Portal 2 (Other files)

Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.

Brighter Wall Lights Instances
Uploaded by Skotty · Jul 05, 2013
2 comments · ★ 5.0 (1)

Just brighter versions of normal wall lights. Put into your instances folder.

Brighter Wall Lights Instances
SPEEDMOD
Uploaded by radelite · Aug 08, 2013
6 comments · ★ 5.0 (1)

This is a mod that me and linkin yellow made for the speed hall if you make a map with this please write #speedmod in the description Enjoy

SPEEDMOD
BLUEMOD version 2
Uploaded by radelite · Aug 07, 2013
2 comments · ★ 5.0 (1)

After many requests I did this This has the same paint gun as part one but part one could not be added to beemod 1 only bee2 and the normal pti editor this update fixes that and is only for beemod 1 users This is one o the demo maps I hve made with it http://steamcommunity.com/sharedfiles/f ... =175063521

BLUEMOD version 2
BLUEMOD paint gun
Uploaded by radelite · Aug 05, 2013
4 comments · ★ 5.0 (1)

This is an addon for the in game pti editor Paint gun created by linking-yellow and modded by radelite If you use this please send me a link to your map at [email protected] If you have beemod 1 download this file instead BLUEMOD version 2 Have fun and happy portaling Here is a map that we have made with the earlier version of bluemod http://steamcommunity.com/sharedfiles/f ... =167053383

BLUEMOD paint gun
New Game Element - Sphere Cannon
Uploaded by PortalCombat · Jun 12, 2013
10 comments · ★ 5.0 (1)

This is a new game element named 'sphere cannon', which works for SP and COOP maps and can be used in PTI Editor and Hammer Editor. Features: - movement synchron to portalgun - sounds and reload animations - left mouse button to fire a (blue) sphere - right mouse button for a transparent red crosshair - you can pick it up and drop it whenever you want to - 100% compatible with PTI Editor I have included a ReadMe.txt with instructions for "how to install" for the PTI Editor......

New Game Element - Sphere Cannon
Reconstructing Panels
Uploaded by kai13XD · May 07, 2013
1 comments · ★ 5.0 (1)

Just add a func_instance and your good to go with reconstructing panels. Includes an example map. Easily can be retextured by opening the instance with hammer. Please rate! Enjoy!

Reconstructing Panels
TLFS: Custom Hotel intro scene.
Uploaded by Sejievan · Apr 25, 2013
3 comments · ★ 5.0 (1)

Do you want a quick way to make a wake up scene in your map? download this file of the hotel wake up scene used in the map "The lone future-starter". The file contains: A vmf with the Hotel wake up room (interior and exterior). A bsp for you see how it is compiled. =)

TLFS: Custom Hotel intro scene.
Portal 2 Pre-release/Beta Pack
Uploaded by reepblue · Apr 24, 2013
50 comments · ★ 5.0 (2)

It's finally here, after months and months of getting no where, I've got it at least started. The Portal 2 Pre-release/Beta Pack is a texture, and aesthetic pack that recreates the look and feel of Portal 2 we saw back at E3 2010 - PAX 2010. I've seen a lot of beta/pre-release maps that use the stock textures and looks and it does not do the justice! What is included? - New Metal Walls. - Shinier dirty walls. - Beta looking Observation rooms. - Portal 1 Observation Rooms. - Beta light strips....

Portal 2 Pre-release/Beta Pack
The 3D skybox models thread
Uploaded by zivi7 · Feb 19, 2013
5 comments · ★ 5.0 (2)

So you wanted to make a 3D skybox for your Portal 2 map, browsed for skybox models but didn't find any and now you are disppointed. Don't be! This zip-file contains some skybox models that could get you started. Copy the contained folders into the model folder. You can create your own skybox models from the existing models in the game without any modelling experience when you follow these tutorials: 1. Decompile the model you want, as explained by Skotty here. 2. Rescale the model as expla...

The 3D skybox models thread
Wall_Dest_Section03 With Collisions
Uploaded by Skotty · Nov 16, 2012
4 comments · ★ 5.0 (2)

Sprowl requested models/props_destruction/wall_dest_section03.mdl with physical model. So here it is, for everyone of course.

Wall_Dest_Section03 With Collisions