Portal 2

Nice Office
Uploaded by piggyboy001 · Nov 17, 2012
3 comments · 0.0 (2)

It's a nice office...

Nice Office
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Think D!fferent -Make Laser Beam Down...??
Uploaded by Laksh · Nov 17, 2012
9 comments · 3.8 (4)

This is my First Map.... I think you guys will enjoy it... If you couldn't solve this puzzle, Let me know [email protected]

Think D!fferent -Make Laser Beam Down...??
Wall_Dest_Section03 With Collisions
Uploaded by Skotty · Nov 16, 2012
4 comments · 5.0 (2)

Sprowl requested models/props_destruction/wall_dest_section03.mdl with physical model. So here it is, for everyone of course.

Wall_Dest_Section03 With Collisions
Supa-Simple
Uploaded by piggyboy001 · Nov 15, 2012
5 comments · 0.0 (2)

A simple singleplayer map made in teh hammer! You don't even use portals!!!

Supa-Simple
Felix Griffin's Editor Mod (FGEMOD)
Uploaded by FelixGriffin · Nov 13, 2012
239 comments · (No ratings)

An editor for the editor, which allows you to choose your test elements. Includes at least as many new ones as there are originals. Includes HMW's mod and the BEEMOD elements. Note: There's currently an error unless you have this package installed: http://dl.dropbox.com/u/51831059/Portal ... _v5_src.7z . Sorry about that.

Felix Griffin's Editor Mod (FGEMOD)
Sunbury Chambers 14
Uploaded by BierPizzaChips · Nov 01, 2012
2 comments · 5.0 (2)

Tricky COOP based on a PeTI map and enhanced in Hammer. Key game play elements: Cubes, Spheres and weight buttons. Some features can only be triggered if both players activate a button each at same time. Steam: http://steamcommunity.com/sharedfiles/f ... =100392918 Packed with 7zip

Sunbury Chambers 14
Sunbury Chambers 13
Uploaded by BierPizzaChips · Nov 01, 2012
3 comments · 5.0 (5)

Explorative COOP. Approximately 40 minutes gameplay. Key game play elements: Cubes, Spheres, a portable lightbridge and bouncing goo. Steam: http://steamcommunity.com/sharedfiles/f ... d=96689176 Packed with 7zip Update history: 0.2: - changed light settings to increase the galleries' effects - added glass wall to avoid shortcut via tractor beame - added sign as ingame hint of portable hardlight bridge 03.: - on community request added new spawners in case of death - replaced sign for portable hardlight bridge with posters displaying the hint as graphic visible for both players - added blue blob overlay as hint - replaced broken COOP Exit with other instance - added new ingame sound atmosphere - lowered PETI object trigger instances to fit to the ground

Sunbury Chambers 13
Sunbury Chambers 12
Uploaded by BierPizzaChips · Nov 01, 2012
4 comments · 5.0 (3)

Very easy COOP based on a PeTI map and enhanced in Hammer. Key game play elements: Cubes, lightbridges and laser. Steam: http://steamcommunity.com/sharedfiles/f ... d=90278950 Packed with 7zip

Sunbury Chambers 12
The Shadows of Time: Episode 1
Uploaded by FelixGriffin · Oct 30, 2012
16 comments · 3.1 (8)

Felix Griffin and usCobra11 present, The Shadows of Time, Episode 1. Some physicists say that much of the universe consists of Dark Matter, but our research at Aperture has shown that up to 90% of that may be nothing but useless Sort-Of-Dark-But-Still-Pretty-Light Matter. The remaining useful 10%, Darker Matter, has proven useful in controlling the flow of time... Five short tests made for the mAI contest. Source code included. Enjoy!

The Shadows of Time: Episode 1
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Quick Draw
Uploaded by RectorRocks · Oct 28, 2012
30 comments · 5.0 (4)

Hey guys, its been a while since I released a map, so here it is! This map was made in a week, and it consists of two chambers. Special thanks to my friend (iStarStruck) for designing Chamber 1! Chamber 2 was designed by me, and both chambers were made by me. This map was purely made in Hammer. Note: This map is not part of the JFTC series, its just a stand-alone map. Note 2: If you don't really care about the test chamber sign, ignore the "scripts" folder. Difficulty: Medium Size: Medium Theme: Clean, Behind the Scenes Testing elements present: -Laser Field -Angled panel -90? panel -Excursion Funnel (polarity change) -Repulsion Gel -Propulsion Gel -Thermal Discouragement Beam (and its receptacle) -Discouragement Redirection Cube -Fizzlers -Basic elements (cubes, buttons, switches...etc) Remember to rate it and comment about what you think about it! Blindruns are much appreciated, they help me alot! Changelog: v1.0-v1.1 -Fixed unintended solutions --Made Chamber 2 larger --Reduced white surfaces on the room in Chamber 2 -Included an "angled wall version" of the map for players who are having problems with the angled panel (such as bmail) --The angled panel in the "angled wall version" is now replaced with an angled wall instead. Walkthrough: (v1.0) Warning! Spoiler alert! Only watch if you're stuck or have already completed the level! [spoiler]JWiUVLFuQ98[/spoiler] Screenshots: Screenshots [spoiler] Entrance to the first chamber, with the test chamber sign. An overview of the first chamber. Ditto. Ditto. Ditto. The Goo and angled panel in Chamber 1. The right room of Chamber 1. Behind the scenes section seen from Chamber 1. The hallway between chambers 1 and 2. An overview of Chamber 2. Ditto. Ditto. A room in Chamber 2 An overview of the room in Chamber 2. Ditto. Behind the Scenes section. Ditto. Ditto, with a view of Chamber 1 through the grate.[/spoiler] Added to the Steam Workshop: http://steamcommunity.com/sharedfiles/f ... =154863757 Thanks for testing!

Quick Draw