Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Rescue The Space Sphere [Demomap] V2.5
This is a demo map for Rescue the space sphere, to learn more about rescue the space sphere go to http://bit.ly/igvbvf CONTAINS SOURCE VMF I made some sustom instances and from my knowledge of the rules that was aloud, if I do some how win and your looking at the source VMF and its missing a instance (Although I think I ended up not using any of the custom ones in the end) contact me and I will give you the files you need. Change log: V2 Did a bunch of stuff, fixed errors made some parts easier added in some optimization a few unnoticeable things made it look better. V1 First Relase
Out Of The Box
This is a WIP but I think its ready. Some details that are missing, they will be implemented. If you find any bugs, let me know. Thank you, and I hope you enjoy
[SP] PMK 6
A small sized map with emphasis on laser redirection based on Wheatley's chambers. 1.1 changes: Finished all critical elements. Added more detail. 0.5 changes: Removed final puzzle. Redesigned cube 3 puzzle. Change some areas. Added details. 0.2 changes: Fixed monster box area so it can't be retrieved using the faith plate. Fixed panel for switch 3 being spawned open. Removed rotating laser and button. It's now static. (added more white walls for a new solution) http://i51.tinypic.com/2dhzcyh.jpg
Lightning Strike
This is my first map for Portal 2 and I am just looking for some feedback on how you guys like it. I tried to make it a little challenging so let me know what you guys think.
DaMaGepy's Portal 2 map #2
This is my second Portal 2 custom map, with 6 testchamber. Has custom musics. It's bigger than normal, the challenges are just a little above medium. The map is easier if you completed my first "training" map, and was made to be fun. Since my first map had a destroyed theme, I've decided I'll make this map with a clean look with minor bts things. Pls report missing/misplaced textures, errors/bugs/exploits. This is my summer contest entry too, with some modifications, removed custom music/texts and some signs The music is from Unreal, a cool game from 1998... Walkthrough video in case you stuck: http://www.youtube.com/watch?v=Oev-OPKDMkQ - optimized it a bit for smaller filesize - fixxed room6 so after throwing the ball out you can't portal out thru the hole - added a sign to room 5 + some bugfix - removed potato from gun after DLC steamid: damagepy
Affiliated
Yyep, First words here, lol. But here is my entry for this contest, clean aperture and few puzzles, nothing big. Updates -Added autosaves. -Fixed last chamber lights little bit.
"If cube- and button-based testing caused..."
My entry to the summer mapping initiative, playing in clean Aperture. If you find bugs, manage to get stuck somewhere or know how to break the room, please tell. Have fun! Changelog: v 1.1: - lowered a platform - corrected a texture - the testchamber sign actually activates - added a light to the cold room - I tried to make clear what the "useless button" does, with signs and by removing the timer sound - One of the droppers is now large - Slightly bigger room for the testchamber sign - Elevator plays a movie - Starttext added
Blackout
In this map, you are just continuing to do your Portal puzzles, half awake, when you are suddenly plunged into the depths of the facility. Here, the lighting is poor, and you will have to analyze every bit of the puzzle to find your way through. First room http://i145.photobucket.com/albums/r230/DarK_64/image1.jpg Please post any bugs! Thanks. PS: msleeper can you delete my other Blackout, I have no idea why I uploaded it twice...
[SP] Overgrowth
Hey, This is a test chamber I'm working on for the Summer Mapping Initiative. I'll be updating it up until the contest deadline; if people want to give me feedback on it, try to break it, etc. I'd appreciate it! Also, if you know how to use the record demo console command in Portal 2 and want to send me the demo of your playthrough, that would be extra-useful as I want to see how people approach solving stuff. Changelog: v0.1 - first version of map v0.2 - made stairway on third level more noticeable, added convenience for returning to lower levels from the end if cube needs to be repositioned, added foliage, made water at base of testchamber transparent, various minor graphical tweaks, added glados line v0.3 - fixed portal alignment issue at top of chamber, fixed brushes that could have interfered with box dropper entities, lowered box dropper and made box target into convex displacement map to reduce the likelihood of it bouncing away v0.4 - put invis collision around top of drop from upper light bridge panel & adjusted platform spacing to prevent a way to break the puzzle; made final light bridge panel hidden until the player presses a button on the upper balcony, changed voices and music trigger timing, added another convenience portalable surface and closed off an unnecessary stairway to vary movement/pacing, various visual changes w/ ruined structures, foliage, fog settings and pfx v0.5 - made some more gameplay alterations to make movement through the chamber more interesting, improved lighting, updated vo, sound, and transition entities, did some optimization, added more func_details and props, pfx, etc.
All Things Physics
3 part puzzle map for the summer mapping contest. Updated (Mar 09 2013): - Fixed exploit in 2nd puzzle - Redid all lighting - Substantially updated level with new pretty things