Portal 2

panel_vmf_bsp
Uploaded by DaisyCutter · May 10, 2011
1 comments · (No ratings)

The panel vmf and bsp as promissed, better late than never.

panel_vmf_bsp
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Coop Spawn and Respawn
Uploaded by ral · May 10, 2011
2 comments · (No ratings)

I played a bit around with coop spawns and respawns so i'll upload a little testmap file for those who got problems with this. The new spawn will be activated as soon as both players touch the trigger at same time and only when they touch it at same time. I don't know if there is a nicer way than this but at least this way worked for me and a friend. Sorry that the testroom doesnt look nice but it really just was for fast testing and this is now just so people can look into it. Now let's go on make some nice big coop maps

Coop Spawn and Respawn
[SP] Cassata Chamber 1
Uploaded by CassataGames · May 10, 2011
45 comments · 4.7 (52)

Not much here, this is my first map made for Portal 2, using the Alien Swarm SDK. And any all feedback is greatly appreciated! Thanks. v1.1 updates: -Fixed a small overlay issue. -Correct a spelling error -Changed map name to cassatachamber_1.bsp to avoid confusion.

[SP] Cassata Chamber 1
sp_Acrobatics_PortalRun
Uploaded by Church1766 · May 09, 2011
8 comments · 3.3 (18)

A sequel to this map coming soon This is an acrobatic map, few puzzles but mostly fast jumps and quick thinking are needed. An accurate mouse too For intermediate to advanced players A sequel to come soon!!! Contains background music Contains Winning music To play extract to your portal maps folder and type "map sp_acrobatics_portalrun" (without quotes) in console Enjoy!! Made by ]ES[ Church Xx ]GaD[ Username on steam: lightning27

sp_Acrobatics_PortalRun
[Coop] Surprise
Uploaded by DrummerB · May 09, 2011
44 comments · 4.7 (19)

This is a (probably) medium difficulty Coop map. It doesn't include any hardcore moves and you don't need extreme precision or timing, but I think it's quite challenging. I hope you like it. Let me know if you find any problems or have some ideas for improvements or changes.

[Coop] Surprise
futurekillsreality
Uploaded by mcdaniels · May 09, 2011
16 comments · 5.0 (6)

One Medium-hard Puzzle. Cool Map-Design. More Puzzles coming soon! 1.04: slightly altered puzzle solution.

futurekillsreality
sp_daisycutter_01
Uploaded by DaisyCutter · May 09, 2011
19 comments · 4.8 (40)

A reasonably simple 5 chamber single player map. It is my first Portal 2 map. Hope you enjoy it.

sp_daisycutter_01
mp_coop_chickentest_1
Uploaded by ChickenMobile · May 09, 2011
27 comments · 4.8 (20)

This is my first Co-op map for Portal2! It is a puzzle that involves deadly water, turrets and a light bridge. Be creative, functional or crafty because there is more than 1 way you can solve this test. I will allow decompiling of this map, for strictly finding how I made the entities etc. However I will not tolerate whole parts of the test chamber being copied. Note: There is a good chance that these will be a series as I already put a command to change to chickentest_2. Madeby: Chicken Mobile 2011 Cant solve the test? Post a comment below.

mp_coop_chickentest_1
[Portal 2 ] Kl Test Map 1/4 [SP]
Uploaded by klaus234 · May 08, 2011
8 comments · 5.0 (1)

This is my first Portal 2 map. It's basic and small. Nothing hard, I guess... (this have laser and wall projector) This is a beta realease. (any glitches please let me know) Probably I will do a coop map soon, if this is possible. Note: If you do something difficult, you may bring a surprise. // Version 2.0 (minimal changes) - Some texture correction (not all, i'm a newbie mapper xD) - Testing vine's prop_static in a room of the map. - Delete the "irreal" way to solve the final part of the puzzle.

[Portal 2 ] Kl Test Map 1/4 [SP]
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Bouncing Apples
Uploaded by Applzor · May 08, 2011
12 comments · 3.4 (22)

Test chambers based around the use of repulsion gel. Just go for a little bounce. The first chamber is very very short as this is my first attempt at a map, shouldn't take you longer than 3minutes to work out. It is something different though. Updates: Re-vamped textures, lighting, triggers. Made the map more obvious on how to actually solve it.

Bouncing Apples