Portal 2 (Other files)
Miscellaneous Portal 2 mods, assets, tools, and non-map downloads.
Gravity Gun instance v2
Place the instance called gravity_gun_automatic.vmf in your map to use. press and hold secondary fire to pull and carry, press primary fire while holding to launch. See the readme for better a better description EDIT: All cubes, paint bombs, and combine balls can be carried now! EDIT: very few glitches now! The only know glitches are the occasional messup on map spawn which can be fixed by reloading, and the ability to shove things under the floor and past doors, but this can be prevented with fizzlers and triggers that send a forcedrop output to the gravity gun. EDIT: Now with particle effects and other awesomeness!
In-Game Timer
This adds an on-screen timer to whatever map you want, without requiring a recompile. Good for speedruns of custom maps. Made by Chickenmobile and FelixGriffin.
Glass Light Instance (No leaking light)
This glass light instance works with 8 thick walls by default, but is easy to modify for whatever thickness walls you want. You can also change the intensity and warmth/coolness inside the instance to fit your needs, as it is currently a neutral light. The point of this glass light instance is to avoid light leaking through and around brushes when using glass lights.
VRAD Lighting Skipper
A quick and dirty program to help dramatically reduce build times in PETI. This program is currently Unsupported as I am working on a far more powerful tool that will include the functionality of the Lighting Skipper.
Character Selection Room
A Character Select instance to allow the player to pick which character they play with
Reflection Gel Particles
Modified particles for reflection gel splats. Must be added into the particles manifest like so: Copy, then put two slashes in front of, the lines for the old paintsplat particle files: //"precache" "paint_bomb_fx.pcf" //"precache" "paint_splats_fx.pcf" Paste, and add _new to the ends of, and ! to the fronts of, the new filenames. You need to have a fixed reflection gel blob texture for this to work!
Customizable Box Droppers
These box droppers reduce all of the box dropper stuff in instances/gameplay into just a handful of instances. Place a dropper instance, give it the name of a special cube instance, and you're good to go! Note: there's a vscript involved, so using FudgePacker with this is a good idea. The Faith Cube also will glitch unless you have Skotty's Catapult Cube model.
FudgePacker 0.4 - With Hammer Intergration.
FudgePacker lets you create a list (or several lists) of files to add to your map, and automatically packs the files you want for each map while it builds. You can now choose which lists to load from inside hammer itsself.
TSL Dropper AnnyCube v1.4 (FIXED)
This are 2 droppers, a new one and a wrecked one, who can drop anny cube you choice, used with the "func_instance" This Rar file contains also an explanation/installation html, and a document that explains the settings you have to set in the func_instance If someone made this kind of droppers already, i make my appolegies to you now, becouse i did not know. NOTE: FOR thus who have Downloaded the v1.3, please update your files with this one, and recompile your maps that are using the v1.3. Regards Teddybeer Fixed: Cube that did not drop when you shoot first a portal and dropping the cube with a Button Trigger.
ML's Angry Hover Turret
This is my personal version of the scrapped Hover Turret that didn't make it in Portal 2. It floats in the air while tracking the player with a laser and has two turrets equipped that remain motionless (except when firing). The only way to destroy the turrets is to burn them with the laser, picking up the turrets will NOT work. To activate the Angry Hover Turret properly, trigger the logic_relay with a trigger or something. It is best to copy and paste the Angry Hover Turret rather than loading it as an instance. Known issues: 1)While trying to rotate the Angry Hover Turret, the func_tank that tracks the player may end up firing the laser in another direction. When this happens, simply rotate the func_tank (the clip box) 90, 180, 270, etc degrees until it lines up properly. This takes some trial and error testing but it's not a big deal. 2) When using the reflection cube with the Angry Hover Turrets laser beam, sometime the laser will not reflect in it's current position.