Portal 1
Orientation v0.1
WIP map testing orientation when flinging First part of a testchamber level to get a player up to speed on orienting mid fling/fall. This is a gameplay test more than a visual test First three stages of the map Includes my initial implementation of the FDF (fling dampner field) No entry or exit elevator yet Textures are not final, nor is lighting. No GlaDOS voices or cameras yet Note: if you have problems with downloading this map, please PM Tigger. Thanks.
Portal Life Patch(1)
An update for the Portal Life WIP Patch 1 for Portal Life [WIP] If you wish to download this, please download the original WIP file, as this may not work. http://forums.thinkingwithportals.com/dload.php?action=file&file_id=150 This patch fixes a lot of things since the first WIP release. Files Fixed bonus map script corrected the Graph's locations Portal Life 01 Increased performance by 70%-95% Added new indicator lights Attempted to fix some textures Re made the rocket turret stand Fixed a bug if they player saved and loaded the map the AI would become disabled Fixed room 1 of visual glitches and added new lighting Refurbished room 2 Fixed a bug in room 3 were the floor's door would remain open with out a box on the switch Shortened the incinerator?s timer Fixed a problem in room 4 were the player would be stuck under the crusher walls if they chose to stay in the pit if they failed to solve the puzzle Various tweaks and fixes Portal Life 02 Increased performance Fixed the infamous bug in the incinerator room were if you pressed a button you couldn't press it again Fixed some textures Took away the buzz sound from all the switches for a more silent effect/encourage the player to press it again Added Indicator lights in the teleportation room Added more indication on what to do after the teleportation room Added a vent cover on the floor for effect in the incinerator room Fixed a bug were the player could place a portal on the back of some glass in the final room Fixed a problem were the player could place a portal inside the cube's observation room and become stuck Various tweaks and fixes I've hidden an accessible cake in the level, it is not in the room after the teleportation room, if you can find it you get a cookie Portal Life 03 Increased performance Added brushes to all of the floor lights to stop portals from being slightly under the floor Removed Nodraw textures in the floor lights Added Cubemaps Added a lit up stand with a custom texture on it in the first room to make it a lot more obvious cubes can go through fizzlers in the level Added holes in the walls to allow the sliders to look more natural Remade the rocket turret stand Fixed a bug were the player could place a portal on the back of glass in the rocket turret room Added indicator lights to every button in the level Extended the wall out in the room with the three buttons so the player could get out the room with out the need of tunneling Added water in the alter to add effect to the room, the water couldn't make it into the original WIP Various tweaks and fixes
Portal Life
Portal Life is single player based maps. Portal Life is a series of maps that is mainly based around Aperture Science. These maps are more based around single player than puzzles. If you find Portal Life 01 and 02 easy, 03 will put your portals to the test. These maps have taken me months to make, with Portal Life being my first real map and has been greatly updated since I started it.
'Only a Test' Map pack preview
The cinematic opening to my map pack. Enjoy. This is the cinematic opening to my map pack, 'Only A Test'. There's not any puzzles in this map yet, as the entire pack isn't finished. Special thanks to The Hamster Alliance for his voice. Any comments would be appreciated.
[WIP]Portal: Facility Advanced v1.00
[WIP]Portal: Facility Advanced v1.00 Version 1 of the map Portal Advanced, this is almost done but needs a bit of work that'll take a while, so i guess it could be a beta.
ptl_Ascension
A medium difficulty map with a focus on acrobatics A medium difficulty map that features a fair few puzzles which should provide a challenge, as well as an Easter egg. My first map but fairly polished and complete.
Sidewinder
A short map featuring a wide variety of puzzles This is my first portal map. It features a wide variety of puzzle types ranging from reflex timing with rockets to unorthodox button puzzles. I hope you enjoy it. :)
Portal 4 Life v 1.2
A new version of Portal 4 life 11 Puzzle-room map. It introduces some gameplay elements from Half-Life 2, integrated with Portal puzzle system. Texture quality is recommended to be set to "High" Hope it'll be the final version. At least nothing seems to glitch.
Thinking Outside the Cube
Challenging puzzles. . .new physics Surely, you do not like semi-challenging puzzles? Or flinging? Areas with new physics behavior that changes your Portal strategies? Of course not; nobody does! Terrible stuff. But if you wanted to waste your time on such things. . . . . .then try "Thinking outside the Cube". - 3 areas, 13+ challenges. (have about 18 challenges planned) - above-average difficulty (too early in development to state "very challenging", but be warned) - introducing new physics behavior (at least I havent seen it in a Portal map yet) (NOT gravity-related) - new GLADOS voices/commentary (I got tired of reusing the old stuff) - occasional music by The Hamster Alliance to set the mood. :) - first in a series BetaVersion2 ========= - Demos for all areas now present - Much more signage to help people navigate area1's open room; make sure to look for descriptive scrawlings to tell you where to go, what to do, etc. - Move a few walls, eliminated at least 6 ways to avoid doing the intended puzzles (man, you playtesters are inventive!) IMPORTANT NOTE: this map will fall flat on its face if you do not put the REQUIRED surfaceproperties scripts into your portal/portal/scripts directory. (They are in the ZIP). Sadly, I can bundle everything else into the map itself, but for some reason it refuses to use the surfaceproperties files that are bundled within the bsp. Only the Hammer deity (Thor?) knows why. . .but if someone could tell me how to do this, I would appreciate it.
Aperture Secondary labs - Room 01
My first map ever. Please give useful feedback! My first map ever, not only for Portal, but in general. It is the first in a series of 7 to 10 (don't know exactly yet) I am planning to do in order to learn hammer. This one focuses on buttons and doors, with simple flings. It is probably not really fun or challenging, but remember this is both my first map and room 1 in the series. The rooms will follow a progressive difficulty curve. The series takes place in aperture science secondary labs. In this lab, GlaDos "daughter" Glados II begins her own experiments. I am according lot of thought in creating new sarcastic lines for this junior sadistic AI. :) Planned improvements (any advice for making those will be gladly appreciated) : -Customize the "01" sign -Import a custom overlay to make the "aperture laboratories" logo on the black wall white. -Import custom sounds for GlaDos II speak. - Slight visual improvements - correct the tubes in the pit (I know they are wrong, but I was eager to get opinions before going further). -Listen to your advices :)