Portal 2

Gravity Trials
Uploaded by naitoookami · Apr 30, 2011
21 comments · 4.1 (29)

Short 5 part puzzle that comes in two maps only because the first map starting getting a bit complicated. I will probably continue adding onto this map and making more puzzles maybe even make a full portal 2 mod that uses these gravity changes for most of the game.

Gravity Trials
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[SP] Discouragement Encouragement
Uploaded by Groxkiller585 · May 29, 2011
40 comments · 4.7 (44)

My Entry for the ThinkingWithPortals Summer Mapping Initiative! -INSTALLATION- Place the maps folder under steamapps/common/portal 2/portal2. If it asks to overwrite say yes, you won't lose anything. -TO PLAY- Once installed, in game open the developer console (`) and type "map sp_grox_dis_en", then hit enter. If your just playing, you can delete the mapsrc folder as that is only for the competition and not required to play. -SPECIAL THANKS TO:- -Portal2Player -Omnicoder -Smasher -Fearlezz -Motanum -T3X -JonhBigOz -and everyone else who helped me with my map who I may have forgotten! (sorry bout that)

[SP] Discouragement Encouragement
[Coop] Room Of Raco
Uploaded by JonVD · Aug 24, 2011
14 comments · 5.0 (17)

A challenging map that involves some things that require inventive ways of using familiar game mechanics, impossible to explain without spoiling the puzzle . I hope you enjoy my map! Please leave some feedback on the topic as well. The installation instructions are put in the rar file itself, but they are the same as the ones for most other co-op maps. Special thanks to NxSG for letting me use his awesome portal 2 themed music. This map features the track called 'Gravitation Field'. Be sure to check out his channel on youtube if you like it! //Composer & Producer: Alexander Linhart/NxSG //Track: Portal 2 Soundtrack (Gravitation Field) //YouTube: http://www.youtube.com/user/NxSGMusic ////Changes//// 1.1: PLEASE tell me if this version doesn't work o.0, doesn't let you hear the music or see the custom textures -Changed the test sign, it now shows the correct test icons -Added an exit sign at the exit -Added a moon sign at the 'moon door' -Prevented some unintended solutions -Prevented standing on some walls sticking out Videos featuring Room of Raco (and contailing some big spoilers, even in the thumbnails ): [spoiler]juSGsSAFhIo[/spoiler] [spoiler]QtxndpbrdOA[/spoiler] [spoiler]fcNEQxYbmR0[/spoiler] File Name: Room of Raco.zip File Size: 8.35 MiB Room Of Raco

[Coop] Room Of Raco
[SP] Overgrowth
Uploaded by slowdevelopment · Jun 01, 2011
29 comments · 4.8 (31)

Hey, This is a test chamber I'm working on for the Summer Mapping Initiative. I'll be updating it up until the contest deadline; if people want to give me feedback on it, try to break it, etc. I'd appreciate it! Also, if you know how to use the record demo console command in Portal 2 and want to send me the demo of your playthrough, that would be extra-useful as I want to see how people approach solving stuff. Changelog: v0.1 - first version of map v0.2 - made stairway on third level more noticeable, added convenience for returning to lower levels from the end if cube needs to be repositioned, added foliage, made water at base of testchamber transparent, various minor graphical tweaks, added glados line v0.3 - fixed portal alignment issue at top of chamber, fixed brushes that could have interfered with box dropper entities, lowered box dropper and made box target into convex displacement map to reduce the likelihood of it bouncing away v0.4 - put invis collision around top of drop from upper light bridge panel & adjusted platform spacing to prevent a way to break the puzzle; made final light bridge panel hidden until the player presses a button on the upper balcony, changed voices and music trigger timing, added another convenience portalable surface and closed off an unnecessary stairway to vary movement/pacing, various visual changes w/ ruined structures, foliage, fog settings and pfx v0.5 - made some more gameplay alterations to make movement through the chamber more interesting, improved lighting, updated vo, sound, and transition entities, did some optimization, added more func_details and props, pfx, etc.

[SP] Overgrowth
Designed for Danger (now updated to 1.1!)
Uploaded by Puddy · Oct 25, 2012
32 comments · 5.0 (20)

Designed for Danger is a Portal 2 Campaign that offers eight new levels and 1 to 2 hours of play time. In the campaign, you assume the role of Chell during an early part of Portal 2. This time however, things turn out differently. The actions of a rogue force will set you on a new path through Aperture Laboratories. Watch your step and prepare for adventure! More information at http://www.designedfordanger.com If you prefer workshop integration, the campaign can be downloaded here: http://steamcommunity.com/sharedfiles/f ... =104612418

Designed for Danger (now updated to 1.1!)
[Coop] Get that Cube
Uploaded by peat · May 19, 2011
30 comments · 5.0 (21)

