Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

secondtest
Uploaded by toaster · Apr 08, 2012
21 comments · 4.4 (8)

Here's my second test. It's made in the clean style. Difficulty is easy, maybe medium. V3.1

secondtest
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First Transcendental Building Course 01
Uploaded by Brits · Jun 02, 2011
9 comments · 4.4 (9)

First Transcendental Building Course - Test Chamber 01 This is my first map and my Summer Mapping Initiative entry. A single player test chamber containing almost every new puzzle element, placed in destroyed/repaired environment. Note: this map isn't finished yet, though the puzzle works! There is some fixes and detailing to do. Good luck and have fun! Feedbacks are welcome! Note

First Transcendental Building Course 01
Beneath Aperture
Uploaded by micahjg · May 02, 2012
12 comments · 3.3 (6)

A test for a new type of puzzle in source. Keep in mind it's 1 map, i will release moar if asked

Beneath Aperture
Testchamber Sodium
Uploaded by lionheart1066 · May 30, 2011
11 comments · 3.2 (11)

This is basically the first Portal 2 map I have made. I started making this when Portal 2's SDK was released and hearing about this contest motivated me to add the finishing touch's and bug fixes. This map is built up of some simple chambers and then harder ones towards the end. I will gladly listen to any feedback. Preview pictures are in the provided file. Changes in 1.1 - Cubes now disolve - Added autosaves - Added a white wall across the bottom of the last chamber - Improved the laser chamber

Testchamber Sodium
[JFTC] Flinging with Portals (Test Chamber 03/19)
Uploaded by RectorRocks · Jun 29, 2012
8 comments · 5.0 (3)

Hey guys! This is the third test chamber of "Journey of the Cake"! This test chamber requires a lot of flinging, so be prepared! IMPORTANT NOTE: I reduced the total number of test chambers from 48 to 19. Since most of you said that 48 is too much. Size: Medium Difficulty: Easy (but frustrating if your cube keeps fizzling) Testing elements involved: Aerial Faith Plates Excursion Funnel Basic elements (Cube dropper, switch, button) Improvements: -Observation Rooms -Lightings -Reduced total test chambers to 19 -Autosave after the elevator -Harder puzzles NOTE: Ignore the test chamber sign on the right. Tell me what you think about this map! I'll then try to improve in my next map. Comment and rate it! Post your blindruns and walkthroughs here too! I really appreciate it!

[JFTC] Flinging with Portals (Test Chamber 03/19)
Blackout
Uploaded by Mog · Jun 01, 2011
16 comments · 2.8 (9)

In this map, you are just continuing to do your Portal puzzles, half awake, when you are suddenly plunged into the depths of the facility. Here, the lighting is poor, and you will have to analyze every bit of the puzzle to find your way through. First room http://i145.photobucket.com/albums/r230/DarK_64/image1.jpg Please post any bugs! Thanks. PS: msleeper can you delete my other Blackout, I have no idea why I uploaded it twice...

Blackout
Old to New
Uploaded by charlesleroi1 · Jul 09, 2012
5 comments · 5.0 (3)

a pack of three maps 1- old test chambre 2-aperture innovation test chambre 3- clean test chambre

Old to New
Portal 2 Aerial Faith Plate 2 map
Uploaded by oleg.by.oleg · Jul 02, 2012
4 comments · 3.8 (4)

http://www.youtube.com/watch?v=5bokjbmzN8o

Portal 2 Aerial Faith Plate 2 map
Enclosure: Chamber 02
Uploaded by PainCake · May 05, 2012
31 comments · 5.0 (11)

My second finished map, yeah. Tricky and maybe hard. I made it in style of my previous map, but I tried to make it less hard. Don't forget to save every stage you clear or you'll get angry! Also portal placement requires a fine-tuning.

Enclosure: Chamber 02
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Portals Through Time (Part 2) - Red Sky
Uploaded by Setin · Apr 26, 2014
3 comments · 5.0 (2)

Portals Through Time is a single-player series of puzzles built for Portal 2 and created in the Hammer engine over the course of 12 weeks. Players embody the main character, Chell, as she solves puzzles in test chambers created by the antagonist, GLaDOS. This series of chambers features the new mechanic of relative time travel. Players can go though a time machine entrance and exit out in another time and area of the chambers. The player starts in the present time period, where the chambers have fallen into decay and are overgrown with foliage. They must solve the test chamber by using mechanics still functioning in the past and bring them into the present.

Portals Through Time (Part 2) - Red Sky