Portal 2 (Singleplayer)

Finished singleplayer maps and campaigns for Portal 2.

Piloting a Blimp
Uploaded by taboo54 · May 31, 2011
12 comments · 4.4 (8)

A couple of puzzles based around an Aerial Faith Plate. Theme: Clean/BTS Final Update! Fixed up lighting, changed some stuff, did final HDR pass I'd personally like to thank Valve and ThinkingWithPortals for putting on this contest. It was fun and good motivation

Piloting a Blimp
Advertisement
Registered users don’t see ads! Register now!
More Fun And Learning
Uploaded by rainChu · May 31, 2011
12 comments · 3.8 (8)

Updated! Please try it again, if you are unsure if you got the intended solution. A fun, two chamber map featuring Clean Aperture. It features Cube and Button Based Testing, Excursion Funnels, Gel, and Aerial Faith Plates. It's not yet finished; I'm going to try and add a third or fourth chamber by the end of the contest.

More Fun And Learning
sp_LightBridge_Gel_v2
Uploaded by EL POLLO LOCO · May 31, 2011
13 comments · 4.4 (9)

Just a little test chamber I made for anyone who wants to play it. Shouldn't be too difficult... Uses gels and light bridges.....have fun! Update = -Auto saves -Only one way to solve the last puzzle -Made the first room a little brighter

sp_LightBridge_Gel_v2
Whatsa
Uploaded by delsigno · May 31, 2011
14 comments · 4.0 (5)

All feed back is highly appreciated. The actual puzzles themselves are 99% finished (the 1% being bugs people may find). Its not meant to be the hardest or longest, Just a nice intuitive puzzle. I do support feed back but I do not plan on making it much more difficult. Update #1 Fixed several bugs in the second puzzle that allowed you to skip most of it. Fixed the laser so they shouldn't be causing any more lag. Update #2 Fixed broken door in puzzle two. Added Cube respawn in puzzle two in case it gets stuck. Added hints and finished setting prop_details. Removed some unnecessary foliage. Fixed some shortcuts in the puzzles. Update #3 Cleaned up light and textures and added some more visual detail.

Whatsa
Catch
Uploaded by benhenry96 · May 31, 2011
7 comments · 3.8 (16)

This map combines visual candy, and a few mechanics like lasers, funnels, etc... I hope you enjoy playing on this map! Also, video demonstration: http://www.youtube.com/watch?v=uq7S8iYZkwA -Ben Henry Changelog: 3.0 -Added a faith plate on a panel when the cube redirects the laser. -Fixed some texture issues. -Added 2 more panels where you have to walk out to the funnel. -Re-positioned the laser catcher to make the probability of the cube redirecting the laser to the laser catcher (if that makes sense) -Also, changed the model for the laser catcher to a bigger area to power, also increasing the probability of the laser redirecting correctly.

Catch
[SP] Laser Funnel
Uploaded by Nicky397 · May 31, 2011
29 comments · 4.3 (28)

A four in one puzzle using discouragement beams and excursion funnels. Please let me know if you find any bugs or unintended solutions. Updates: v1.01 - A few details added - Neatened up the indicator lights in side room 3 - Removed an unintended solution - The laser in the main room now dose not turn on until needed v1.02 - Auto-save points added - A few minor details and textures altered - Fixed a bug that made it hard to place portals next to emancipation grids (because the model was too close to the portalable surface) - The laser relays in the main room are now below the floor until needed v1.03 - Added red glow round laser fields - Added sound effects for sliding doors/raising platform - Adjusted fizzler textures v1.04 - Fixed bug that turned laser glow on when the laser field was off in side room 3 screenshots: http://dl.dropbox.com/u/30975526/Portal ... 970000.jpg http://dl.dropbox.com/u/30975526/Portal ... 970001.jpg http://dl.dropbox.com/u/30975526/Portal ... 970002.jpg Many thanks to everyone who's given their input so far!

[SP] Laser Funnel
Easy|Short|SP sp_gv_easy_2
Uploaded by GalleanV · May 31, 2011
9 comments · 4.0 (10)

It`s my 4th day with hammer editor so its not a pro made map, but.... hope u will enjoy.

Easy|Short|SP sp_gv_easy_2
OverGoo
Uploaded by CommandoAndyJR · May 31, 2011
11 comments · 5.0 (7)

Updated version of my test map. Let me know what you think. Changelog: - Added door at exit - Replaced second regular cube with laser cube - Added laser catcher in the room behind crusher - Added more signs - Modified textures - Fixed leak by linked_portal_door - Removed an unnecessary portal door - Adjusted second aerial faith plate target - Fixed hurt and cleanser trigger on crusher - Other minor fixes

OverGoo
Without Portalgun Demo: Turrets Domino
Uploaded by Loo-Kin · May 31, 2011
30 comments · 4.8 (32)

This is my mapping contest entry. This map includes some simple tests with turrets. One note: You haven't got portalgun. All portals can be opened when you push special buttons. But it doesn't mean that this map is boring and total platforming. This map was created to prove puzzles without portalgun can be interesting and even original. Get ready to think with portals but without portalgun. 1.1 version changelist: -Fixed bug that two orange portals can be created at the end of map. -Box dropper in the last challenge is working now -Now music is playing less loudly during the test challenges -Some minor design updates v1.2 changelist -Fixed a bug where player could spawn with portal gun -Fixed all problems with music (I hope) -Design and light improvements Attention: the map had changed name. To launch the new version you must type in the console "map wopg_turrets_domino".

Without Portalgun Demo: Turrets Domino
Advertisement
Registered users don’t see ads! Register now!
A Slice of Science [fix]
Uploaded by SweetWater · May 30, 2011
15 comments · 0.7 (7)

A chamber designed to study your knowledge of how well gels may co-operate with portals in a testing environment. This is the final release, most leaks and bugs have been fixed.

A Slice of Science [fix]