Portal 1

Cube Love Demo 0.1
Uploaded by Vengeil · Nov 18, 2007
0 comments · (No ratings)

Demo of the first half of my wcc map. This is my first real map, as well as my first playable demo of it. I am releasing this completely for playtesting purposes. -There is no lighting, no cubemaps -Visuals are not even close to done -No sound, no real decal work, no debris from explosion, no bts props -Only basic textures applied -There is a black box on the last door, sorry I'll fix next time -The goo doesn't kill you, so you can playtest it without loading too much -No bonus map file -Elevator at start is not enabled Please comment on the difficulty and my ideas with the cube. The level ends at this point inside a small office with two doors. I tried to prevent most shortcuts, but there are a couple good ones in there for fun. I'll take suggestions on visuals, but please concentrate on the basics, such as leaks and missing textures. I left out killer goo and fog so it's easier to try out w/o loading. In the final version, goo will instantly kill you; however, it will not harm your sturdy cube. See if you can get through with that mindset. I need to know whether to make it easier or harder. Yes I am planning to enter the contest, but don't judge on this, the final version will be at least twice as long and three times more polished.

Cube Love Demo 0.1
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Saved by the cake beta 1.01
Uploaded by Helix_Snake · Nov 10, 2007
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My first map, but I put lots of work into it. This is my first map I've ever made in Hammer, but I worked on it and tested it for a long, long time, so it should be good. I made the puzzles as fresh and creative as I could, so trust me, this map isn't a generic one. Remember, the game's not over until you reach an elevator. Changelist: Beta 1.01 - fixed an easily missable nodraw hole in the map, thank you nckomodo. Beta 1.1 - Changed the dialogue, made some of the solutions more evident, etc. Beta 2 - Changed too much stuff to put here.

Saved by the cake beta 1.01
Post-Portal Beta 01
Uploaded by espen180 · Nov 08, 2007
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Beta 01 of the first map in Post-Portal Beta 01 of the first map in Post-Portal.

Post-Portal Beta 01
The Flood
Uploaded by Rivid31 · Nov 02, 2007
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A different approach to time-sensitive puzzles The beginning of my new map. I threw this much together in the past few days. I'm looking for feedback on the difficulty, mostly. And if anybody has any ideas for more puzzles, or if anybody finds glitches / easy solutions. Extract the .rar to your /portal directory. You will still need to use the console to load the map. When you get to the cake on the wall, thats as far as I got around to making so far ;)

The Flood
NullChamber
Uploaded by DiddyKong42 · Oct 27, 2007
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Null Soldiers Map Null Soldiers Map

NullChamber
Cake Chamber 1
Uploaded by DiddyKong42 · Oct 27, 2007
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Null Soldiers Map Null Soldiers Map

Cake Chamber 1
vLuxuria v0.2
Uploaded by VoYtHAs · Oct 25, 2007
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voy_luxuria map in progress Hey, This is my first map I ever created for Portal. Enjoy and comment.

vLuxuria v0.2
pl_noname
Uploaded by spyof · Oct 21, 2007
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My first map. FINAL VERSION: http://forums.thinkingwithportals.com/dload.php?action=file&file_id=45

pl_noname
surf_ny_momentum_v3_1_portal
Uploaded by Dood77 · Apr 03, 2008
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Attemp to convert a surf map for portal Surfing doesn't work in portal, providing this for an example to my post here: [url]http://forums.thinkingwithportals.com/post12321.html[/url]

surf_ny_momentum_v3_1_portal
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Turret Dispenser Example
Uploaded by Hedgehog · Jan 05, 2008
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Example Map of a Turret Dispenser It's basicly a turret dispenser. What it does, is that a mechanical arm places a turret at ground level when you hit the switch. Also it will not place another turret, when the ground to place it is not clear (you have to move or destroy the turret/debris). It's not flawless, but it does the job.

Turret Dispenser Example