Portal 2 (Singleplayer)
Finished singleplayer maps and campaigns for Portal 2.
Toinen
Small and simple singleplayer map with simple puzzle made on one night. EDIT: Some updates made. Fizzler now fizzles the cube when reactivated, so it doesn't just disappear magically.
Fizzler Trap
My first Portal 2 map that I have been making, so now it is entered here. Compressed as a 7z archive. This is a small single player test chamber using controllable fizzlers like the one fizzler that needed to be turned off in the coop calibration course. However controlling the fizzlers might be a little more difficult in this map. This map attempts to emulate the clean aperture look similar to the triple laser single player map. (meaning not a speck of damage or debris anywhere) Bonus instances used in and included with the map download: Cube dropper which lets you set the cube. Mashed together clean departure elevator exit base that works with both act 2 and act 4 elevator logic. This is to create the same type of elevator exit as the triple laser puzzle (clean elevator, but goes down like act 2 instead of up like act 4) Custom level transition logic that does not use sp_transition_list.nut. The think function of this script is the offending function that always gives you the potatogun. So I just ditched the script. It is only used for managing the level order of the SP campaign and isn't useful for small custom maps. Instead all the things you may want to configure are simply parameters for this instance. This should work with existing stock elevator logic. This also forces the display of a chapter title and exit text (if you don't want it delete it yourself) Final note: I think I made the light map resolution unnecessarily high. If you read down to there, Thanks.
Waving Panels
A very short Single Player Map composed of two rooms. It has 2 Lasers, many panels and four cubes. It is my first released map in my life and thats the reason why the difficult is not as hard as other maps. Enjoy and feed back. Screenshots: 1. http://wishuload.de/images/2nt51u-53.jpg 2. http://wishuload.de/images/2nt51v-53.jpg
Tower Flings
A relatively short singleplayer map showcasing how velocity is conserved when jumping off of propulsion gel, in the old 20th century Aperture Science testing facility. Changelist b2 - Improved lighting, tweaked 3rd jump puzzle
Turretery
My very first attempt at making a complete test chamber.based an a reletively simple concept but could still be a bit tricky.
Red, White and Blue
A 1940s-style map I made for a small project, but I'm also going to enter it into the contest. This is the first complete map I've made for any game, so it will be a little rough and not optimized. v1.2 Fixed a massive solution skip (added fizzlers at the entrance) Changed test sphere to the instance, instead of separate brushes/entities Added clipping brushes to the entrance catwalks Reverted outside overlays to the correct orientation v1.1 Added textures to places that were missing them Patched a hole in the test sphere Moved a support to its correct position Made a changelog v1 Initial release
Test for fun (DaMaGepy #2)
This is my second Portal 2 custom map, with 6 testchamber. I posted it as single player wip as well because I started it as a normal map with custom music and texts and less hint (removed them from this). But since it must be a standalone map and maybe not all tester played my first training one with funnel/bridge climbing, I had to put more than usualy signage in the first room, sorry for that. The map is bigger than normal, the challenges are just a little above medium (for the casual players). It was made to be fun and not too difficult. Since my first map had a destroyed theme, I've decided I'll make this with a clean look with minor bts things. Pls report missing/misplaced textures, errors/bugs/exploits. Walkthrough video in case you stuck: http://www.youtube.com/watch?v=Oev-OPKDMkQ - optimized it a bit for smaller filesize - fizzed room6 so after throwing the ball out you can't portal out thru the hole - added a sign to room 5 + some bugfix steamid: damagepy
Elpie-o Portal 2 contest entry
A map I made for the "summer" (winter here) mapping initiative, I tried to make it between exams and final outcomes so it's kind of (very) rushed and is extremely easy.
First Transcendental Building Course 01
First Transcendental Building Course - Test Chamber 01 This is my first map and my Summer Mapping Initiative entry. A single player test chamber containing almost every new puzzle element, placed in destroyed/repaired environment. Note: this map isn't finished yet, though the puzzle works! There is some fixes and detailing to do. Good luck and have fun! Feedbacks are welcome! Note