Portal 2 (Work in progress)
Early builds, betas, and in-development Portal 2 map projects.
Time Travel: Part Two
This is a continuation of my previous map.The first chamber is pretty much done. THE DOOR ON THE LEDGE IS THE END, FOR NOW. refrain from voting until finished if you would plase Rules of timetravel (In this map) 1. Portals do not persist through time 2. Objects can be brought back from the future, when placed in the immediate lit up zone 3. Objects cannot be taken to the future 4. Objects will persist through time, what is there in the past will be there in the future (For now, only in certain places that is goal-related as it's an butthole to code) Any suggestions or input, wel anything at all really is appreciated
Portaltest_alpha
My First try on Portal 2! The map looks boring right now, but i hope u will have fun for a few minutes I?ll try to add much more details soon. Third chamber is open now too.. edit: small changes in first chamber and a much smaller .rar file
[Mini Game] Tennis
Preface [spoiler]This is my first map for anything in quite a long time. Please give me any feedback and constructive criticism you can think of. I'll likely add a bit more personality to it as it gets refined, but for now this is only meant to be a working concept. I'm hoping this is working as intended, playable, and hopefully a bit of fun too![/spoiler] Get ready for a rousing game of Portal Tennis! Well... its more akin to volleyball, but I really... don't give a damn. The object of this game is to make the Edgeless Safety Cube fall to your opponents floor. Press the button to serve, and use the panels on the back wall to fling the safety cube! You have 10 different panels to aim with. The bottom ones fling short, and the top ones fling long. Play to whatever arbitrary point value you see fit, or claim "next point wins!" when you are feeling lucky. "Please keep in mind that the back wall panels are equipped with state-of-the-art "Cube Accelerators" that our lab boys thought up just the other day. Remember: Do not, under any circumstances, stand in the way of a cube while it passes through an Accelerator. You will be maimed. We will laugh."
Glados:workShop:content
Made a Instal.exe, Its alot easyer to instal and uninstall **a bit info* I'm making for a while a Remake of Portal 1 Boss and Improve difficult of battle, so that it make much harder to defeat Glados, Also ending is A Lot Diffrend. So i wish you best of luck to play map, And I'm truly Sorry that you need to do alot of Work, *** Problems i got some problems with scene's Animation, i have made some of tham but someting it give a error that it can't be funt :/ so i turned off for a while, until i find someting a way to fix it Inportent:rebuild you scene.charge 1 Start or in Instel Portal 2 Authoring tools Beta in your Steam (you can find it in TOOLS 2 Start FACEPOSe 3 GO your facepose FIle, and select scenes.image rebuild, * And wait a bit Update Fixxed:fixxed non working scene **** 20-8-2012 Made a Instal.exe some things that i forget, http://steamcommunity.com/sharedfiles/f ... d=90613669
[BETA 7] Aerial Faith Plate Quality Control
An upcoming map for the Team Citruz project. A short atmospheric and explorative map: Updated screenshots of the final mod-submitted version can be seen on the Team Citruz wiki at the following link: http://mothdesigns.co.uk/citruz/wiki/in ... _C01_bts01 ------------------------ BETA 7 Added music track Added Radio Music (just for lpfreaky90) BETA 6 Fixed: Intro Door Clipping Exploit Fixed: Visible pipe debris spawns BETA 5 Now with 100% more VMF file! Detail fixes, further optimisation of brushwork Tweaked Lightmap sizes for more beautiful shadows Tweaked Fog controller 'Suck tube' clipping issues (hopefully) resolved This map wouldn't have been possible without my fellow team members, Chickenmobile, iWork925 and Skotty
brainbender01
First of hopefully many challenge maps The scenery is not amazing, but the puzzle mechanics are well polished, imho. Feedback is appreciated
Sp test map by stampede247
This is just the map I used to test and create prefabs. I included the source of the map if you want to see how I did anything. I know a lot of people have made test maps but I did a few things in this one that I havent seen before so I thought I would upload it. This is my first map so sorry if you think it is not up to par. Drop me an email at [email protected] if you have any suggestions.
Portaltest Series beta 01
My new maps with auto mapchange(and my old one with new features and bugfixes)!! There is no portaltest_1 (not finished yet), so u have to start with portaltest_2 (90% finished). I hope u gonna like the very new portaltest_3 (80% finished), a friend of mine took 20 minutes to solve it (im sure u gonna need not more than 5 minutes xD). The third map (portaltest_4) is just the beginning, i wanted to show u my mapchanges (in my opinion they are very cool, hehe xD). I try to finish it as soon as possible. greetings Jul3z
[BETA 4] A very Aperture adventure
I loved the bts exploration of Portal2, and I wanted to re-imagine and expand upon the 1970s sections, so here's what I've been working on for the last six months: Screenshots here (dated September 04): http://steamcommunity.com/id/RufusThorne/screenshots/ Map 3 in a series, featuring (soon) a daring escape from the test track, some great open exploration of my idea of a 1970s themed bts area. This is more an aesthetic excercise than a playable map with puzzles, but it has an entrance and an exit all the same. Hopefully I will find a way to incorporate some puzzles in the next beta. Please take time to explore (nearly ALL DOORS will open!!) and you'll know when you get to the exit, because the door closes behind you (it's up top) There's a current issue with missing brushes depending on look-angle (fog_controller issue I'm still sorting out) and some areas are overly bright or overly dark. Again, I'm working on this. Once again, please check the screenshots, explore the map, and I'm eagerly awaiting your comments in the discussion thread. *** NEW IN BETA 4 FIXED: Missing reception floor area (thanks tehkasl) FIXED: Replaced some trigger_once doors with trigger_multiple Removed some vitrified doors, replaced with better ones. Large amounts of detail work, reworking of some areas Very large area has been made larger (!) Visibility optimisation Tweaked fog controller *** NEW IN BETA 3 FIXED: Non-Solid railings Tweaked fog controller some more Completely new start area Fire! and moving things! Liberally added Areaportals and HINT brushes *** NEW IN BETA 2 FIXED: Dissappearing wall bug Tweaked fog controller (still needs more tweaking)
Released
This is the first map i have worked on, for portal, that has got near release status. It was designed to see how first time players can handle all of the tools at once. Note that "Released" Is the name of the map, but may not stay this way.