Portal 2

Bouncing Apples
Uploaded by Applzor · May 08, 2011
12 comments · 3.4 (22)

Test chambers based around the use of repulsion gel. Just go for a little bounce. The first chamber is very very short as this is my first attempt at a map, shouldn't take you longer than 3minutes to work out. It is something different though. Updates: Re-vamped textures, lighting, triggers. Made the map more obvious on how to actually solve it.

Bouncing Apples
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Marlow's Undergound AFP's
Uploaded by Marlovious · Jun 19, 2011
26 comments · 4.9 (34)

Updated to v1.1 to fix some minor bugs. 1950's style map featuring 50's style aerial faith plates. Medium difficulty. unzip to your portal2/portal 2/maps folder. to play, enter console and type "map sp_marlow_underg_afp_v1" Please let me know if you find any bugs.

Marlow's Undergound AFP's
Chamber_15_coop /ver 1.1/
Uploaded by KILDET · Jul 18, 2011
7 comments · 4.1 (11)

Coop map inspired by Portal 1 Chamber 15 bonus map

Chamber_15_coop /ver 1.1/
CoopCrowd Race .:Time = your enemy:.
Uploaded by RickTol · Jul 12, 2011
7 comments · 1.7 (9)

coop race. the loser will die very painful. this map is kinda hard, it will frustrate you a bit think. THERE IS ONE KNOWN BUG: don't block the moving platforms in the first chamber, this can make the ''puzzle'' inpossible. special thanks to coopcrowd!

CoopCrowd Race .:Time = your enemy:.
Aristodemos
Uploaded by Pucko · Jun 05, 2011
7 comments · 5.0 (10)

My entry for the summer mapping contest. A fun coop for two lads to enjoy! Divided into 4 rooms with various challenges. Have fun!

Aristodemos
[SP] Indigenous
Uploaded by Pitkakorvaa · Aug 10, 2011
23 comments · 5.0 (28)

"Hello fancy test subjects! Now you can enter again to destroyed testing area! Enjoy your visit." This level, includes three different testing chambers, medium difficulty and 10 minutes of gameplay and puzzle solving. Also included testing elements are listed: ------------------------------------------------------------- -Light bridges -Death fields -Fizzlers -Funnels -Lasers -Buttons -Turrets -Toxic goo ------------------------------------------------------------- Credits: Omnicoder, for very, very useful signmake tool. Mathias123961, for beta testing. Stimich, for beta testing. Valve Developer Community, for mapping help. ------------------------------------------------------------- And, rate my level and tell me what you liked about it by commenting. Feedback is allowed too Also, thank you for playing my level(if you played or going to play it)

[SP] Indigenous
[Coop] Evolution #02
Uploaded by Cau3T · Mar 04, 2012
6 comments · 5.0 (5)

This map is the second map of the Evolution maps set. Each map will have one particular object. In this second map you will play with funnels. The first map can be found here : topic2901.html

[Coop] Evolution #02
Stairway to Turret Heaven 1.1
Uploaded by Gadzillar · Jun 07, 2011
24 comments · 4.8 (25)

Here's my submission for the summer mapping initiative. Couldn't get through the server for the deadline so I'm just uploading it in the general category. A clean/BTS map, with low-medium difficulty puzzles. Most seasoned mappers will probably notice that this hasn't been properly optimized; I apologize, I just ran out of time. Anyway, I had a lot of fun playing with the visual styles, and hopefully you guys have a bit of fun playing it! 1.1 Update: - Fixed two design errors that allowed the player to bypass the turret area completely - Minor graphical enhancements to turret room - Fixed a design error that allowed the player to use an excursion funnel to get outside of the playable map area - Full VIS complile Known problems: - Some players might want better indicator decals for the first area. I didn't add these but if someone wants to put them in, the .vmf is available. - It may be possible to fall outside the playable area without triggering the player death in the first area. This is most likely near the outside of the factory area. I was unable to replicate this myself and so didn't do another compile yet, but if there's any reason to make a v1.2 this will be on the list of things to fix. - There is an erroneous 'nodraw' texture visible in the elevator shaft. Only noticed after the last compile; this too would be fixed in 1.2 if necessary. If anyone wants to use the .vmf, feel free! -Gadz

Stairway to Turret Heaven 1.1
[SP] Decode
Uploaded by greyhoundx88 · Jul 29, 2011
29 comments · 3.8 (17)

Update 1.2.2: Read Below! Solve puzzles to reveal parts of the code required to unlock the door at the end. This is my first Portal 2 map. Puzzles range from easy to medium difficulty and many involve flinging. Update 1.2.2: 1. Fixed an exploit that could cause one of the puzzles to be solved very easily, bypassing the intended solution. 2. Made minor changes to prevent an area being reached in a manner not intended by the author. Update 1.2: 1. Made it ACTUALLY impossible to get trapped in sphere silos. 2. Made laser crawl tunnels easier to navigate while holding a cube or sphere (if you'd want to do that) 3. Fixed some autosaves triggering right before falling into death water. Update 1.1: 1. Fixed some doors opening on touch, which made some puzzles pointless. 2. Fixed some nodraw textures above dispensers 3. Placed portal placement helpers around map 4. Fixed some door open/close triggers 5. Added observation rooms. 6. Made it more difficult (hopefully impossible) to get stuck in certain areas without a way to portal out. Overall this update improves gameplay by removing the need to place portals in just the right spot, as well as by adding more signage to make goals clearer. If you've already downloaded this map and played through it, don't bother with the update, but if you've downloaded it and haven't played it, please re-download as this version will provide as more satisfying experience. Thanks!

[SP] Decode
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Laws of physics ... they still apply.
Uploaded by Pjuvigny · Jun 04, 2011
9 comments · 4.5 (10)

True story. My contribution to the contest. UPDATED : bug fix.

Laws of physics ... they still apply.