Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
arrival_departure_transition_ents
My tweaked version of the stock arrival_departure_transition_ents.vmf instance that lets you change the opening title, subtitle, and end level on-screen text or disable them. After placing this in your map, open the properties of the instance to set the following options: $subtitle_boolean_toggle -Default value is 1 (0 disables) -Determines if the $chapter_subtitle is displayed at the start of a level $endtext_boolean_toggle -Default value is 1 (0 disables) -Determines if the $end_text is displayed at the end of a level $title_boolean_toggle -Default value is 1 (0 disables) -Determines if the $chapter_title is displayed at the start of a level $chapter_title -Default value is(without quotes) "chapter title here" -This is the text that is shown at the beginning of a level $departure_video -Default value is blank -Use this to add video to the exit elevator scene $chapter_subtitle -Default value is(without quotes) "subtitle title here" -This is the text that is shown at the beginning of a level under $chapter_title $end_text -Default value is(without quotes) "You Win Science!" -This is the text that is shown at the end of a level $arrival_video -Default value is blank -Use this to add video to the entry elevator scene
Underground Themed Aerial Faith Plates
I put together a prefab for an underground themed aerial faith plate. Simply drop it in your map and name it whatever. Place a trigger_catapult over it and set it to "OnCatapult" "prefabname" "instance:catapult_relay;Trigger" and you're good to go. I included the .vmf for both the compiled map and the instance.
Cube Dropper Example
The first thing i made in hammer, i started using hammer about 2 weeks ago and wanted to do something. This is my version of a cube dropper without instances, i combined the tutorial of portal cube droppers and some of my ideas for outputs. You can get a cube by pressing the button and then you can destroy it and get another one by pressing the button again or throwing the cube into the toxic slime. Pls give some feedback and rate. And remember, when life gives you lemons, burn someones house down.
Emancipation
My test for an emancipation grid...
Linked Portal Door Example
First successful use of linked_portal_door.
Infinite staircase with a few suprises
Testing out a way to re-use connecting areas in maps to save space. Video
5 Do you like my TARDIS?
NB. Decoration not included Video
Portal 2 Faith Plates Example
Example map demonstrating the basics of faith plates in Portal 2. Includes both source vmf and compiled bsp.
panel_vmf_bsp
The panel vmf and bsp as promissed, better late than never.
Coop Spawn and Respawn
I played a bit around with coop spawns and respawns so i'll upload a little testmap file for those who got problems with this. The new spawn will be activated as soon as both players touch the trigger at same time and only when they touch it at same time. I don't know if there is a nicer way than this but at least this way worked for me and a friend. Sorry that the testroom doesnt look nice but it really just was for fast testing and this is now just so people can look into it. Now let's go on make some nice big coop maps