Portal 1
[WIP]Portal: Facility Advanced v1.00
[WIP]Portal: Facility Advanced v1.00 Version 1 of the map Portal Advanced, this is almost done but needs a bit of work that'll take a while, so i guess it could be a beta.
ptl_Ascension
A medium difficulty map with a focus on acrobatics A medium difficulty map that features a fair few puzzles which should provide a challenge, as well as an Easter egg. My first map but fairly polished and complete.
Sidewinder
A short map featuring a wide variety of puzzles This is my first portal map. It features a wide variety of puzzle types ranging from reflex timing with rockets to unorthodox button puzzles. I hope you enjoy it. :)
Portal 4 Life v 1.2
A new version of Portal 4 life 11 Puzzle-room map. It introduces some gameplay elements from Half-Life 2, integrated with Portal puzzle system. Texture quality is recommended to be set to "High" Hope it'll be the final version. At least nothing seems to glitch.
Thinking Outside the Cube
Challenging puzzles. . .new physics Surely, you do not like semi-challenging puzzles? Or flinging? Areas with new physics behavior that changes your Portal strategies? Of course not; nobody does! Terrible stuff. But if you wanted to waste your time on such things. . . . . .then try "Thinking outside the Cube". - 3 areas, 13+ challenges. (have about 18 challenges planned) - above-average difficulty (too early in development to state "very challenging", but be warned) - introducing new physics behavior (at least I havent seen it in a Portal map yet) (NOT gravity-related) - new GLADOS voices/commentary (I got tired of reusing the old stuff) - occasional music by The Hamster Alliance to set the mood. :) - first in a series BetaVersion2 ========= - Demos for all areas now present - Much more signage to help people navigate area1's open room; make sure to look for descriptive scrawlings to tell you where to go, what to do, etc. - Move a few walls, eliminated at least 6 ways to avoid doing the intended puzzles (man, you playtesters are inventive!) IMPORTANT NOTE: this map will fall flat on its face if you do not put the REQUIRED surfaceproperties scripts into your portal/portal/scripts directory. (They are in the ZIP). Sadly, I can bundle everything else into the map itself, but for some reason it refuses to use the surfaceproperties files that are bundled within the bsp. Only the Hammer deity (Thor?) knows why. . .but if someone could tell me how to do this, I would appreciate it.
Aperture Secondary labs - Room 01
My first map ever. Please give useful feedback! My first map ever, not only for Portal, but in general. It is the first in a series of 7 to 10 (don't know exactly yet) I am planning to do in order to learn hammer. This one focuses on buttons and doors, with simple flings. It is probably not really fun or challenging, but remember this is both my first map and room 1 in the series. The rooms will follow a progressive difficulty curve. The series takes place in aperture science secondary labs. In this lab, GlaDos "daughter" Glados II begins her own experiments. I am according lot of thought in creating new sarcastic lines for this junior sadistic AI. :) Planned improvements (any advice for making those will be gladly appreciated) : -Customize the "01" sign -Import a custom overlay to make the "aperture laboratories" logo on the black wall white. -Import custom sounds for GlaDos II speak. - Slight visual improvements - correct the tubes in the pit (I know they are wrong, but I was eager to get opinions before going further). -Listen to your advices :)
Construction Zone
My first map. The theme of this level is that the area was still in the middle of construction when GlaDOS flooded the faccility with a deadly neurotoxin, so it was left unfinished. Difficulty-wise, I think its pretty easy. I was going more for atmosphere. Its still a work in progress so there's a few things I still need to do, but you get the general idea. Thoughts and comments welcome. Preview video of the updated version: http://au.youtube.com/watch?v=FmPfa1p8_jo UPDATE: Jan 20, 2008 I've just uploaded v0.2. Changes include: - redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other - changed room 2 alltogether - linked the end with the start, which fits the theme more. - added a bonus map script Still to do: - I need to update the buttons so they only work with the boxes - the end corridors are very plain atm, I need to add more 'behind the scenes' detail All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!
DaMaGepy map #3 [developer]
DaMaGepy's map #3: Button mania I rate this map as "almost hard" difficulty, so don't expect too hard puzzles. Harder ones will be introduced in map #4 and #5. http://heroes.hardwired.hu/-/portal/portmap.html Report exploits/bugs pls. optional things: - find the hidden bean conserve Notes: - Its only a developer version, with not much detail and light adjustment - Rooms will look more clear, hints/tips are not included - Last room is a bit broken, but the puzzle works - Added a spawn-timer to the box dropper, so if all 4 box has been destroyed in the same time, they will respawn one by one every 2 second. - The corridor before the last room will be removed, its just temporary (or should it stay?) - If the portal-from-a-portal room is too hard (must be too quick for an "average" difficulty level) I'll lengthen it, send feedbacks pls! - There will be 2 more big room with 5-6 small individual puzzle.
Beta_Testing
The middle map of a map pack in progress. UPDATED IMPORTANT: You start out with the gravity gun as well, press G to switch between them. Save the map to your maps folder and play away!
pt_2
trial map first test map. I've updated it so that the metal walls are now non-portalable