advertisement or add into it; you must give me credit and ask for my permission. If you are going to make videos / movies of these maps (e.g. make a speed run / play through of the map) feel free but if you are using it in a trailer of some sort, again, please ask for permission and give credit to me for the map. Please give me some feedback! Have Fun! //Marty //Tuoppi //Sbrown
My Map
A test of some things in hammer. A test of some things in hammer.
Through the Looking Glass 1.38
The second public released version of my map. This is the second version of my map that I released. I have mostly worked on decorative improvements, especially getting all the textures aligned. If there are no problems with it, I hope to release a final version soon.
Helix Snake's unfinished map
Unoptimized, too This is the 3rd map I've ever made (the first one I'm uploading that doesn't suck). OK, so it's not THAT unfinished. Only 2 puzzles.