Greetings everyone! I just finished this co-op map and want to share it with you. I'd appreciate some (constructive) criticism and opinions. --------- About the map: The main objective is to bring a cube from one room to another - with certain obstacles of course . With clever use of the lightbridge and some flinging it should not be a big problem. Difficulty: I'd say it can be challenging to figure some things out, but not impossible. Overall: hard --------- Changelog: v1.3a: - made a minor fix to a fizzler-brush in the last room because it could unintentionally destroy your cube v1.3: - made some bigger changes to the map design to achieve the desired puzzle solving path - fixed some textures v1.2: - adjusted the map design to remove an unintended solution - fixed a missing sign ("square" on the wall by the tractor beam) v1.1: - fixed a bug where the cube could get unintentionally destroyed - aligned some textures and added a new sign Have fun! -peat

[Coop] Get that Cube
[Coop] Freefall
Uploaded by ForbiddenDonut · Jul 07, 2011
24 comments · 5.0 (17)

A short, cooperative Wheatley themed puzzle that is the first half of two-map map pack I'm working on. The map includes excursion funnels, fizzlers, turrets, lasers and bottomless pits. 7/13/2011 Update: Bug Fixes for v.1.2 -Fixed an exploit with the faith plate -Modified the first puzzle to give more incentive towards intended solution -Added decals to emphasis the reverser button Screenshots: http://imageshack.us/photo/my-images/71 ... 00002.jpg/ http://imageshack.us/photo/my-images/51 ... 00003.jpg/ http://imageshack.us/photo/my-images/94 ... 00004.jpg/ http://imageshack.us/photo/my-images/84 ... 00005.jpg/

[Coop] Freefall
The fire of Epimetheus Co-op
Uploaded by magicrat · May 21, 2011
32 comments · 4.3 (14)

This is my second release! This time I was going for a more atmospheric map and yet retain the same puzzle feeling that was found in halls. There are a total of three puzzles in the map, and the last one includes a new portal mechanic. I would say that the map is quite challenging, but should not be impossible, and is able to be solved using critical thinking. NOTE: IN ORDER TO PLAY THE LEVEL CORRECTLY MAKE SURE YOU TYPE THIS INTO THE CONSOLE: sv_cheats 1 allow_mobile_portals 1 V 1.1 fixed minor bug at beginning added frames for all glass panes optimized turret level scaled down brutality and frustration of the turret level made the solution to the turret level a tiny bit easier to see. spoiler for the second puzzle is in the zip(use only if needed) screenshots: http://i.imgur.com/HMhti.jpg http://i.imgur.com/tBVHt.jpg

The fire of Epimetheus Co-op
Co-op New and Old (Big Update!)
Uploaded by Strid3r · May 25, 2011
7 comments · 4.0 (15)

this is a relatively easy map and its comprised of 2 chambers. the 1st being of the modern feel and the 2nd being the run down type. hence the name "new and old" Update Notes V1.4 Fixed several Exploits Update Notes V1.3 FIXES: Fixed the bug where when standing on the button in the 1st chamber an invisible wall would block your path Fixed the bug where in the 1st chamber if you picked the cube back up off the button and were standing next to the retractable wall you would get stuck behind it. Fixed an exploit in the 2nd chamber Added: Added directional signs in the 1st chamber to give a little more direction. Added Texture variation in the 2nd chamber. Changed the puzzles in Chamber 2 to make it more challenging and not as repetitive. Added a function in the 2nd chamber where once you get the cube past a fizzler, the fizzler will shut off. so if your on the last segment of the cube sharing portion and you lose the cube, you dont have to do all the puzzles over again. Fixed the Textures issues that were present in the 1st chamber. Added a number of smaller tweaks. screen shots: http://i222.photobucket.com/albums/dd20 ... -59-85.jpg http://i222.photobucket.com/albums/dd20 ... -01-79.jpg http://i222.photobucket.com/albums/dd20 ... -49-25.jpg http://i222.photobucket.com/albums/dd20 ... -18-85.jpg http://i222.photobucket.com/albums/dd20 ... -11-61.jpg the included Script file is for when you finish the level it will take you back to the HUB world. This is my first attempt at getting back into modding since the cod2/4 days. so any feedback is greatly appreciated.

Co-op New and Old (Big Update!)
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[Coop] Course of Knallhart
Uploaded by JonVD · Aug 31, 2011
22 comments · 4.6 (23)

A medium-sized and medium-difficulty coop map that requires a lot of teamwork. It might get frustrating at certain points, but don't worry: it has got checkpoints. The installation instructions are located in the .rar file and are basically the same as for any other map. The map has some custom textures in it that are automatically installed with it. I hope you enjoy the map and any feedback is very welcome, so if you have anything to say about it, just post in on the map's topic. Special thanks to NxSG for letting me use his awesome portal 2 themed music. This map features the track called '5D'. Be sure to check out his channel on youtube if you like it! //Composer & Producer: Alexander Linhart/NxSG //Track: Portal 2 Soundtrack (5D) //YouTube: http://www.youtube.com/user/NxSGMusic ///Changes:/// 1.1: -Some things in the last room now make music 1.2: -Changed a button type to prevent glitching

[Coop] Course of Knallhart