Portal 2
the History of Co-Op
Rememeber from singleplayer how cave johnson was working on phasing out human testing? Well if he had succed it might look something like this. Head through Aperture as Atlas and P-body guided by lines of text that go by the name of Robert. Everything but the spawn and end rooms level choosers portal guns and you is old fashioned. Except for one chamber at the end. Do you guys think I should add another course after the end? CHANGELOG: 1.1intial 1.2added missing maps 1.3fixed map 7
Forest Temple
I decided to bring a fantastic puzzle game together with an incredible puzzle game to make something that would (hopefully) turn out spectacular -- you can be the judge of that. This is a full-scale recreation of the Forest Temple from the Legend of Zelda: Ocarina of Time with Portal 2 puzzles scattered about. My goal was to make the map in such a way that a player with only knowledge of Portal 2 mechanics could play the map just like any other, while Zelda fans would feel that their surroundings were familiar. I've uploaded the map here but it is also available on the Workshop, and there you'll find screenshots, insider tips, and the change log: http://steamcommunity.com/sharedfiles/f ... d=86505390 Now with a run-through video! Included in the interest of helping the hopelessly lost: (Note: SPOILERSSSSS!! Don't watch it. Unless you like eating spoiled vegetables, in which case I would contact a physician) http://www.youtube.com/watch?v=pBE2RbeZDs4
Cross laser
My first map. Little piece with lasers. I like work on level design.
Gotta Go Fast
My first map! Updated to be slightly more devious, with new puzzles.
mp_coop_chamber_0_v1
This is my first map. I'm still learning to use the Hammer. Just a simple test chamber.
Three Plus One
Okay, this is my very first Portal 2 map. Do you know these ideas which come to your mind right before falling asleep and won't let you rest? This map was one of them. It is a single player map challenging those who have played through the game yet. The task is to open the final door in the center of the test chamber by placing 4 cubes on the buttons in front of it. The first one will be given to you for free. For the other ones, you will have to visit the three rooms sorrounding the chamber and solve the puzzles in it. Map Theme: Clean Difficulty: Easy to Medium Puzzle Elements: Cubes, funnel beams, emancipation grids, turrets, lasers and blue and white gel
Lp's Flingtro
A small, rather easy map that focuses on teaching people a flinging technique often used in custom maps: using a height difference to gain more momentum. It's not a very complicated puzzle like previous maps I made, but I need to save some good puzzles for Portal Stories! Hope you enjoy! ~Lp
Cube
Description: You wake up in the middle of the cube and have no instructions to make it to the end. This is a fairly small map. When you make it to the end the map should close itself. My first map/first time using any map maker. Instructions: Download the file and follow the instruction inside if you don't know what you're doing. To start: Run portal 2, open console and type in "map cube_v03" Versions: cube: first version, had unintended solution cube_v02: Fixed unintended solution cube_v03: Previous version was missing a portable surface when you enter the final room, sorry! Leave some feedback and comments if you wish. Enjoy!
Sp_mysterious
Small map set inbetween of the destroyed and the rebuilding aperture. Very basic puzzles.
The Part Where Everything Goes to Hell REAL Map
Ok, since some people didn't like the sample map I gave earlier because I edited some extra stuff out of it,(textures, rooms, etc.) I decided to stick up a different map that is not edited. That means that the observation room is added and accessible, all the textures should be align the way they should be, and an auto-save feature is included. Let me know if you have any issues with the map.