Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Manual Override 1.1
singleplayer map medium difficulty trailer: (WARNING: light spoilers) http://www.youtube.com/watch?v=UD_Hxi1mtlI manualoverride provides many little puzzles which all end up in a nice run-for-your-life-bossroom i hope you enjoy this map! gl hf Bowls Version 1.1: fixed some bugs and places where you could get stuck
Segunda oportunidad
Completa este mapa exprimiendo tus habilidades cooperativas
Timing Belt
A moderately difficult map. Some cube skills needed. Enjoy.
Hazardous Infrastructure 2
A sequel to Hazardous Infrastructure. This map incorporates test chambers with industrial themes. In this map you will see a lot of Aperture's infrastructure. However, it's a bit hazardous. Fire, laser fields, crushers, bottomless pits, bombs and of course turrets. All hazards are deadly. Yes, the bombs will kill. Medium difficulty. Once unzipped, place the .bsp file in your game's map folder. steam/steamapps/common/portal 2/portal2/maps
[COOP] Vertical Alignment
I've been working on this map during the last month or so, and I think I've fixed enough obvious exploits. It's cooperative puzzle focused on light bridges and conversion gel. (You shouldn't need much conversion gel. I think five placements are enough to complete the map.) Screenshots: http://imgur.com/a/0suw8 Anyway, playthroughs would be greatly appreciated. Suggestions will be taken seriously, especially if it's something I can actually fix. I'm more concerned with making this map good than releasing it soon (or I would have already released it).
Double Trouble
include
3 in 1 V2.0
The second version of my 3 in 1 map. The difficulty is easy, you will not blow up your minds. In fact the first version was a fail from me : i uploaded a wrong file...
3 in 1
A chamber that contains 3 tests. The difficulty is easy.
Petrified
This is a test concept I wanted to try. I may make more with this testing element ; I am not sure. The testing element is a cube that freezes when you drop it, and drops when you hit it. It's relatively easy to make: it's a prop_physics with a cube world model. When it is dropped, it puts itself to Sleep, and when it is picked up, it Wakes. The skin changes to demonstrate this. To play, unzip the file and drag the .bsp into your maps folder ( steam/steamapps/common/portal 2/sdk_content/maps )
Odyssey
The BSP's have a different name, but I came up with this name after the fact. It's a journey through abandoned industrial upwards to BTS. I focused on making stunning aesthetics (or at least I think they should be). Most people know what to do with the files, but if you're not sure, place the BSP files in the games Maps folder. Steam/ steamapps/ common/ portal 2/ portal2/ maps.