Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
Falling Laboratory Monitor
An instance for a lab monitor that sparks and falls of a wall when a portal is placed behind it, like the security cameras do. Just chuck the instance in next to a portable wall, change the skin parameter and BAM instant success. Feel free to open it up and stuff with stuff if you want, doesnt worry me. Version Log: V1.1: Fixed rotation bug V1.2: Bug fixes
Boxframe (Reflectorcube)
This was made by me after an request of lpfreaky90. I remodeled the whole boxframe of the reflector cube and made a new skin. If needed I got a 1024x1024 texture version and I can rescale the cube to whatever you want. This model has full concave physics.
Faith-Plate-Cube
This is a Faith Plate in a Aperture Cube, requested by Soundlogic. In this pack you got the model (uses already existing materials) and an instance for good use. The model itself has 4 animations and normal physics (I recommend to use the instance/use it as parent to a normal cube). The animations are: idle sprung (jump, up and down in one animation) -> sound included hoch (up) -> sound included runter (down) The instance itself allows you to set the distance of the target point from the cube center (because it uses a trigger_catapult), the physics and player speed. Inputs are Autofire enable and disable, means autocatapult enable and disable. You can use, while being disabled, the Fire input to let it catapult.
fixed Rocket Turret
Maybe you missed the Portal 1 rocket turrets, discovered them in your game but saw "Oh, they are bugged!". In this pack, there are the models, materials and sounds you need for the rocket turret. 2 instances are delivered for using it in Hammer. The missing sounds are just hearable if you put them in a VPK file in your addons folder. How to create a VPK: https://developer.valvesoftware.com/wik ... rtal_2_Map The $MissileSpeed has a default of 450. If you keep ??? it will use this speed. Never rotate the instance! Always keep it's angles 0 0 0! Make sure ALWAYS to place ONE "rocket_turret_missile.vmf" in the CENTER (coordinate 0 0 0) in your map! Extra missiles are needed because the original NPC fires missiles with a speed of 0 (thats the bug they have). Make sure to release the materials, models and sounds together with your map!
Bumbleball - 'living' test element
This is the newest test element of the Aperture Laboratories after an idea of Moth. This is not just a ball, it's a bumbleball. This means it jumps, bounces and even moves... if you don't watch it! In this pack there are 4 instances: -A normal sphere button specialized for the bumbleballs, not useable with other objects. -the single bumbleball -droppers for bumbleballs, dirty and clean If the bumbleball is outside of the players view it will bounce around every 2. second. It will make a distinctive sound when bouncing so the player can hear it. When on a button, the ball won't bounce, move or whatever. The .PSD file for custom textures is added. You can make up to 16 skins (value 15 in Hammer Editor). If you want to paint it, it will get colored but wont jump or glide. Thats because its a normal prop_physics. Prop_physics_paintable is not recommended because it will get the paint settings, but wont get any visible paint color. To dissolve the ball, for example in water, FireUser4 on it.
VPK Extract in DLC Custom.
------------------------------------------------- VPK Extract in DLC Custom. (Original Project http://www.tarados.com) By CaRLyMx STEAM: http://steamcommunity.com/id/carlymx Current Version: v1.0 FINAL [UPDATE: 11-11-2011] ------------------------------------------------- Problems with VPKs since Update to 1 DLC "Portal 2"? Tired of messing lod directories "Portal 2" with the content of VPKs? You do not know what to be cleared? The solution while Valve does not fix the problem is to create a Custom DLC, and enter into the content of VPKs. Here you have what it takes. instructions: 1. Copy the contents of the RAR in the Root of the Game. 2. Extract the contained; of VPKs into the "portal2_dlc9" as if the directory "portal2" is involved. Use "GCFScape.exe" in TOols Directori. 3. Logging into the game, open the console and locate the map. 4. play * You can try a map made by me. xDD PSICODELIA Test One v1.3 ** This is not a solution, is a little trick, hopefully Valve the big problem resolved soon. -----------------------------------
Portal 2 Theme
This is my first theme "Portal 2". ? 138 portal wallpapers ? Windows sounds replaced by turrets ? Trash icon is replaced I also recommend an excellent screen saver, you can find here : http://imgur.com/gallery/DbXgL ( Is the .exe in the .zip, virus scan : http://goo.gl/XYkKf3 ) -----ChangeLog----- 2.1 -Added some wallpaper. -Added a readme. -Clenest -Removing wallpaper of low quality 2.0 -Added some wallpaper. -Changing sounds: set in English -Color change of the bar -Changing the icons of the trash
Scientific Precision
This file contains a number of loops of music in the style of Portal 2, for people to use with the game's "dynamic music" system.
Frames prefabs
This file contains two prefabs: one for a doorframe, one for a funnel frame. To use these, place them in steam/steamapps/common/portal 2/bin/Prefabs. In hammer, click the entity tool and then select prefabs, and choose the one you want to use.
Portals on Panels, Issue Clarification
I'm having an issue where portals placed on my rotating panels will only be oriented one specific way relative to the prop_dynamic (panel) inside of them. Here is a big, simple version of the problem I'm facing.