Portal 2

Pentagramme v 1.1
Uploaded by skity61 · May 02, 2013
3 comments · 5.0 (2)

Difficulty : Hard Time : 20~60 min Good Luck & Have Fun !!! P.S : Solution : http://www.youtube.com/watch?v=-Y2CUfXC ... e=youtu.be

Pentagramme v 1.1
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Positive Discouragement - Chamber 02
Uploaded by srs bsnss · Apr 28, 2013
8 comments · 5.0 (2)

"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this to TWP, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! ====== This chamber was originally going to be the third chamber, however due to some redesign on the second chamber, I deemed this one less difficult, and moved it back into the #2 spot. (It isn't really that difficult anyway - it's just an intro to the laser chaining technique). At this point the facility is starting to become cleaner, so it's less destroyed than Chamber 1, but more destroyed than Chamber 3.

Positive Discouragement - Chamber 02
first time lucky
Uploaded by staryoshi06 · Apr 26, 2013
1 comments · (No ratings)

this is my first hammer map so it isnt very good. big thanks to benvlodgi for helping out alot. note that i havent figured out how to stop it saying end of playtest or how to fix the elevator videos.

first time lucky
TLFS: Custom Hotel intro scene.
Uploaded by Sejievan · Apr 25, 2013
3 comments · 5.0 (1)

Do you want a quick way to make a wake up scene in your map? download this file of the hotel wake up scene used in the map "The lone future-starter". The file contains: A vmf with the Hotel wake up room (interior and exterior). A bsp for you see how it is compiled. =)

TLFS: Custom Hotel intro scene.
Portal 2 Pre-release/Beta Pack
Uploaded by reepblue · Apr 24, 2013
50 comments · 5.0 (2)

It's finally here, after months and months of getting no where, I've got it at least started. The Portal 2 Pre-release/Beta Pack is a texture, and aesthetic pack that recreates the look and feel of Portal 2 we saw back at E3 2010 - PAX 2010. I've seen a lot of beta/pre-release maps that use the stock textures and looks and it does not do the justice! What is included? - New Metal Walls. - Shinier dirty walls. - Beta looking Observation rooms. - Portal 1 Observation Rooms. - Beta light strips. - Green Goo - Screenshot samples - Portal 1 Button Switch - Vscripts that swap out the Portal 2 turret and Portal 2 Button switch to the Portal 1 version. - 2 Example maps by Kyo and Me. - Whirls for the Portals. (Need VPK override) - Different glass texture for the Portal Door. (Need VPK override) (NOTE: I still need someone to find a way to get the sick figure to show on the portal door. He is in the model itself, but the glass texture needs to only show him.) Q & A Q: Why did you do this? There is a reason why Valve changed stuff. A: Because I'm one of those people who love what Valve does not release a tad more on what they do end up shipping. I'm sure there are mappers who feel the same way. Q: Is this an override? A: No, it's separate. All the textures are under the folder "betapack". To ship your map, just pakrat (or include) that folder, and the models and material/models folders included. Q: Does it include instances? A: Yes Q: Does it include the vmf of the sample maps? A: No Q: Can I help with anything? A: Sure, feel free to contribute to anything and I'll add it to this package. Special thanks to Kyo for testing the pack and allowing me to ship the map with this!

Portal 2 Pre-release/Beta Pack
LongHong
Uploaded by Bl4ckSky · Apr 12, 2013
7 comments · 5.0 (4)

A simple testchamber! Its my frist try in this style. I hope you like it and feel free to hate Fixed: 1.01 -Cube Spawner -Observation room -Exit -Dialog -Light bug's Difficult: Easy Play Time: 2:3o Minutes Steam: http://steamcommunity.com/sharedfiles/f ... earchtext= Have FuN :O Bl4ck

LongHong
Prototype Reflect Ball (model only)
Uploaded by Naulziator · Apr 06, 2013
2 comments · (No ratings)

After some delay, I managed to cook up a RAR file with the files needed for the Reflect Ball. It is an 'unassigned' model, meaning there's a few bugs that need tweaking. Thus, I flopped in the SMDs and QC files for everyone to look at.

Prototype Reflect Ball (model only)
Positive Discouragement - Chamber 03
Uploaded by srs bsnss · Apr 05, 2013
18 comments · 5.0 (6)

"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this to TWP, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! ====== Everyone wrote:"Hey! What's going on? Where's Chamber 02?" This chamber was going to be the second chamber, and it involved light bridges. I then realized that I'd made a map-breaking mistake in the design and it was impossible to solve. Then I figured something out, but it made the map more difficult. Moreso than the "third" chamber. So this chamber took it's place. The name is still disc_02, and the new Chamber 2 will be disc_03. This may cause a bit of confusion. Sorry about that.

Positive Discouragement - Chamber 03
Alternate Dimension of Illusion
Uploaded by Dawid9554 · Mar 20, 2013
6 comments · 5.0 (5)

While I played in Antichamber I got the good idea... I will do demo map! Alternate Dimension of Illusion (a.k.a. A.D.I. ) is a building which is bigger inside than outside. In this building there is a four-dimensional non-Euclidean space. Alternate Dimension of Illusion on YouTube: http://www.youtube.com/watch?v=thK9lnZJkbA ENJOY!

Alternate Dimension of Illusion
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Positive Discouragement - Chamber 01
Uploaded by srs bsnss · Mar 09, 2013
11 comments · 5.0 (4)

"Positive Discouragement" is a small map pack that I'm working on. I decided that I might as well upload this here, instead of having it sit around on my computer until I finish all the maps, but I'm not going to upload it to the Workshop until they're all done. So for now, you'll have to do it the old-fashioned way! (place the .bsp in your "portal 2/portal2/maps" folder) ====== This chamber is the intro chamber, so it -isn't supposed to be super hard -is meant to be the most destroyed of them all. I fashioned it after 'sp_a2_dual_lasers' On a side note, this map is a VisLeaf mess. Guess how many numportals? Almost 3500. I didn't know how to make 3D skyboxes at the time, but now I see that I really should've used that, as it would've saved me so much trouble and time. I may revamp it before the workshop release. Anyway, enjoy! Don't forget to leave feedback, it is much appreciated. ====== Changelog: 1.0 -Release 1.1 -Changed the BTS area -Reworked the map so that it doesn't use linked_portal_doors -Changed some trigger_look settings -Fixed a broken animation on one of the fizzlers ====== A big thanks goes out to Lpfreaky90. If it weren't for her and her troubleshooting ability, this map wouldn't even exist. I'm serious. Hammer was telling me there was a leak in the middle of the void so I couldn't compile. Also, thank you to Stimich, who helped me beta-test!

Positive Discouragement - Chamber 01