Portal 2
Test chamber 616
Desicript room, a malfunctioning door and a very large drop
Capture the Cube
Welcome to my map "Capture The Cube". Description: This map is a mix of non-cooperation and "Capture The Flag". Both player are playing against each other. Each player has a cube, his/hers "treasure", to protect it against his/her opponent. The player who scores three points, could(!) be the winner of the game. Steam workshop: http://steamcommunity.com/sharedfiles/f ... =470131365 Game rules: - Each player has three buttons which are available every 30 seconds. Each button activates a special event for five seconds. These are laser walls, deactivating catapult and spawning a super turret. Once any button is pressed the other buttons will be locked until the timer runs out for the next 30 seconds. - Each player also can spawn two separated turrets to try to stop his/her opponent. If you lose a turret, then the other turret is also destroyed. Both turrets of a player will also be destroyed if you press the third special button to spawn the super turret. - After scoring a goal each created turret and portal are removed. The captured cube is also going to be restored. - If a player picks up the opponent's cube, then this player has to get a goal within one minute. If the player misses it, then both cubes will be restored at their spawn locations. - After getting three points and pressing the special button the winner is teleported to a control station and the loser is teleported to the losing area. The winner can then choose which faith the loser will get. ^^ Bug reporting: If you find any bugs, please report it. ___ Finally, I hope you enjoy the map and have a lot of fun.
[Final]Two One Way
New: 1-Animated panels added 2-Hard light room changed Fixes 1- now you cannot skip turret room 2- make the speed jump easier Actually this is my second map I have ever made, also the first one was just a small room and its included in this test, so you may say that is my first map for Portal, it took me 4 days to finish and test it several times. hope You all Enjoy 4- remove the overlay textures that looks like a light behind objects
NYS-5 Series
A series of five difficult levels. Compliments and criticism are appreciated. Average expected playthrough time: 3 to 5 hours. I'd like to thank the following, helping me make this what it is now: josepezdj, DaMaGepy, xdiesp, bmaster2000, Saturn, andyb, Djinndrache, quatrus, OnePortalizedGal, shawy89, Random, MutatedTurret, RubbishyUsername, Chaos Unleashed and Staffordshire University.
Biohazard
Note: Some of you might be unable to open the ZIP file. In this case it is advised to download 7-Zip and use that to open the file. The ZIP file uses LZMA compression which isn't supported by all of the archive managers. Four chambers and an easter egg puzzle. Can you solve your way through the Left Wing Facility? Easter Egg Hints: - There is a puzzle element that you have to carry with you to one of the rooms. - Check your spawns. Something might be hidden from the eye there. - A modest award awaits.... I think.. Go for it!
Just Another Chamber ( KLJF22 )
Trailer: http://www.youtube.com/watch?v=WarZwxdEN3o Just another map I made... Sorry for taking so long to upload another map, my hard drive died and I lost quite a bit of work(Because I'm stupid and didn't back it up ).
FreakyChicken's Portals of Doom and Friendship prt2
ChickenMobile and Lpfreaky90 present to you the second map from our coop series "Portals of Doom and Frienship!". This series is based on the principle of both coop bots having one portal at their leisure and they're linked together. This map is based off Mass and Velocity course from Valve's coop campaign. You will definitely notice the similarity in these maps. More coming soon!
Fizzle Funnel
My first Portal 2 map. Not much of a puzzle, but again, it's my first.
RubyCarbuncIe's Test Chamber 1
Okay so, this is my first map release for Portal 2 (well for anything Portal related, but that's besides the point) This map started out as a test to see just how many elements I could fit into a test while still making it a decent test. It turned out that I made two test chambers in one map. The elements I added into the map are: Excursion Funnels Lasers Fizzlers (In the chamber, not the start/finish fizzlers) Hardlight Bridges Repulsion Gel Propulsion Gel Ariel Faith Plates Death Field and of course Buttons and Switches Please tell me of any bugs you find while playing this map. To install place the map in the Portal 2/portal2/maps folder V2: Added Indicator lights Removed Hard Light Bridge from Chamber 2 Made the small platform near the end of Chamber 2 with a material that allows the Gels to pass right through it.
mp_coop_panels
Difficult map with catapults and panels. It's definitely possible without using any glitches or cheats. Just don't give up so fast. Conatct me if you need help. I'll give you some hints then. I appreciate feedback!