Portal 2 (Co-op)

Co-op maps and custom chambers designed for two-player Portal 2 play.

Vertigo
Uploaded by CombatCoward · Jun 07, 2011
17 comments · 4.8 (25)

New update released: -Fixed lighting issues on some moving panels -Changed design of first chamber around a bit -Fixed glitch in second chamber in which you could skip a part of the puzzle by jumping to the tractor beam -Moved some areas around in the second chamber to make them easier to see -Changed design of second area to prevent skipping through some of the puzzles -Fixed issues with the checkpoint between the two chambers -Improved lighting Special thanks to Marlow for his coop airlock instance which appears to be working a lot better than the weird setup I had for the checkpoint before. In this test, you and your partner in science will be presented with a wide array of testing apparatus, such as light bridges, tractor beams, gel, and thermal discouragement beams. Have Fun! Any feedback would be greatly appreciated so let me know what you think about the map and if you run into any issues that I might have overlooked.

Vertigo
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[Coop] Colours Co-Op : : Map 1
Uploaded by IanB · May 01, 2011
31 comments · 4.8 (25)

UPDATE: 1.9 - New look, easier to find cube, fixed some small bugs added portal rotations on hard-to-shoot surfaces The first Colours Co-Op Map. Designed to work with normal co-op and all other maps in the Colours Co-Op Map Pack. Note there is also a Colours Single Player Map Pack. Featuring a simple puzzle and an intro, this map is designed to link to all future Colours maps which I will release as soon as they are done. The same goes for Colours Single Player. And yes the plots from both will cross-over. Note: You won't ever need to update or change this BSP as it will always link to the future map: mp_coop_COLOURS2

[Coop] Colours Co-Op : : Map 1
Orb Facility
Uploaded by Nyskrte · Oct 20, 2011
30 comments · 4.8 (20)

Orb Facility provides a realistic simulation of life on a natural satellite. On a more serious note, this map was the inspiration for Impetuosity. Expected Playtime: 1 hour

Orb Facility
[Coop] Abandoned Geodome
Uploaded by Hunter-Killer · Jul 19, 2011
12 comments · 4.8 (20)

Another forgotten test deep underground in one of the many, many geodomes you need to use Repulsion Gel and Excursion Funnels to make it possible to navigate through the test and bounce your way to the exit. Theme: Geodome, Underground Elements: Repulsion Gel, Excursion Funnels, Light Bridge and Cooperation! Have fun and happy testing! A video walkthrough will be uploaded shortly. If anyone has had particular difficulty with this map, noticed any "glitches" or just has some feedback I would really like to hear it!

[Coop] Abandoned Geodome
mp_coop_chickentest_1
Uploaded by ChickenMobile · May 09, 2011
27 comments · 4.8 (20)

This is my first Co-op map for Portal2! It is a puzzle that involves deadly water, turrets and a light bridge. Be creative, functional or crafty because there is more than 1 way you can solve this test. I will allow decompiling of this map, for strictly finding how I made the entities etc. However I will not tolerate whole parts of the test chamber being copied. Note: There is a good chance that these will be a series as I already put a command to change to chickentest_2. Madeby: Chicken Mobile 2011 Cant solve the test? Post a comment below.

mp_coop_chickentest_1
[Co-op] Duality
Uploaded by ABS96 · Jul 26, 2011
7 comments · 4.7 (19)

A clean themed co-op map featuring 5 rooms and moderately difficult tasks. SPOILER! Video: http://www.youtube.com/watch?v=eadDUE__Lv0

[Co-op] Duality
[Coop] Surprise
Uploaded by DrummerB · May 09, 2011
44 comments · 4.7 (19)

This is a (probably) medium difficulty Coop map. It doesn't include any hardcore moves and you don't need extreme precision or timing, but I think it's quite challenging. I hope you like it. Let me know if you find any problems or have some ideas for improvements or changes.

[Coop] Surprise
Turret Love
Uploaded by dhavalmistry · Aug 07, 2011
18 comments · 4.7 (16)

This medium difficulty map is designed to overcome your fobia of turrents. This map will require both players wits and wisdom in addition to teamwork and patience. I wish you good luck and please report any bugs, shortcuts, or broken parts on the forums. This is my first coop map, so go easy on me Update #1 -Major visual changes -Removed 3/4 of the turrets (hopefully that fixes the lagging issues) -fixed the cube spawn problem. Update #2 -Major gameplay changes -Some visual changes -Removed the shortcut where the player could easily get the cube from the room with lot of turrets and paint.

Turret Love
The Rock of Prometheus
Uploaded by magicrat · Jun 12, 2011
29 comments · 4.7 (31)

In Greek mythology, Prometheus is a Titan, the son of Iapetus and Themis, and brother to Atlas, Epimetheus and Menoetius. He was a champion of mankind, known for his wily intelligence, who stole fire from Zeus and gave it to mortals. Zeus then punished him for his crime by having him bound to a rock while a great eagle ate his liver every day only to have it grow back to be eaten again the next day."The Rock of Prometheus" is a unique Co-op experience designed to tickle the frontal cortex and stimulate the user's imagination. None of the puzzle elements in "the Rock of Prometheus" are impossible or heavily reflex based. No lemons. We promise. Screenshots: 1. http://i.imgur.com/1q4ld.jpg 2. http://i.imgur.com/MYaML.jpg 3. http://i.imgur.com/PVrhZ.jpg 4. http://i.imgur.com/9BhAV.jpg 5. http://i.imgur.com/FfTxy.jpg 6. http://i.imgur.com/omafH.jpg 7. http://i.imgur.com/cQdvg.jpg 8. http://i.imgur.com/WxKV0.jpg Solution: (please only watch if you have finished the level or are stuck) http://www.youtube.com/watch?v=IRCQEAdi-IY V1.3: chamber 1: -completely reworked and streamlined the first puzzle for better player direction and less frustration -improved lighting -added details chamber 2: -changed puzzle as a precursor to the next puzzle -removed unnecessary elements chamber 3: -took out extra puzzle for a stream lined experience, made the solution a little bit more obvious. -improved lighting V1.4: chamber 1: added timer on wall chamber 3: removed all known bugs and exploits made solution more visually obvious V1.5: -removed glados voices -made ending more visible chamber2: -fixed door glitch -fixed extra puzzle solutions chamber 3: -fixed gliding solution

The Rock of Prometheus
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Eclectic Elements
Uploaded by ApertureAce · Jun 06, 2011
5 comments · 4.7 (15)

A custom Portal 2 map made with various testing elements.

Eclectic Elements