Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
PMK 6 solution demo
Demo file for the intended solution to pmk 6 0.1b
Failure Snowy's Instant Detail Instances
For now, a xtx until I have time to do this right.
(Instances) Extra Elevator Instances
This is my first time uploading a file to thinkingwithportals. If I forgot anything, let me know. You ever look inside the turbine_elevator folder in the instances folder and browse through the elevator vmfs. To find that for the departure elevators, Valve only has the fixed one going up and the destructed one going down? What if you are making an overgrown style map but want your exit elevator to go up? This is where this comes in. Supplied in the zip archive, you will find 2 extra elevator bas...
Fixed New Aperture Sign
A fixed version of the broken unused sign on portal 2 for public use, as long as credit is given you are free to use and modify at your wish.
Gel converter device
Heyho, I made a gel converter for you. The concept of the gel converter is to convert a gel into another gel. For example: Convert bounce gel to portal gel. You may change some settings for your own implementation. This map contains: ? gel converter device ? rotating device ? binary switch for two colors How to install: Just export the .vmf to /../Portal 2/sdk_content/maps and open with the hammer editor.
Time buttons
This is my time buttons for Portal 2. The blue buttons activate the object immediately, but deactivate after a some time after releasing. Green buttons work in reverse, activate the object after a some time after pressing, but deactivate immediately. If you use these buttons in your maps, don't forget to include materials and models in your .bsp file!
[PuzzleMaker] prop_floor_button fixed instances
Fixed instances for the PuzzleMaker prop_floor_button. See DrFauli's Steam-Guides for more information.
Flying Bomber NPC
The Flying Bomber is rigged to fly at the Player on sight and explode on proximity. It is also conditioned to attack dummies, however it can be modified to attack more enemies. When idle it will roam around trying to find enemies
The Prototype Portivity Combo Gun
This 3 part gun utilizes the standard Portal Gun, the Gravity Gun, and an experimental Combine Gun. There is no scripts involved here, however there is several materials from Half Life 2 are implemented as well that are additionally enclosed.